Half-Life 2

Half-Life 2

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Half-Life 2: RTX - Antlion
   
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type: assets
contains: materials, models
npcs: antlion
File Size
Posted
Updated
38.463 MB
20 Mar @ 2:42am
30 Apr @ 5:47pm
9 Change Notes ( view )

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Half-Life 2: RTX - Antlion

Description
I present to you: the RTX Antlion (without the RTX) Textures are 2k Diffuse and 2k Normals because I find no more then 2k to be suffice unless you want pixel accuracy. If you want 4k you might just want to go play Half-Life 2: RTX atp.

LODs
Default - 20k Verts
LOD1 - 15k Verts
LOD2 - 10k Verts
LOD3 - 8k Verts
LOD4 - 3k Verts
LOD5 - 682 Verts

Has Gibs
All 4 Skin Styles

Report any bugs you find.

Credits
  • Orbifold Studios - HL2:RTX & Antlion model
  • Mugtoast - Porting
  • CJTech01 - Porting the Gibs
  • [Jay] - Guide to extract RTX assets
56 Comments
Mugtoast  [author] 11 May @ 4:23pm 
But these were from the antlion textures and were not provided by Komegatze
Mugtoast  [author] 11 May @ 4:19pm 
Baked into the defuse textures I think but by itself no, Source does not support AO textures normally
CJTech01 11 May @ 4:16pm 
@Mugtoast I have question does it have AO textures because Volkolak updated the Antlion Guard for the AO textures by Komegatze
CJTech01 1 May @ 4:25am 
thx cuz I don't like my pc to be exploded
Mugtoast  [author] 1 May @ 3:15am 
@CJTech01
It has 2k textures not 4k
CJTech01 30 Apr @ 10:17pm 
Btw does it have 2k textures of the gibs that you change?
CJTech01 30 Apr @ 10:16pm 
Thank you for porting the gibs big W
Mugtoast  [author] 29 Mar @ 8:17am 
@THG
Mugtoast  [author] 29 Mar @ 8:17am 
sure add me on discord, @ mugtoast
THG 29 Mar @ 8:03am 
I recently made a custom optimised model with a little less polycount than HLA's Antlion at minimal quality loss. No clue if that's low enough to stop the decal crash (guessing probably not.)
I can forward that model and a few fixes like IK animation and gibs (probably gonna remake them at some point later too.)
Let me know if you're interested.