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I use the on-hit modification (no intent change) on Veritas of the HM because I couldn't make an intent change based on combination of your and enemy's status (you need both card up on you and bleed up on the enemy). But doing it based entriely on your status (prot) is simple enough.
https://images.steamusercontent.com/ugc/14599440100302394770/35FDF039BCAAF8DFF1B37C6E2F9C8652FC99D5EF/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
About low-block: the character is meant to be taking hp damage here and there, and then recovering via Declining Heal cards, and also utilizing block via non-character sources more effectively (e.g. Orichalcum, Panic Button). Plus, temp hp given via Declining Heal. But, not every Character Class has healing cards, thus one might end with little ways to defend. Same as in Darkest Dungeon: it's difficult to go without either healing or enemy control.
Caused by: java.lang.ClassNotFoundException: collector.cards.OnPyreCard
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
... 15 more