RimWorld

RimWorld

172 ratings
Star Wars : The Force - Lightsaber
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Mod, 1.5, 1.6
File Size
Posted
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9.800 MB
18 Apr @ 9:37am
18 Jul @ 11:00am
46 Change Notes ( view )

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Star Wars : The Force - Lightsaber

Description
This mod adds Lightsabers to Rimworld. Split from my original Mod. This mod will include the various lightsaber related components such as Kyber Crystals, Upgrades, and whatever else I feel like adding. Also includes a expiremental melee parry system within the mod. For the full experience i recommend royalty, so that you have access to the Stance System as well. CE is Compatible

Lightsaber Systems:
This mod includes its own lightsabers with a variety of features including.


Customization:
Select from over 50+ designs for the hilts, with 9 preset colors to choose from. Or Choose a custom color using the in-game RGB selector. The possibilities are endless. Newly added is the component system. Now adding 5 new categories that can each have its own unique stat bonuses.





Deflection/Throw Lightsaber
Two essential features for lightsabers have also been included. Deflection of projectiles, and the throw lightsaber ability.




Stance System: Requires Royalty
A fully customizable stance system has been implemented. Each pawn will hold their lightsaber in a unique matter corresponding to the 7 lightsaber forms. For further customization, you can enable custom stances in the Mod Settings.



Parry System:
In addition to the above stance system. An optional new combat system has been implemented. Parrying. This occurs when two humanoid pawns with skills are engaged in combat with one another. Taking in a combination of melee skill, pawn manipulation, and the skill difference between two pawns, defenders now have a chance to parry the attack without taking any damage. Can be disabled in the Mod Settings under Lightsaber Combat System. This also links with the above stance system to allow different forms to overpower one another.

Melee Animation Support:



Popular Discussions View All (2)
1
10 Jun @ 10:02pm
couple of bugs
Vestige
0
14 Jul @ 7:50am
Abilities
Panfoo
358 Comments
Commander Link 4 hours ago 
Randy, Trife, it's the "Always Animate Weapons" option in Melee Animations. just turn that off and you're good. no need to equip fists
IIIIIIIIIIIIII 7 hours ago 
It's over, Anakin! I have the high ground,no You underestimate my power!
Randy Butternubs 12 hours ago 
Seems like it was Melee Animations. @Trife solution did help fix it! Did not need to equip any fist. Just download and add Simple Sidearms.
Trife 12 hours ago 
@Randy Butternubs , probably Melle Animation makes the issue. I had the same problem. If you're using Simple Sidearms, equip fists and you're gonna be fine
Lee  [author] 13 hours ago 
I can't replicate the bug in my playthrough so it seems to be a mod conflict with a nother mod
Randy Butternubs 14 hours ago 
Pawns won't turn off lightsaber. Just keep running around with it fully deployed. Toggling "Draft" or dropping it then re-equipping it does nothing. Usually happens when they do engage an enemy in combat.
Lee  [author] 17 Jul @ 9:52pm 
They are locked behind one of the researches.
they are all craftable
Commander Link 17 Jul @ 9:47pm 
Lee, I love it, but how do you get lightsabers ingame without devmode?
I would appreciate a smol guide or clues on where to look. I found a "Cleansed Crystal" on a trader but that has been the only sign of their existence so far
Lee  [author] 17 Jul @ 8:29pm 
Cherry pick the ability out i guess
Pyl 17 Jul @ 8:05pm 
Yeah, my pawns are throwing lightsaber left and right automatically, and causing some weird lags for some reason. I can't find a way to toggle the throwing off.