Project Zomboid

Project Zomboid

290 ratings
[B42] Footprints in snow
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
484.913 KB
4 Apr @ 12:55am
27 Jun @ 4:24pm
10 Change Notes ( view )

Subscribe to download
[B42] Footprints in snow

Description
Your character while walking on snowy terrain will leave footprints behind, enhancing the immersion and realism of the environment for juuust.. a tiny bit... :)


- This is a proof of concept, and won't be having frequent updates or might take long .
- Footprints only works in snowy terrain, but it can be done with sands i guess. but Anakin hates sands.... so.. yeah.. snow it is...
- A little bit janky since, non-cardinal direction are really annoying and sensitive to movement.
- If you want to use it go ahead, it is safe to remove and add mid-playthrough
- B42 only :(
- Ability to draw some angels or .... on snow.
- Footprints will disappear after 3 min real world time, and also when you exit the game.


----------
pssssssssssst...

A submod of this is in your mod manager, it enables zombie footprints. you just need to disable footprints and enable the second one.

It has minimal impact to performance on high end machines, for low to mid end machines, lowering zombie population is advisiable. :)

zombie footprints is uh... really janky..


Workshop ID: 3457632586
Mod ID: Footprint
Mod ID: Footprintzombiesandbandits
53 Comments
comanderkiller3pro3 10 Jul @ 5:58am 
great mod, sad i wont live long enough to see it
DaQtaZ 7 Jul @ 10:04am 
Again,great mod you need it!
Space Donuts  [author] 22 Jun @ 10:31pm 
@StilesWang can you post the whole error code in the discussion. I will check up on it.
StilesWang 22 Jun @ 9:47pm 
`Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@55aa4e21
function: removeFootprint -- file: footprints.lua line # 75 | MOD: Footprint
function: incrementalCleanup -- file: footprints.lua line # 181 | MOD: Footprint
`
Marvdizzle 18 Jun @ 7:13am 
Fwiw, after removing this mod as well as the bloody footprint mod, my issues with black squares went away after starting a new game. Just leaving this here in case it may help the mod author or the community. <3
MonkeyShark 9 Jun @ 9:45am 
@Space Donuts Awesome, I'll make sure to credit you guys for the idea. Good job on being the first to make something like this by the way, it's pretty impressive for something you were working on while learning how to script.
Space Donuts  [author] 9 Jun @ 5:06am 
@MonkeyShark, We will be honored to have someone make another or have a better version of this mod. This was actually a random project of me and my friends on learning how to script and do some spaghetti codes, lol. You should definitely release your version of this, we would love it if someone do it. o7
MonkeyShark 8 Jun @ 7:48pm 
@Space Donuts, I've just released a similar mod for bloody footprints. If you want to DM I can give you some pointers on how to improve your mod, or you can just look through my code. I was originally going to make a new version of this, but realized that'd be kind of scummy lol, I'd rather just help you if you'd want it.
Lord Hobotok 7 Jun @ 8:05am 
More than that! You don't even have to worry about enlarging the footprint.
Lord Hobotok 7 Jun @ 8:04am 
The best idea! But the sprites are drawn to simply. Add a cool blue shade to it, and add "fake depth" to the textures of the tracks, taking into account the isometry of the game. And then the tracks will get better.