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Archaeotech Cloaker
   
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19 Mar @ 4:47am
19 Mar @ 5:24am
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Archaeotech Cloaker

Description
Because i could.

Adds a single, archaeotech level cloaking component with some odd effects.
  • Has a cloaking strength of 1 for all available ship types
  • Nullifies 75% Armour instead of shields (66% with Archaeoengineers AP)
  • During cloak cooldown, ships gain +25% (+33%) Archaeotech Weapon Fire Rate and +10% (+15%) Evasion

Made for 3.14.
Also thanks to members of the Stellaris discord for writing down a few ideas for this
Requires Ancient Relics and First Contact for prerequisites techs
2 Comments
Cheesemongle  [author] 15 May @ 10:49pm 
It should work even without version bump, lmk if it breaks. or if bioships arent allowed to use it for some reason
Microsoft PowerPoint 15 May @ 9:25pm 
Will you be updating this for 4.0, i'm seeing if it works, and i love to see this brought up to date properly.