Total War: WARHAMMER III

Total War: WARHAMMER III

Not enough ratings
Herald's Start Positions - Volkmar in the Border Princes
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
173.159 KB
19 Apr @ 3:12am
17 Jun @ 1:22pm
2 Change Notes ( view )

Subscribe to download
Herald's Start Positions - Volkmar in the Border Princes

In 3 collections by Herald
Herald's Start Positions
15 items
Herald's Mod Collection
31 items
Herald's Empire Mods
8 items
Description
Herald's Start Positions - Volkmar in the Border Princes is a lua script start position mod which moves Volkmar the Grim from Sudenburg in the Southlands to Zvorak in the Border Princes, as part of a greater effort to populate the south of the Old World and the Badlands with Legendary Lords, resulting in more immersive campaigns in that part of the world.



The main changes of this mod are the following:

- Volkmar starts the campaign in Zvorak in the Western Border Princes, at war with the moved Necrarch Brotherhood, who have been renamed to "Servants of Nagash";
- the Servants of Nagash now own the rest of Volkmar's starting province, and are no longer at war with Settra;
- Sudenburg and the Plain of Tuskers are now owned by the reintroduced Sudenburg faction;
- Volkmar is no longer at war with the Dune Kingdoms, and his victory conditions have been adjusted to his new starting position;
- the Springs of Eternal Life have been transferred to the adjacent Numas Tomb King minor faction.


I recommend using this mod alongside Herald's Climate Suitability Mods - The Empire, which turns Wastelands into a suitable climate for Volkmar.

I also recommend using this mod together with other Herald's Start Positions mods, and my mods in general, as they are all being developed in conjunction. Keep an eye out for the mods I plan to make in the future, which are listed in my mod collection's description, and should work great in tandem with this mod.



This mod is fully compatible with Mixu's Unlocker and Immortal Empires Expanded. It was not developed keeping any new faction mods in mind. The Victory Conditions Overhaul mod overwrites the vanilla victory conditions, including the changes made by this mod.

Herald's Start Positions mod series should work with mods like SFO: Grimhammer III, which rebalance different aspects of the game, but generally do not touch the start positions of the factions.


Credits go to Porkenstein and Swissbob for the script framework which I'm using across my start position lua script mods.



Coming up

You can find the list of all of my upcoming mods in my complete mod collection's description.


Keep up to date
If you enjoy this mod, be sure to like it and add it to your favorites.

If you'd like to know when the newest mods and mod updates drop, you can follow me on the Steam Workshop, Facebook[www.facebook.com] and X.[x.com]


Feedback & Support

If you'd like to discuss any aspect of my mods, report a bug, or drop by for a chat, feel free to join my Discord server. I've also started making videos about TW: Warhammer III, so consider subscribing to my YouTube channel. For those who’d like to support financially, contributions via PayPal are greatly appreciated.

[discord.com] [www.paypal.com]


Any form of support means a lot. Thank you!
1 Comments
modmodmod 15 May @ 4:37am 
I recommend a mod, which goes really well with it.
Volkmar can encounters second vampire enemy after fight with Nagash's servants.

Kemmler in the Vault - Changed starting location
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3145206601