Killing Floor

Killing Floor

40 ratings
FISTS
   
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File Size
Posted
1.541 MB
3 Apr @ 10:25am
1 Change Note ( view )

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FISTS

In 1 collection by {ST}jkcrmptn
jkcrmptn's Mods
15 items
Description
General Information
The fists from KFMod 1.0. They have been fixed and rerigged to use KF1 arm models and ported over as a starting weapon.

This mod for Killing Floor comes with 1 weapon to play with.

This a meme weapon but if you find any gamebreaking bugs please report them. (The pickup model is just the axe because I had no idea what else to do for it.)

This mod requires server perks to activate or some other mod. Intended to be a starting weapon.
Originally posted by Sirion Jadie:
To make this as starting weapon, go to ScrnBalanceSrv.ini and search for:

SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0

Now copy that line and modify so it should be like:

SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0

Save the file. It should be something like this:

SpawnInventory=*:ScrnBalanceSrv.ScrnKnifePickup:0-255::0
SpawnInventory=*:KF1CLAWS.ClawsJKPickup:0-255::0
SpawnInventory=*:ScrnBalanceSrv.ScrnSyringePickup:0-255::0
SpawnInventory=*:KFMod.WelderPickup:0-255::0


Enjoy.

The Weapon
Fists
Your ole reliables.
Perk: Bezerker
Damage: 10
Fast attacks
No melee slowdown
knife movement speed
cannot be dropped or sold, 0 weight.

Pickup Classes:
KF1Claws.ClawsJKPickup

Included Files
  • Animations/ClawsKF1Anims.ukx
  • Sounds/KF1ClawSound.uax
  • System/KF1CLAWS.u
  • System/KF1CLAWS.ucl
  • Textures/KF1ClawsTex.utx

Credits
  • Alex Quick/Shatterline Productions: Original Fist Animations/Code/Sounds.
  • Tripwire Interactive: KF1 Arm Model.
  • jkcrmptn: Rerigging and fixing.

Direct Download
Gamebanana[gamebanana.com]
22 Comments
Isshin-Sama 13 Jul @ 5:29pm 
Excelente Mod, muy divertido!
SpongeMeBoi 7 Jul @ 3:32pm 
door. welding.
Sirion Jadie 23 Jun @ 2:29pm 
I do not have the knowledge to do that :)
{ST}jkcrmptn  [author] 23 Jun @ 2:28pm 
You are free to edit these as you wish for your own server. You can use UEViewer or UCC to decompile the u file. Just please dont reupload an edit without permission. I'm gonna be honest those ideas are cool i just am not good enough at coding to do that lol
Sirion Jadie 23 Jun @ 2:11pm 
Or perhaps a block attacks feature?.
Sirion Jadie 23 Jun @ 2:10pm 
The more i use them the more i like'em. It would be possible to add a secondary attack using "the brute" attack? i would love to send zeds flying. Also i think you can up the damage a little to make it not only a viable weapon but a good choice for zerkers.
Wibble 15 Jun @ 8:33am 
RIP & TEAR UNTIL I AM WELDING THIS DOAR
Monstro Vocal 1 Jun @ 11:14am 
it's not working man :/ .... same issue
{ST}jkcrmptn  [author] 30 May @ 3:31pm 
Is it still not working? if so im sorry but I am kinda lost lol.
Monstro Vocal 29 May @ 8:31pm 
I only added the inventory through the .ini file — not using a mutator.
Here’s the proof: https://drive.google.com/file/d/1i5055vJhoetZ9AC6xZyqGSKTbHMbJj0P/view?usp=sharing (screenshot of the file opened)

Really appreciate your and Poosh’s quick help — thanks a lot!