MiG-29 Fulcrum

MiG-29 Fulcrum

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MiG-29 Fulcrum Multiplayer
By WebPuck9
There are two types of multiplayer games in which you may participate. Deathmatch games are you and your MiG-29 against the world, where the only object is to down as many of your fellow players as possible. RAW games require the participants to work together to accomplish common mission goals
   
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Game Types
Deathmatch
A Deathmatch game is just that, a fight to the finish, with every
pilot seeking only to kill or be killed. A Deathmatch game differs
from a normal MiG-29 mission in several respects:
• All players start on different airfields, typically inside an
imaginary circle about 125 kilometers across.
• All players are invulnerable for 45 seconds after takeoff.
• There are no Ground Targets in Deathmatch play
You can rearm and refuel your MiG-29 by landing it at any runway. Unlike the single player version, ground crews will repair all
damage. You must bring the aircraft to a complete stop to have
this take effect.
• You cannot Pause the game.
• You cannot Eject from a crippled airplane. Hit Enter to restart at
base.
• If you are killed in any way, the game removes one kill from your
total.
• You will not have a Wingman.


RAW
The object of a RAW game is to bomb the opposing team’s base
completely. When you start the game, it will ask you to select
which side to join and whether you would like your loadout to be
that of a Bomber or a Fighter. Most of the rules are the same as
with Deathmatch, except:
• Each team is given an AWACS to provide radar coverage.
Destroying the other teams AWACS is a valuable tactic.
• The players are responsible for flying CAP around their base,
protecting their AWACS, escorting bombers, and intercepting
enemy forces.
• Your AWACS is destroyed you will have to rely only on your onboard radar

AWACS





Bomber
2 The Kh-29T
2 The KAB-500KR Bomb
2 The FAB bomb 250
1 fuel pod 1150l


Fighter
2 R-77
4 The R-60MK
1 Fuel Pod1500L
Connection Types
NovaWorld
NovaLogic Defunct October 2016.

LAN/IPX
Up to 16 players can simultaneously play over a LAN/IPX network. Select Host to start a game from your computer or Search to find a game. Once you have located a game to play, press Join. You will need to type in the correct password if the Host has opted to password protect the game.

Internet
Up to 16 players can simultaneously play over an Internet connection without being part of NovaWorld. Select Host to start a game from your computer. If you wish to find a game, you must first type in the IP Address of the host’s computer in the Internet Address box, then hit Search to find the game. Once you have located a game to play, press Join. You will need to type in the correct password if the Host has opted to password protect the game.

Serial Cable
You can play MiG-29 Fulcrum against a single human opponent by using a Serial Cable (commonly referred to as a ”null-modem cable”) to direct connect your two computers. You will need to tell the program which Com Port you will be using. Select Host to start a game from your computer or Search to find a game. Once you have located a game to play, press Join.

Modem
Two players can play MiG-29 Fulcrum over a Modem connection. If you wish to host the game, simply press the Host button to go to the next screen. Your computer will then wait for the other player to call in. If you intend to join a game on someone else’s computer, type in the phone number of the host in the Phone # box, then press Join.

Hosting a Game
To host a multiplayer MiG-29 game, press the Host button at the bottom of the Multiplayer screen. This brings up the Host Options. If you are the host, other players will have to Join your game. You have a
number of choices to make:
Game Name—Enter a unique name to identify your game. When other player’s search for your game, they will see this name in the Sessions on their Multiplayer screen.
Session Password—If you wish to restrict access to your game, enter a Session Password here. Only players who know the password will be able to Join a password-protected game. You do not have to require a password. Leave this box empty if you do not want players to have to enter a password to join your game.
Server Type—Choose Serve Only or Serve and Play. If you will be playing in games you host on your computer, choose Serve and Play. The host should always be the person with the fastest computer setup. If you will have a dedicated server for hosting the game, choose Serve Only. The game will play faster with a separate unused computer acting as the server. Once you hit Accept, you will see a server only screen with various relevant information.
Game Type—Select a Deathmatch or RAW game type for this game. See Multiplayer Game Types earlier in this chapter for a description of these choices.
Status—This box tells you if your other players are logged in.
Max. Players—Use the arrow buttons to increase or decrease the Maximum Number of Players allowed to Join this game. This varies depending on the type of connection you establish.
Blackouts—Choose the Blackouts/Redouts option to be either Enabled or Disabled for all players, regardless of their personal option selection.
Spin Only Deaths—For Deathmatch games only. Choose Yes or No. Normally, pilots shot down in a Deathmatch game find themselves back on a random runway, ready to get back into the fray. If you select Yes, aircraft hit in the air will go into a spin for a few seconds, then revert to player control, all damage repaired. However these aircraft will still be spinning, so you’ll have to pull out of the spin manually. Choosing No here puts pilots back on the ground when they are shot down, with a brand new airplane.
GPS Guidance—For RAW games only. Select disable if you want to turn off the bomb’s targeting box on the HUD.
Time of Day—Pick the Time of Day at which you want this mission to be flown.
Region—Cycle through the list of Regions to play in, such as desert and glacial. Terrain Sequence—Select Cycle Regions to have the computer switch to the next region on the region list when the Terrain Changes. Cycle Times will change only the Time of Day. With Random selected either the Region or the Time of Day will shift randomly during Terrain Changes.
Rounds Until Terrain Change—After the goal of the current round is met, the host will automatically start a new round. Select how many rounds will be played before the terrain changes. When it changes, it will do so according to the order you have selected in Terrain Sequence.
Kills per Round—For Deathmatch games only. Choose how many kills a player has to achieve to end the current round. When any player reaches this total, the round will end.
Bombers get SRM—For RAW games only. Allows planes configured to be bombers to also carry a light load of air-to-air missiles for self-protection.
SRMs—If you have selected a Deathmatch game, choose the number of short range missiles each aircraft in the game will carry. This choice is not available in RAW games.
MRMs—In Deathmatch games, you must choose how many medium range missiles each plane will carry. This choice is not available in RAW games.
Side Selection—For RAW games only. Enabled allows players to choose which side of the battle they fight for. Disabled means that the computer will assign teams. Click on Accept to start the game with your computer as the Host. You will find yourself on the end of a runway, ready to get into the air. Other players will Join your game whenever they wish. They do not have to sign up at the beginning of the game. They can also leave your game at any time, without affecting the other players.