Left 4 Dead 2

Left 4 Dead 2

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Improved Infecteds AI [ UPDATE 2.0 ]
   
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19 Mar @ 10:25am
23 Mar @ 12:29pm
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Improved Infecteds AI [ UPDATE 2.0 ]

In 2 collections by Lightymoon
Infected Collection
120 items
Improved Infecteds AI
9 items
Description
Improved Infecteds AI

I was making a mod that improves the Boomer behavior cuz i found him weak and then i thought to myself why not improving all specials?

This mod improves the specials and bosses (Tank & Witch) behavior and makes them more powerfull

I Also have made a seperated versions for each infected, see Improved Infecteds Collection


WARNING:
  • Works on singleplayer and hosted local servers only!
  • This mod conflicts with any mod effects specials behaviors or speed!
  • Needs more tests, if you found a bug please tell me in the comments


Features:

    Boomer
    • Larger explosion radius when killed/died
    • Larger vomit range
    • Faster movement
    • No delay before vomiting
    • Vomit lasts longer on survivors
    • Chance of spawning a female boomer increased to 50
    • Bigger vomit boxsize
    • Faster vomit speed
    • Boomer vomits for longer (1.5s > 2s)
    • Boomer can move while vomitting instead of just standing (seems that bots doesn't move while using the ability but still usable for versus)
    • Vomit hit angle is tweaked to make it easier to hit survivors
    • Boomer vomit-ability cooldown decreased (30s > 10s)
    • Easier target-dot (targets in/near the dot/crosshair will get attacked/selected)
    • Removed Leaker Boomer and made a separated version here
    Charger
    • More powerfull charge and charge impact
    • Charge lasts longer resulting in further charge
    • Charge impact has larger radius and wider angel
    • Charger can charge again after 4s
    • Charge has much more force and speed
    • Charger has no "warmup" time, will charge immediately
    Hunter
    • Lunge distance increased
    • Hunter can lunge survivors easier
    • When Hunter is staggerd off survivors, he'll recover immediately
    • Hunter speed increased
    • No lunge cooldown/interval
    • More lunge power
    • Hunter bot has the ability to kick-walls
    • Hunter lunges slightly higher
    • Hunter will prefer using ability instead of melee-attack in close ranges
    • Higher pounce speed mid air
    • Pounce has wider angel
    • Hunter will be ready to pounce from further away
    • Hunter will stagger/stumble survivors near pounced target
    • Higher stumble power/force
    • Hunter's pounce breaks doors immediately
    • Can't interrupt hunter while pouncing (damage interrupt, shoving still works)
    • No crouch delay (Hunter won't crouch for 1s before jumping
    Jockey
    • Better area perception
    • Jockey will drag pounced survivors into hordes/spit more often
    • Jockey will fully controll survivor's movement
    • Jockey will leap again after 0.5s~1s (when missed)
    • Jockey will jumb further
    • Jockey will drag pounced survivors to any near ledge
    • Damage interval decreased to 0.7s (you'll take damage each 0.7s instead of 1s)
    • Jockey scans each 0.5s a wide area around him for hordes/ledges/spit to drag survivors in
    • Jockey's speed increased
    • Higher mid-air jumb speed (harder to shove)
    • Wider pounce angle
    • Wider pounce attach distance
    • Attach immediately
    • Jockey pounces again after 10s when he incaps a survivor
    • More leap power
    Smoker
    • No tongue delay (immediately starts dragging survivors)
    • Smoker's tongue bends more (Smoker could drag survivors from out-of-sight places)
    • Smoker won't drop survivors untill he's dead
    • Harder to shoot Smoker's tongue & tongue has smaller hitbox
    • Faster damage interval (each 0.8s)
    • Smoker's tongue flies much faster
    • Tongue health increased from 50 to 150
    • When missed, tries again after 10s
    • Smoker starts dealing damage immediately after dragging a survivor
    • Increased Smoker's attack range
    • Survivors have slightly worse accuracy when being dragged
    • No drag delay
    • Increased Smoker's speed
    Spitter
    • High chance that a Spitter will spawn mid horde
    • Spitter ability cooldown decreased to 3s ~ 5s
    • More range (Spitter will spit from further away)
    • Higher Spitter speed
    • Spitter's spit detonates immediately
    • Spitter's spit no latency (no delay for the spit to be applied on the ground)
    • No spit spread delay (immediately spreads on the ground and covers its radius)
    • Spitter's spit travels much faster
    • Gas Cans destroys in 0.5s in spit (versus)
    • Bigger spit radius
    Tank
    • Faster Tank hit interval (attacks each 1s instead of 1.5s)
    • shoutguns deals less damage to Tanks
    • Tank slowdown radius decreased
    • Grenade/Luncher damage to Tanks decreased
    • Less stagger duration
    • Higher rock radius
    • Higher speed (240)
    • Much more throw force
    • More rock health (100HP instead of 50HP)
    • Tank Throws less rocks and uses more swings
    • Higher attack range & swing range
    • Tank won't pound the ground (when he stops and starts pounding the ground or his chest)
    • Tank will throw rocks overhead & lower throws
    • Won't suicide when stuck (It won't mak him unstuck)
    • Tank will switch between targets when stuck to try unstuck himself
    • Larger swing angle
    • Immediately swings when a survivors is in range (you can't dodge a swing no more)
    • Throws is much accurate and harder to dodge without cover
    Witch
    • Witch rages faster with higher anger rate
    • Witch's attack range increased
    • Witch's personal space increased (Harder to approach her)
    • Witch's damage increased to 50 per hit
    • Witch will now run after you even if you're far from her (usually she relaxes if you're far away)
    • Witch spots flashlight from larger area
    • Witch's normal/injured speed increased
    • Witch will not retreat


Guide for editing values:
How to Edit, Repack, and Publish VPK Addons for Left 4 Dead 2


Stupid tags:
special infected improvment AI specials AI special infected better tank witch smoker jockey hunter charger boomer spitter smarter infected smart special infected


Also checkout:
My Gamplay Collection
My Infected Collection
My Adjustable Mods Collection


Credits:
Lightymoon
53 Comments
Captain Quack 28 Jun @ 10:44pm 
i dont get the logic behind shotguns and grenade launcher dealing less damage thats not improving the ai. why would you do this to that poor fucking grenade launcher its alredy such an ass weapon.
askvra 26 Jun @ 2:12am 
I modified this mod into a toned-down version here in case someone feels overwhelmed by Chargers and Smokers :steamhappy:
King4Loli 20 Jun @ 8:29pm 
the mod name is misleading.
should be a infected hackers lol.
good to challenge those cheater of speedhack or something
Timmy Tough Knuckles 17 Jun @ 5:14am 
Yes
Szasza 15 Jun @ 2:54am 
does this work with Left 4 Bots (Improved A.I.)?
Sgt. Tranpulin 14 Jun @ 5:33am 
TheDesertRoad 5 Jun @ 7:02pm 
any way to configure this?
EvilParadise 4 Jun @ 7:31pm 
Man... The Charger and smoker scare me...
The smoker Drag the survivor so fast and the Charger Charges so fast....and I can't react
It's really challenging
(^^^) Xeno 26 May @ 1:52am 
I find it annoying the tank does have Luffy arms means extra long range punch, also the leaker is also annoying it blocks the path for atleast 5-8 secs I would suggest removing those and it should be fine playing this. I'm staying with this atm because it does makes it scarier to play.
Kalisxy 23 May @ 4:31pm 
The perfect mod that complements the Advanced Bot AI mod. Keeps the gameplay fun and intense, both at the same time