Your Chronicle

Your Chronicle

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A Fool's Guide to the Ruby Shop
By Kite Sumane
Not sure what to spend your hard earned Rubies on? This guide will show you what is good and what is good for nothing.
   
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Introduction
If you are anything like me then you eventually looked at the Shop and thought to yourself, "Dear God, I don't know what to buy" or "How am I even supposed to get 12,000 Rubies" or perhaps "I am running out of Youtube videos to listen to while I play this". Well, after 8000 hours of gameplay, I can at least help with the first two. Everything below this is all the advice I could spit out about this topic in the four hours it took me to make this guide I wanted to mess around with the funny formatting tools so it probably took longer than it should have.
How to Obtain Rubies
Opening Chests

Chests can be obtained in a few ways. First, you always obtain a Chest whenever you clear a Dungeon for the first time. You can also obtain Chests as a Quest Reward and by killing the elusive Mimic(only encountered rarely when Changing Floors). Then lastly, everyday you can go to the Other Tab and Export your save to earn a Bronze Chest.

There are three tiers of Chests: Bronze(tens of Rubies), Silver(hundreds of Rubies) and Gold(thousands of Rubies) and on top of that there is a chance of obtaining Consumable items, Secondary Equipment, and even more Chests when opening them.

Completing Endings

By going to the Story Tab and selecting Chronicle, you can see a list of the various Endings and the rewards for completing them. By completing all six Endings, you can obtain a total of 24,000 Rubies.

Quests

Among the various rewards found in the Quest System, you can also come across Quests that grant Chests and Rubies. Sadly, there is a limit to how much Quest Complete Effect can apply to Ruby rewards.

Killing the Guardians

Once you unlock them, killing the Guardians brings many rewards but a very notable one is that each Guardian drops a single Ruby whenever they are killed. There are five Guardians and you obtain a key to fight each of them every hour. That means you can obtain 120 Rubies per day just by killing all five Guardians.

The "Ruby" Shop

Micro transactions. Do I need to say anything more?
The Shop Part 1
Item
Cost
Type
Number
Value
Habit Efficiency+
200
Consumable
Infinite
Low-Medium
  • Doubles your Habit Efficiency for 1 hour of Active play. As it is a consumable item, you will occasionally find this when opening chests and so there is no reason to buy these from the shop. Since your Habit Efficiency is usually good enough for regular play, you will most likely only find value in using this during a Pride Challenge where the reduced Habit Efficiency will significantly slow things down.

Item
Cost
Type
Number
Value
Seeds+
200
Consumable
Infinite
Low
  • Doubles the amount of Seeds dropped from enemies for 1 hour of Active Play. As it is a consumable item, you will occasionally find this when opening chests and so there is no reason to buy these from the shop. It is best to save these for Demon King Farming for maximum gains (there should be a guide or walkthrough explaining that somewhere).

Item
Cost
Type
Number
Value
Exp+
200
Consumable
Infinite
Low-Medium
  • Doubles Exp Drop Amount for 1 hour of Active Play. As it is a consumable item, you will occasionally find this when opening chests. Doubling your Exp Drop Amount is usually not worth it for regular play or even Pride Challenges however, the amount of Sin you receive from Reincarnation is based on your Total Experience so there is an argument for using this while grinding enemies with high Exp Drops (especially if you have unlocked Rare Monster Research in Greed which grants even more Exp Drop Amount).

Item
Cost
Type
Number
Value
Research+
200
Consumable
Infinite
Low
  • Doubles Research Drop Amount for 1 hour of Active Play. As it is a consumable item, you will occasionally find this when opening chests and so there is no reason to buy these from the shop. Because maxing out the Levels of all Standard, Rare, and Boss Monsters is trivially easy once you add them to your party there are only two use cases for this item. The first is to increase how much Research you invest into the Greed mechanic which is just kind of a waste of an item. The far more useful option is to use it to obtain more Research while fighting the Guardians as you can only fight each Guardian once per key and you obtain 1 key per hour. Since the Guardians cannot be farmed using the Demon King method, if you want to use Research+ on the Guardians be sure to stockpile a bunch of keys ahead of time.

