XCOM 2
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Proficiency Class Plugin: Combat Engineer 2.0 Redux
   
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30 Mar @ 9:23am
31 Mar @ 5:30pm
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Proficiency Class Plugin: Combat Engineer 2.0 Redux

Description
This is my rebalanced version of my old Proficiency: Combat Engineer.
The major change is moving from tieing the flamer to the proficiency perk, to tieing the various defensive perks that the class introduced to it. The class also no longer uses shotguns.

Proficiency Class: Combat Engineer
The Combat Engineer is a battlefield control and support class who uses Cannons as their primary, and the LW2 Gauntlet as their Secondary. They have their own Proficiency Perk : Protective Equipment, and GTS perks in the style of the other main Proficiency Classes. It follows a similar stat progression to a Sapper.

Proficiency: Chemical Mixtures
  • Rank 1 - Grants Blast Padding - Your gear includes layers of extra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.
  • ----------Grants Burnout - Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus.
  • Rank 2 - Grants Minor Kinetic Plating - Adds 2 Ablative (Shield). Missed shots against this unit increases shielding by 2.
  • Rank 3 - Grants Cloistered Shielding - Projects shields around the soldier and nearby allies. The shields will collapse if this soldier is killed. This is a FREE ACTION that requires the soldier to have 2AP (so must be first action) and has 2 charges and a 5 turn cooldown.
  • Grants +2 Ablative Shield HP.

Class Trees
  • Flamer - Focuses on the Gauntlet's Flamethrower.
  • Cannon - Focuses on Battlefield control/debuffs with the Cannon.
  • Explosives - Focuses on the Gauntlet's rockets and other explosives.

Flamer
  • Sq. -Protective Equipment + Quickburn
  • Cpl. -Incinerator
  • Sgt. -Roust
  • Lt. -Napalm-X
  • Cpt. -Phosphorous
  • Mgr. -High Pressure Tanks
  • Col. -Firestorm

Cannon
  • Sq. -Suppressive Fire
  • Cpl. -Danger Zone
  • Sgt. -Demolition
  • Lt. -Pin 'Em Down
  • Cpt. -Remote Start
  • Mgr. -Withering Barrage
  • Col. -No-Man's Land

Explosives
  • SQ. -Defensive Mine
  • Cpl. -Javelin Rockets
  • Sgt. -Bunker Buster
  • Lt. -Concussion Rocket
  • Cpt. -Salvo
  • Mgr. -Shock & Awe
  • Col. -Fire & Steel


Random Decks
Cpl.-Lt.
  • Smoke Screen
  • Electronic Surveillance
  • Minefield
  • High Caliber
  • Concealing Smoke
  • Concussion Grenades

Cpt.-Col.
  • Unbreakable
  • Untouchable
  • Tactical Sense
  • Combat Conditioning
  • Evasive
  • Impressive Strength

GTS Perks
  • Improved Protective Equipment I - Proficiency Starts at Rank 2.
  • Improved Protective Equipment II - Proficiency Starts at Rank 3.

Credits
  • RustyDios - Modpreview, Class/GTS/Proficiency perk Icons perk code assistance.
  • Shiremct - Proficiency Class Pack, which this adds to/requires, and permission to release it.
  • Deacon Ivory, Vaultwulf & Powergirl - Balance testing.
  • MEME Discord regulars - for being an awesome bunch who always show great support to our modders.
  • Iridar - for allowing us to use Null Ward as a foundation for Cloistered Shielding.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Come watch me on Twitch[www.twitch.tv] and join the community.
25 Comments
MrCloista  [author] 3 Jul @ 6:46pm 
They're different character templates so you can have both classes, but they use the same name and icon.
hivemindtime123 3 Jul @ 12:08pm 
Is this backwards compatibile with the previous version of the Combat engi?
MrCloista  [author] 2 Jul @ 4:19pm 
@Povuh that's down to how lw2 secondaries is setup, nothing i can do here. @ironboy32 I still use the original so can't say with 100% certainty, but as long as stuff like perk template names are the same it 'should' work fine.
ironboy32 2 Jul @ 2:07am 
does this work with the elronhir fork of prof classes? Shire isn't updating the original anymore
Povuh 23 Jun @ 12:39pm 
It even happens if I aim the flamethrower the other way, so I was sure I wasn't damaging my cover in any way with that. All surrounding cover blows up when the smoke pops. Even cars instantly explode.
Povuh 23 Jun @ 10:09am 
Hi, I've noticed on two occassions that the smoke cloud triggered after using the flamethrower is destroying the cover the combat engineer was standing behind. Is that supposed to happen?
not_buddhanuff 12 May @ 2:40pm 
Thanks for the prompt response. I'll have to check it out after this run then
MrCloista  [author] 12 May @ 2:34pm 
There's not a version balanced for lwotc, but this'll work in lwotc if you're using proficiency with it (but bare in mind these are 7 rank not 8 rank soldiers so would be a lot weaker in that environment)
not_buddhanuff 12 May @ 2:25pm 
Looks cool. Is there a version of this compatible with LWotC anywhere?
ZJwh5S 17 Apr @ 3:21pm 
@MrCloista

I mean CE is a useable class and definitely far better than the FA in terms of being able to contribute something positive every turn since its primary weapon is a Cannon so it still can do shooty things at base. And like I said, it has a niche with the long range Rockets. But in most situations I'd still rather have a base PCP class or PCP hero class over either the CE or FA.