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Yes, of course. It just won't apply to already-spawned cars, which will remain in vanilla 1:1 ratio between each law enforcement agency.
Week One doesn't interfere with this mod directly. However, to my knowledge, Week One significantly alters various spawning mechanisms, and thus may have reduced car spawns => less chance of finding police cars. It's worth nothing that for each parking spot designated as a police car spawn point, there is a 60% chance that the spawned car will NOT be a police vehicle.
My advice would be to turn up car spawns to at least "normal" (from the default "low") in Sandbox settings. You could also try increasing randomized road story chance, so that police roadblocks etc. have a greater chance to appear.
While I could just back port the skins from B42, there still would be no regional spawn replacement system in place that would allow for region-based police car spawning in B41. And wasting time on remaking this system while it exists already - among many other new and improved features - in a newer version of the game is not something I'm willing to do.
Quote from the description of this mod:
"Notice: The mod relies fully and completely on systems and content that is provided with the vanilla version of Build 42, including all of the police vehicles mentioned in the description. All this mod does is adjust how common the specific law enforcement organizations are - nothing more, nothing less. "