Item
Cost
Type
Number
Value
Drop Chance+
200
Consumable
Infinite
Low
  • Increases your Global Drop Chance by 50% for 1 hour of Active Play (a 10% Drop Chance would become 15% while this is in use). As it is a consumable item, you will occasionally find this when opening chests and so there is no reason to buy these from the shop.While this can affect anything that drops from an enemy, there is one main use case for this item and that is collecting Rare Monsters that are not in your party. Each Zone's Rare Monster Research has a lower drop chance than the previous Zone and while you will gain a temporary bonus to drop chance each time you kill the Rare Monster and don't get its Research, this can still mean multiple days of grinding in Zone 11+.

Item
Cost
Type
Number
Value
Auto Recoverer
200
Consumable
Infinite
Zero
  • Use to automatically recover a Squad's Stamina when it reaches zero. This is one of two consumable items that is not found in Bronze Chests. Suffice it to say, all this item does is it converts 200 rubies into the ability to not click a button one single time.

Item
Cost
Type
Number
Value
Powder+
1000
Consumable
Infinite
Low
  • Doubles the amount of powder received from dismantling Secondary Equipment one time. This is one of two consumable items that is not found in Bronze Chests. Due to how hard it is to obtain large amounts of Secondary Equipment prior to Zone 13, the option of using a Powder+ on something you already put a lot of Powders into can seem appealing but the prohibitive Ruby cost and difficulty in getting Secondary Equipment that meaningfully improves with Powder investment very much holds this item back.

Item
Cost
Type
Number
Value
Auto Summon Slot
2000
Expansion
Five
Zero
  • Increases the number of Party Members than can benefit from the Auto Summon System by 1. Given that you can invest literally trillions of research with the click of a button, the only party members that benefit from the Auto Summon System are Rare Monsters(who usually have a secondary cost like honey) and the Protagonist(who levels up with Destiny). Once all Party Members reach maximum Level and Luck the Auto Summon System is completely useless.

Item
Cost
Type
Number
Value
Auto Level Up Slot
2500
Expansion
Five
Low
  • Increases the number of Party Members that can benefit from the Auto Level Up System by 1. While all other Party Members will eventually reach a maximum capacity for Seeds, the Blazing Soul and Evil Eye can both have an infinite number of Seeds invested into them. By purchasing one Auto Level Up Slot you can spend twice as many Seeds per 10 seconds which can save you time otherwise spent increasing the effectiveness of the Auto Level Up System.

Item
Cost
Type
Number
Value
Party Slot
10000
Expansion
Three
Extreme
  • Allows you to add an additional Party Member to your Passive Party. Without question, this is the first thing you should purchase in the Ruby Shop. While your Passive Party cannot fight, you do benefit from their Passive Effects such as All Stats% or Wood Regen. This can quickly add up to +300% in all of your combat stats or more.

Item
Cost
Type
Number
Value
Party Template
10000
Expansion
Three
Low-Medium
  • Increases the number of Party Templates you can save by 1. The value of this option depends on how you use your Party Templates. In my case, I use a template for combat, Dark Rituals, Sin Farming/General, and Research Collection. By having the extra template, I was able to reduce the amount of time spent clicking things by a minute or two which I value quite highly. Essentially, the lazier you are the more you might value having an extra template or two.
The Shop Part 2
Item
Cost
Type
Number
Value
Shortcut Slot
10000
Expansion
Three
Zero
  • Increases the number of Shortcut Buttons by 1. With the new Sloth update, the Shortcut system became mostly useless since almost everything Shortcuts can do Sloth does better. Furthermore, if you Reincarnate any actions that are not available from the start get removed from your Shortcuts. This means that only actions such as switching Formations or Alchemy Orbs will remain. To make matters even worse, through regular play you will unlock 6 Shortcut Slots. You may find some slight value in using Shortcuts in the early game before you unlock Reincarnation but lets face it, most of us hardly use the system anymore.

Item
Cost
Type
Number
Value
Shortcut Template
5000
Upgrade
Six
Zero
  • Unlocks the ability to save 1 Shortcut Layout. Sadly, the Shortcut Template system does not allow you to bypass the Reincarnation wipe for Shortcuts. See the Shortcut Slot description for more details.

