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override bool ActionCondition( PlayerBase player, ActionTarget target, ItemBase item )
{
NVGoggles goggles;
NVGOnHelmet = EntityAI.Cast(player.FindAttachmentBySlotName("Headgear"));
if(NVGOnHelmet)
{
//Print("NVGOnHelmet: " + NVGOnHelmet)
goggles = NVGoggles.Cast(NVGOnHelmet.FindAttachmentBySlotName("NVG"));
if(goggles)
{
return true;
}
}
NVGOnStrap = EntityAI.Cast(player.FindAttachmentBySlotName("Eyewear"));
if(NVGOnStrap)
{
//Print("NVGOnStrap: " + NVGOnStrap)
goggles = NVGoggles.Cast(NVGOnStrap.FindAttachmentBySlotName("NVG"));
if(goggles)
{
return true;
}
}
return false;
}