Smack Studio

Smack Studio

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1.253 GB
18 Apr @ 5:54pm
8 May @ 11:13am
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Description
Rec Room

A: double hit swing
Side A: sword swish forward
Down A: sweep sword across ground
Up A: upward sword swing
Running A: running slash
Side strong: overhead slash
Up strong: jump up with sword
Down strong: spin low to the ground with sword
Neutral air: sword flip
Forward air: forward sword whack
Back air: backward shield bash, reflects projectiles
Up air: flip and swing up
Down air: sword lunge down
B: low damage plunger arrow that can be angled
Side B: shield lunge, reflects projectiles
Up B: use the maker pen to move up or down
Forward throw: place a few meters ahead
Back throw: place a few meters behind
Up throw: place a few meters up
Down throw: deselect
Get up attack: shield slam on the ground
Edge attack: sword swish forward
Ultra: spawn a boulder with the maker pen
Taunt: pose with sword


Blade & Sorcery

A: double sword swish
Side A: overhead slash, hits above
Down A: thrust into the ground, sends downward if used on ledge
Up A: double upward poke
Running A: multihit blade lunge ahead
Side strong: triple hit combo
Up strong: double hit combo
Down strong: slam a sword on each side
Neutral air: slow double swing
Forward air: straight poke, tip deals most damage
Back air: spin around and hit twice
Up air: spin poke
Down air: double kick
B: lightning spell, grabs nearby opponents
Side B: fire spell, can be angled up or down
Up B: gravity spell, can be used until magic depletes or can be used on ground
Forward throw: gravity release
Back throw: stab and swing backwards
Up throw: swing up
Down throw: implosion
Get up attack: lightning spell
Edge attack: single sword swing
Ultra: cast a fire spell on the sword and swing ahead
Taunt: check magic meter

*Specials will drain magic meter and can only be used with enough magic


Dungeons of Eternity

A: triple hit if held, rapid jab if pressed repeatedly
Side A: double axe hit
Down A: slam axes on the ground, unless if used on ledge
Up A: overhead swing with axe, covers a wide area
Running A: swing down then swing up
Side strong: spin swing
Up strong: swish up with each axe
Down strong: jump and skim the ground
Neutral air: spin around, hits twice
Forward air: cross slash, sends forward a bit
Back air: backward swing
Up air: slow upward spin with axe
Down air: under swing, sends forward
B: fire with the staff, can be aimed in any direction
Side B: throw an axe forward and grab it back, send opponents towards you
Up B: ride the staff up or forward depending on input
Forward throw: staff release
Back throw: flip the staff backwards and release
Up throw: release directly up
Down throw: rise up and slam on the ground
Get up attack: swing up
Edge attack: swing both axes forward
Ultra: chug a haste potion, goes away if you die or swap games
Taunt: Aztec death whistle

*Any moves that use the staff will deplete gemstone power
*When playing this gamemode, gems will spawn around the stage and can be picked up by crouching over them


Into The Radius

A: elbow
Side A: shove
Down A: tuck and roll
Up A: put your hands up and surrender
Running A: backpack thrust
Side strong: double gunshot
Up strong: upward gunshot
Down strong: gunshot on each side
Neutral air: leg spin
Forward air: very strong boot kick
Back air: backpack lunge
Up air: double kick up
Down air: gun slash
B: take out a camera and move around a bit, snaps a photo upon release
Side B: teleport forward a set distance, can be angled slightly
Up B: teleport upward a set distance, cannot be angled
Forward throw: kick
Back throw: kick
Up throw: gunshot
Down throw: gunshot
Get up attack: gunshot on each side
Edge attack: nudge
Ultra: detect a distortion anomaly, reflects projectiles
Taunt: inject with healing serum, can only be used once per stock