Item
Cost
Type
Number
Value
Squad Slot
10000
Expansion
Three
Medium-High
  • Increases the number of Squads you can send on Quests by 1. With more Squads at your disposal, your ability to complete all of your Quests increases. More completed Quests means more Permanent rewards. That said, more Squad Slots are only worth obtaining once you have more Quest Slots than you can reasonably complete with just the default two Squads.

Item
Cost
Type
Number
Value
Quest Slot
10000
Expansion
Five
High
  • Increases your number of Quest Slots by 1. More Quest Slots means you have a higher chance of rolling Quests with Permanent Rewards on average. Considering those rewards cover most of the stats in the game, this is a very powerful way to improve yourself.

Item
Cost
Type
Number
Value
Quest Reward Boost
12000
Upgrade
One
Medium-High
  • Increase Quest rewards by 20%(this would be 1.2x your current Quest Complete Effect from Quest rewards and Envy). As the number of Quests you manage to complete per day increases, this bonus will become more powerful. That said, 12000 Rubies is a hefty amount and you probably have better things to buy for cheap.

Item
Cost
Type
Number
Value
Auto Sacred Ritual
6000
Upgrade
One
High-Extreme
  • Gain the ability to automate ranking up in the Sacred Ritual. One of the most annoying and click intensive parts of the early game is having to manually perform the Sacred Ritual. Not only that, but you also run the risk of forgetting to rank up before performing a Dark Ritual. Any shop option that reduces the amount of clicking you have to do is a god-send as far as I am concerned as it brings you closer to the ultimate goal of Idle Progression.

Item
Cost
Type
Number
Value
Upgrade Auto Eat Slot
6000
Upgrade
One
Medium-High
  • Gain the ability to set a limit on a Food or Cuisine item. If Auto Eat is enabled on said item, it will consume anything past the limit. Imagine for a moment that you are making Bacon and Eggs which requires Eggs and Pork. Normally you cant eat the Eggs and Pork without being unable to make the superior cuisine item so you will inevitably reach maximum capacity in both. In order to eat them you would likely have to either manually click yourself or stop the Bacon and Eggs grind to instead eat the Pork and Eggs. But with this upgrade you can do both and that makes all of your Gluttony Grinds going forward that much more efficient.

Item
Cost
Type
Number
Value
Add Cook
3000
Upgrade
One
Low-Medium
  • Unlocks the ability to cook items from the Gluttony Routine Menu. Before you unlock the Sloth Mechanic and Auto Eat Slots, in order to eat Cuisine items you have to go to the Main Tab then scroll down to find the specific thing you want to cook then you have to go back to the Gluttony Routine tab to eat it. Being able to do both actions in the Gluttony tab saves a lot of time and effort early on. That said, once you start getting Auto Eat Slots and the Sloth Mechanic you can basically automate the entire process so this upgrade goes from being very useful to merely convenient.

Item
Cost
Type
Number
Value
Equip Automation Slot
5000
Expansion
Three
Low
  • Increases your number of Equipment Automation Slots by 1. The Main purpose of Equipment Automation Slots is to passively grant experience to individual pieces of Equipment. This effect is very powerful as the Equipment will double its stats once it hits its Soft Cap at Level 100. Sadly, in order to triple the base stats of a piece of Equipment it will take around 1000 additional levels and with each level taking more Experience than the last you are not likely to reach that point anytime soon. With three Equipment Automation Slots obtainable through regular play, it is quite easy to hit Level 100 on all of your Equipment so purchasing more is kind of a luxury.

Item
Cost
Type
Number
Value
Equip Automation Slot Exp+
1000
Upgrade
Ten
High
  • Increases Equipment Automation Slot's Exp Gain by an additional 1 Exp per 10 Seconds. By default, all Equipment worn by your party gains 1 Exp whenever you kill something. This means that you can get a maximum of 5 Exp per Floor which is quite slow in most cases. Equipment Automation Slots by default grant 1 Exp to their selected Equipment every 10 seconds. After purchasing all 10 instances of this upgrade that value skyrockets to 11 Exp every 10 seconds or 1.1 Exp per second. This is the only reasonable way to ever push a piece of Equipment to Level 1000.

