Love Tavern

Love Tavern

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Love tavern basic
By Hoprdox
making basic profits, the income streams and how to leverage characters specific
   
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Introduction
This game has held my interest for some time. It has a nice concept, offering an all-in-one experience with plenty of fan service, though it also feels like many aspects are unfinished. Perhaps that's intentional. Generally, I would appreciate improvements to budget granularity (daily/weekly breakdowns), a more in-depth fetishes selection, and more meaningful unique character mini-games, such as star revenue bonuses for better puzzle solving. But that's just my personal preference.

So there are some random notes from my observation of this game and how to make life of tavern manager more easy.

There are some major advantages: the Building/Destroying section counts towards achievements, as does hiring characters and converting them to shards.

The Tavern itself has levels, which are increased by collecting stars. To level up as quickly as possible, hire unique characters, complete their story/minigame content to collect stars and shards, and then move on to training/assignment.
Income streams
There are four income streams: two active (Massage, Serving) and two passive (Onsen, Sauna).

What about hunting? It supplements the Serving income, providing extra revenue when you serve cooked meals. Without cooked meals, customers get beer, and you only receive the base serving income. Thus, Massage and Serving generate direct income, while hunting's income is earned by proxy, through cooked meals.

There's an additional revenue stream from Missions. Campaign and Achievement rewards are one-time bonuses, while weekly missions reset each week. Weekly missions have two tiers: a basic tier, rewarding 8k, and an advanced tier, rewarding 300k. Both tiers award a 'special order ticket' as an additional bonus.
Basic characters
Characters 2-5 stars . The maxed character rank is 5 (training cap)

Stars Cost Talents
** 150 1 basic garbage, cannot be trained
*** 900 1
**** 2400 2
***** 4800 3

From a *** character, you can train up to rank 5 so 4x trainings. 3-star character can have talent 5 in a single field (training in a single field is cheaper). A 4-star character can reach talent 6, and a 5-star character can reach talent 7. The maximum talent for an occupation is 7, and that's what you should aim for. Rank 1-2 cost 5k (100% chance) , Rank 2-3 cost 15k (90% chance), Rank 3-4 cost 75k (80% chance) and Rank 4-5 cost 300k (75% chance).

There is a 'star-up' training, where a single training session will cost you an arm and a leg (300k for 4* and 500k for 5*). The question is whether that's worth it. I guess so, because after the 'star-up', the basic cost won't increase. And yes, you may bribe a character for a discount, but that's just a percentage of the basic salary.

Here's the math for character training: reaching rank 5 will cost 5k + 15k + 75k + 300k (repeated four times if all goes nice and dandy). The optimal strategy is typically to star-up a 3-star character to 4-star, which costs 300k, then invest 5k + 15k to reach rank 3 with talent 5, and finally, equip an artifact for at least +2 talent bonus (you will have plenty), all while maintaining a 900 per day salary when star-up have 100% chance, while rank-up 3-4 chance is 80% and 4-5 have only 75%.

Re-training wont cost you star-up only trained talents, just for an information, not like anyone need this. Well if you for 4+ stars characters, then you might to consider this option where all the scattered talents go into single one or for weekly quest.

Basically, you want 3-star characters with one star-ups to keep labor and training costs down. Start with single serving characters—they'll refund your ingredients when you pick them as coocking hand the rest could be regular garbage as you go. Then move on to massage; that income isn't tied to food/hunting.

If you follow the build guide, you'll need 12 wenches (Wench1-12 to be consistent with namings), 15 content creators (Bitch1-15), and a portion of the 12 dirtbags (Rubbish1-12). The remaining staff can be used for retraining/resetting to generate additional income and for hunting while keeping single free slot for fresh hires to convert them to shards.

So, if you're a completionist or want to see all the fan service, just hire each of the unique character fit them with cheap dildo artifact. Reserve a single massage room, and then let them go after one use...
Hunting
Hunting is conducted through the quest center and involves four types of hunts:

Normal hunts: You select a character and assign them to a hunt.
Expeditions: You select a normal hunt, and it repeats indefinitely or until your storage is full, at which point it pauses.
Special hunts: These consist of 3 standard hunts and 9 special hunts. The special hunts are issued weekly and require tickets to participate. The most expensive special hunt requires 16 tickets, so be mindful of your ticket usage when spinning the wheel.
Expeditions do not contribute to the dungeon exploration weekly quest; you must manually complete 48 normal hunts to earn the 1+2 tickets.
Massage
Well, where are fetishes, there is supply. Just look at the table; the bold names indicate the special characters. So, except for Emily, you can cover all needs with 3-star characters (which I guess is another unfinished part of the game and from the fetishes content I wonder what the author was smoking).
Timings and artifacts
The game's time flow seems to operate on some kind of Einsteinian physics, making precise calculations a bit too much for my current motivation-challenged mood. However, focus on the cycles. Dining and hunting have fixed cycles (not mentioning sauna and onsen), and artifacts (besides adding talent points) can only increase tips/hunted game yields. For massage and cleaning, you can decrease the cycle time with artifacts. At rank 5, the massage parlor cycle is 37 seconds, and the cleaning cycle is 66 seconds. From this perspective, it feels more like a brothel, erm massage saloon with meals than a love tavern.
Main cycle
How to manage? So you have wenches in fodder industry, content creator booths filled, the sewage working (hope you have "bots" from DLC for chest automation) and what's up then? So start the week with positive income (5 scrolls), then special missions for the rare ingredients, put some free staff for regular ones, cook by hand 60 meals (the 5-star ones) for 3.5k per serving and 50 stars to the Tavern (1+2 scrolls), finish 48 dungeons (1+2 scrolls), set up the expeditions for ingredients (most expensive meals you have) run the autocooking purgatory for 800 meals (1+2 scrolls), get the ores (the quests gave you 14 scrolls and in the meantime you should get some onsen/sauna/massage/customers as well), put the blacksmith to work for epic/legendary, run the 2x time and watch for the events. check inventory/autocook additional meals. Before week ends recall all hunters from expeditions. Check the scrolls and roll the fortune wheel.

Rinse and repeat.

With all the 3-star workers for low salary you will be filthy rich in no time...