Gorn

A: low mace nudge
Side A: slow overhead swing
Down A: mace clap
Up A: backward overhead swing
Running A: double mace slam unless used on ledge
Side strong: slow double swing forward
Up strong: double overhead swing upward
Down strong: slam on each side unless used on ledge
Neutral air: half swing
Forward air: straight ahead swipe
Back air: long range backward swipe
Up air: small raise hit
Down air: very slow downward swing
B: counter that comes out fast but is only active for a few frames
Side B: triple spin swing, hits multiple times
Up B: backflip, can be held to go higher
Forward throw: metal fist
Back throw: wolverine claw
Up throw: wolverine claw
Down throw: metal fist
Get up attack: metal fist the ground
Edge attack: mace slide
Ultra: throw a frisbee shield that will slowly move up and backward
Taunt: ES KIES


Ragnarock

A: one two hit, can be held and canceled
Side A: step forward and swing across
Down A: double drum the ground unless used on ledge
Up A: swing back and then forward, hits twice
Running A: slow upward lunge with hammer, sweet spot deals most knockback
Side strong: strike the ground unless used on ledge
Up strong: single swing up, hitting with handle will deal a weak hit
Down strong: double smash down on the ground
Neutral air: hammer poke
Forward air: spike forward, sends directly down at the sweet spot
Back air: slow backward swing, sends directly down at the sweet spot
Up air: hammer spin
Down air: lunge directly down and spike directly down
B: place a gong which charges up the more you deal damage, press B over the gong while it is charged to hit it and deal lightning damage, resets if you die or swap games
Side B: start spinning forward and strike lightning when hitting an opponent
Up B: jump up and spike directly down
Forward throw: somersault swing
Back throw: somersault swing backwards
Up throw: poke with helmet
Down throw: drum strike
Get up attack: wide range hammer on each side
Edge attack: kick
Ultra: use A and B to hit the panels and deal knockback, getting 95% accuracy or higher will heal a bit
Taunt: sad Viking emote

*Landing moves on the opponent will charge up the gong, unless the move is hit with the handle


Saints & Sinners

A: quick punch
Side A: shotgun poke
Down A: dagger swing with high knockback
Up A: jump up with dagger
Running A: drop slide
Side strong: side swing with shotgun
Up strong: swing up with shotgun
Down strong: slash shotgun on each side
Neutral air: dagger slash
Forward air: body kick
Back air: back gun poke
Up air: double dagger hit
Down air: shotgun spin, knockback based on input direction
B: fire the shotgun forward
Side B: input triple hit with dagger
Up B: fire the shotgun downward and launch yourself up
Forward throw: headbutt
Back throw: back kick
Up throw: uppercut
Down throw: dagger stab
Get up attack: jump slam the ground
Edge attack: dagger
Ultra: legal murder
Taunt: smoke break

*Shotgun will need to be reloaded after each use, dying will also reload it


Superhot

A: double hit pistol jab
Side A: spin and catch pistol
Down A: whack
Up A: throw pistol up and catch
Running A: backflip kick
Side strong: overhead pound
Up strong: front flip, travels forward a bit
Down strong: spin and lay down
Neutral air: pose
Forward air: double kick
Back air: single kick
Up air: fire pistol upward
Down air: spin lunge diagonally downward, can only be hit once before landing
B: fire either one or two bullets that start slow but speed up
Side B: throw a shuriken, has some endlag
Up B: zoom down and appear above, combo jump if used on ground
Forward throw: dab
Back throw: yeet
Up throw: zoom up and backflip
Down throw: elbow
Get up attack: stretch
Edge attack: whack
Ultra: zoom forward and slow down time to shoot a series of bullets and spike down
Taunt: spin pistol
7 Comments
Xnbander 30 Jul @ 5:59am 
Absolute cinema
RockEmblem 20 Apr @ 5:28pm 
9/10, it has a little something for everyone
JoltTheWolf 19 Apr @ 10:23pm 
MY PCCCCCCCC
Super_C 19 Apr @ 7:48am 
goat status
Bubo 18 Apr @ 8:47pm 
yeah we explodin pcs with this one
Cringe-ass Nae Nae Baby 18 Apr @ 8:21pm 
erm what the gigma?
Erans  [developer] 18 Apr @ 8:14pm 
HOLY SPACE!?