Item
Cost
Type
Number
Value
Improved Put In
3000
Upgrade
One
Zero
  • Unlocks the ability to reserve a specific amount of Gold when the Crystal Converter is active. I'm going to be frank here, this ability is worthless. Either you are late in the game and you gain more Gold than you have capacity for no matter what you do or you are early in the game and you can't make enough Gold to make the Crystal Converter useful unless you are focusing on something like Selling Books. On top of that, the Crystal Converter eventually loses its value once you finish upgrading your Equipment and have all the Additional Effects you want.
The Shop Part 3
Item
Cost
Type
Number
Value
Sloth Template Slot
10000
Expansion
Nine
Low
  • Gain an additional Sloth Template. This just gives you the ability to save extra Sloth Layouts which can save you a small amount of time once in a blue moon. It is ultimately a convenience purchase and a pricey one at that.

Item
Cost
Type
Number
Value
AHA Slot
10000
Expansion
Three
Low
  • Increases the number of Auto Habit Allocation Templates by 1. Through regular play you will obtain three of them and odds are you probably don't need more than that. Odds are you are manually allocating most of your habit to either Envy or Familiar Gain during regular play and you just use the AHA System to avoid having to put 1 Habit in the various basic routines.

Item
Cost
Type
Number
Value
Improved Kill All
2000
Upgrade
One
Medium-High
  • Unlocks the ability to instantly kill the Guardians if your combat stats are high enough. Sometimes you just don't want to manually sit through five combats before you can perform a Dark Ritual. While there are still situations where you would want to manually kill the Guardians, this gives you the ability to save time and just get it over with and anything that saves time and is cheap is well worth the purchase.

Item
Cost
Type
Number
Value
Envy Upgrade1
3000
Upgrade
One
High-Extreme
  • Gain a multiplier to Sin Gain equal to your Envy Multiplier. Considering that Envy is powered with Complaints and you gain more Complaints by getting more Sin, it just makes sense to grab this as soon as possible.

Item
Cost
Type
Number
Value
Envy Upgrade2
3000
Upgrade
One
High
  • Gain a multiplier to all Sacred Ritual Routines equal to your Envy Multiplier. Eventually, we all reach the point where we reach max completion speed on all Sacred Ritual Routines. This upgrade makes each completion worth more which can easily double or even triple the benefits. This is practically required for Pride's Don't Need Dark Ritual Challenges.

Item
Cost
Type
Number
Value
Envy Upgrade3
3000
Upgrade
One
High
  • Gain a multiplier to all Energy Routines equal to your Envy Multiplier. You can never have enough Fire Capacity or Regen and now you can easily double or triple it and that means more Gluttony and more Stat Gain from the Fire Drake effect. It also helps out with doing Ending 4 Pride Challenges.

Item
Cost
Type
Number
Value
Envy Upgrade4
3000
upgrade
One
High
  • Gain a multiplier to all Familiar Routines equal to your Envy Multiplier. Do I even need to explain? More combat stats, more Seed Drop Amount, more Gluttony and Greed multipliers, more Research Drop Chance. You even get more Summon Familiar Speed from the Lonely Fae which means you can reach even higher Familiar levels than before.

Item
Cost
Type
Number
Value
Envy Upgrade5
3000
Upgrade
One
High
  • Gain a multiplier to all Will Routines equal to your Envy Multiplier. Will boosts a lot of things. This makes Will better. The only thing this does not do is boost your Will Gain Effect but you already have an Envy Routine for that.

Item
Cost
Type
Number
Value
Envy Upgrade6
3000
Upgrade
One
Medium-High
  • Gain a multiplier to your Gluttony Capacity equal to your Envy Multiplier. When it comes to the Dark Ritual and Reincarnation, Gluttony tends to lag behind Greed heavily. By boosting your Gluttony Capacity you can get a better Gluttony multiplier in a shorter amount of time which makes Sin Grinding more profitable. That said it is the weakest of the Envy Upgrades.

