Avorion

Avorion

42 ratings
HexOps: Endless Mining & Salvage Operations
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Mods: Mod
File Size
Posted
Updated
51.654 KB
17 Mar @ 9:34pm
25 Jun @ 10:55am
7 Change Notes ( view )

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HexOps: Endless Mining & Salvage Operations

Description
Allows 6 hour mining or salvaging operations to repeat indefinitely. Additionally lets operations run while offline.
Works in both singleplayer and multiplayer!


  • 6 hour mining & salvage operations will repeat. Only 6 hours and above will be repeated for balance, incentivizing searching for good captains for your fleet.

  • Expeditions will repeat until they're manually recalled, or they're ambushed. Low ambush chance will let expeditions go for longer, with 0% ambush chance letting ships continue forever.

  • Offline simulation allows any expeditions that you leave active while offline to continue. It may take a moment for your captains to send over their yields when you return!

  • Yields that captains bring you while offline will stack for convenience.

  • Captains will work for a maximum of a week.

Other commands will be added in future. For now, only mining and salvage commands will continue indefinitely. Please leave any comments or bug reports should you find any! <3



Incompatible mods
Always Running Captain Commands - Our mod overlaps some functionality, and having this installed as well may lead to unexpected behaviour.

33 Comments
Kinos the Teamkeeper[o.W.n] 25 Jun @ 5:11pm 
I fixed my issue. I checked the integrity of my files and start the game with mod. Its runned fine. Sorry for disturbing you once again.
Bunny  [author] 25 Jun @ 10:45am 
After testing I can say that this mod doesn't seem to be causing any crashes by itself. If you're still having crashes, double check that another mod isn't active that could be conflicting, or causing the issues instead.

For issues regarding the 8 hour expeditions not repeating below, I don't seem to be able to replicate this either. If anyone has this issue in the future, please let me know if the green text appears when choosing the expedition time, and also what the text is in the "fleet" menu is after it's set off.
Bunny  [author] 24 Jun @ 7:20pm 
I'll look into this tomorrow, thanks for letting me know!
Kinos the Teamkeeper[o.W.n] 24 Jun @ 1:59pm 
For some reason my game crashes with mod. I think it s because of new version of the game. I would be glad if you check its compatibility. Thank you. Also thx for the mod, its really help!
Bunny  [author] 18 Jun @ 8:50am 
@StateM Thank you! I'll do my best to keep it updated.
Bunny  [author] 18 Jun @ 8:49am 
I've sadly not been able to reproduce any issues from @BlackTigerAce and @Dr. Bashir. Make sure that they're not stopping due to ambushes or other expected behaviour like that. Expeditions won't repeat if they would of been stopped anyway due to ambush % chance.
StateM 17 Jun @ 11:50pm 
Very good mod, works well in my server with friends, I would love to see this further supported for other commands. Also hoping this does not fade into obscurity and gets left with no dev, too many good mods for this game suffer that fate.
GadenKerensky 13 Jun @ 8:39pm 
'Future commands' include merchant runs?
Bunny  [author] 10 Jun @ 12:47am 
You'll always see this in the mod list! Make sure to double check it's enabled in the modlist in the main menu. When going to your previous save, you'll also have to tick the top right box to overwrite your mod list.
Punky 9 Jun @ 7:27am 
hello.. just a question is this mod going to be visible in the mods section when i load a single player sesion? if yes seems that i do not see it. Also if no then that means its activated automatically and i just need a tire 3 captain to access the mod features ?