Item
Cost
Type
Number
Value
Envy Upgrade7
3000
Upgrade
One
High-Extreme
  • Gain a multiplier to Refresh Quests equal to your Envy Multiplier. Normally it takes 20 hours before you can roll a new batch of Quests but with this upgrade everything changes. At a 100% multiplier you can now roll new Quests every 10 hours, at 200% you get new Quests every 7 hours. More Quests means more Permanent Rewards and that means more progress with less effort on your part.

Item
Cost
Type
Number
Value
Improved Auto Devote
3000
Upgrade
One
High
  • Enables Auto Devote to work on multiple Will Routines simultaneously. Now you can just toggle on all the Will Routines you want and never look at it again. Convenience of this quality is king.

Item
Cost
Type
Number
Value
Glowing Mana Shard+
6000
Upgrade
One
Medium
  • Increases the drop chance of Glowing Mana Shards by 20%. While this is a crucial upgrade for making lots of Secondary Equipment, without the Greed Bonus of Gourmet Village and a ton of Global Drop Chance, the drop chance is still so low that it will easily be over a week before you produce a single piece of Secondary Equipment.

Item
Cost
Type
Number
Value
Queue Slot
5000
Expansion
Six
Medium
  • Gain another queue slot for the Sloth System. Through regular play you will obtain 11 Queue slots and you would think that would be enough but it is not. If you want to fully optimize the Greed mechanic then you need at least 13 Queue slots so you can farm Research from all Zones while Offline. But then you need even more so you can do other actions like make food for Gluttony. Ultimately, if you are a sane and reasonable person you might not need this. Sadly, I am not a sane and reasonable person but you probably already figured that when you started reading this guide.
The Shop Final
Item
Cost
Type
Number
Value
Tarot pick number
8000
Expansion
Ten
Low
  • Increase the number of times you can draw Tarot Cards in your current run by 1. This is very much a luxury convenience upgrade as all it does is reduce how many times you need to Reincarnate to spend all of your Alchemy dust. If you have already unlocked Alchemy then that means you completed Zone 12 a grand total of at least 4 times and that also means you can definitely complete Ending 1 in under half an hour (probably even less, I am down to just over five minutes right now). I would probably value this higher if it didn't cost an insane 8000 Rubies, I could almost get another Quest Slot with that.

Item
Cost
Type
Number
Value
Orb Template
6500
Upgrade
Seven
High-Extreme
  • Unlocks the ability to save your current Alchemy Orb Template and increase the number of available Alchemy Orb Templates by 1. Lets make this clear, this is absolutely necessary to make Alchemy functional. By purchasing multiple Orb Templates you can start to specialize each template and specialization means big numbers. I am talking about a +220% Habit Efficiency Template, a +40% Inspiration Gain Template,and a very very out of date Combat Template that still manages to give +100% to All Stats. The only other way to get an Orb Template besides buying them here is to beat Ending 5's Don't Need Alchemy Pride Challenge and that is just not feasible for us yet.

Item
Cost
Type
Number
Value
Alchemy Improved Add
5000
Upgrade
One
Medium-High
  • Unlocks the ability to set a limit to how many items are invested into Alchemy. So in much the same way as Gluttony's Upgraded Auto Eat Slot, this also boosts Alchemy's efficiency quite significantly. Now you too can invest all but 20-25 Hotstones while you make endless amounts of Rock Grilled Steaks in the hopes of a rank 20 Alchemy Orb.
Afterwords
This Guide was produced by a deranged madman who decided that filling up a pothole and writing a guide on Steam sounded like a good use of his time today. As far as his poor mangled brain is aware, this guide is accurate as of April 2nd, 2025.
3 Comments
redmist 22 Jun @ 7:50pm 
"Auto Recoverer [...] Suffice it to say, all this item does is it converts 200 rubies into the ability to not click a button one single time."

By my reading of the in-game description shown when you hover on the check-box to enable using the consumable in the Quest page, it prevents having to click the Recover button for the full duration of the quest in which it is consumed.

I've only played for a couple of days so far, and not seen a quest that takes >10 hours (and thus could not be completed before the next quest refresh without at least manually clicking Recover) but should such quests exist then it becomes somewhat more useful.
BlastBomb614 14 Jun @ 9:21pm 
THANK YOU!
brotherofjon 9 Jun @ 5:15am 
thanks