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Summoner Expansion Mod Guide
By gagadoliano
A complete guide for the summoner expansion mod.
   
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Introduction
Summoner Expansion is a mod focused on expanding the gameplay variation of the summoner class by adding new weapons, armor, trinkets, potions, banners and mounts.
Crafting Stations
Most of the items of this mod are crafted at these 2 stations:

Summoning Table
Crafted at workstation - 35 logs, 15 clay, 5 health potions
This station is used to craft weapons, armors, trinkets, mounts and boss summons;
It can be upgraded up to 3 times using demonic bars, tungsten bars and upgrade shards, unlocking more items each tier.

Summoning Bookshelf
Crafted at carpenter bench - 40 logs, 1 crafting guide, 5 books
This station is used to craft summoner books;
All books are secondary weapons, which means they don't consume minion slots but each book have it's own limit of how many minions can be summoned at a time and most of them can be increased by leveling up the book's tier using upgrade shards.
Weapons
All weapons of this mod deals summon damage and have a minion summoning mechanic.

Summon Weapons
These weapons summons minions to fight for you at the cost of minion slots:
  • Enchanted Brain On A Stick - An upgraded brain on a stick that now summons both melee and ranged zombies and the melee zombies now inflict a debuff that reduces armor by 10
  • Grizzly Bear Head - A strong minion that takes 2 slots and inflicts bleeding
  • Polar Head - A strong minion that takes 2 slots and slows enemies
  • Royal Hive - The bee queen will buff the player on hit increasing health regen during combat by
    0.05% and spawn bees every 10 hits, these smaller bees will slow enemies by 10%
  • Vampire Wings - Summons ranged minions that shoots homing projectiles that can bounce walls
  • Runebone Staff - Summons runebound melee minions with 10% chance to summon a ranged minion instead, the chance is increased by upgrading the staff and at tier 5 the chance is 50%
  • Sand Worm Staff - The sand worm attacks in the same pattern as the ruby dragon
  • Dryad Essence - The summoned ghoul have a very low movement speed but compensate with it's trail that does 50% of it's damage
  • Ruby Shards - This golem shoots ruby shards that gets stuck on foes but don't have any special effect
  • Emerald Shards - This golem shoots a laser that have 1000 pierce and bounce walls, which makes it the best golem to deal with crowds of foes
  • Amethyst Shards - This golem inflicts the crystallize debuff, which synergies with the amethysts swords, but if you want to inflict the debuff with only minions you will need at least 3 golems to apply crystallize consistently
  • Sapphire Shards - This golem needs to be used alongside a weapon that generates life essence since it won't generate on it's own, when you have any life essence the next time this golem hits a foe an essence will be consumed and a Sapphire glyph will spawn at your location

Secondary Weapons
These summoning weapons do not use any summon slots, so they can be used together with another summon weapon to provide additional damage. All secondary weapons have a limit on how many minions you can have and that can be increseased by upgrading to higher tiers:
  • Magic Wood Tools - Each time it hits foes, you get a stack of magic wood buff which gives +1 mining range and 10% mining speed, the max amount of stacks is increased by upgrading this weapon and can reach 8 stacks at tier 5 giving +8 range and 80% mining speed
  • Explosive Snowball - If a snowman hit foes 5 times in a short time it will explode dealing 2x it's damage and damaging everything in it's radius including players and friendly NPCs
  • Bee Book - The only weapon that can't increase it's minion limit, these bees can go through walls and inflict the same debuff as the bees summoned by queen bees which gives a 10% slow to foes
  • Frozen Book - You can complete the journal challenge to impale foes with 5 javelins using this weapon and javelins shot by these minions inflicts Frost Slow which slows foes by 30% and each minion disappear after throwing 10 javelins
  • Runic Book - Everytime a rune attacks you get a stack of Runic Shield which increases armor by 2 for each stack up to 24 armor at max stacks
  • Magma Book - This weapon synergies well with trinkets that causes burn effects like Fire Stone, Frost Flame and Balanced Frostfire Foci, hitting foes that are walking on lava and light minions. When a slime hit a foe that is affected by ablaze, on fire, frostburn debuffs the duration of this debuff will be extended to 60 hours making them last long enough to kill most enemies of the game

Melee Weapons
These weapons deals damage to foes and have some formespite being a summon damage weapon, they still use scrolls of melee weapons:
  • Goblin Sword - You shouldn't use this weapon's right click in narrow spaces because the goblins may get stuck inside walls when summoned. You only have 1 goblin trio, so if you try to summon more, the existing ones will die, each goblin lasts 10 seconds and
  • Worm Bucket - Throws a homing boomerang that have 10% chance to summon one out of 5 different flying fishes that attack foes
  • Horror Sword - Due to it's very low base attack speed, attack speed buffs greatly benefits this weapon
  • Horror Scythe - The bulls deals 80% of the weapon's damage and wolfs deals 20% damage
  • Horror Glaive - You can have up to 5 horror sentries and they last 100 seconds each
  • Fishian Spear - You can have up to 2 fishians but upgrading this weapon can increase the cap up to 6 at tier 5 and each fishian lasts 10 seconds

Ranged Weapons
These weapons uses scrolls of ranged weapons:
  • Mosquito Bow - Shoots arrow to the sky and then they land at the mouse location leaving a pool that damages foes, you can't attack through wall and there is a limit on how far the arrow can land. After hitting foes 20 times a mosquito will be summoned, every other mosquito will hunt foes inflicting a debuff that reduces armor by 10%

Sentry Weapons
These weapons works like normal minion weapons but these minions don't move and aren't affected by the summon speed stat:
  • Sunflower Staff - This sentry deals very low damage and attack slowly but the buff can be very helpful to both players and NPC allies
  • Firemone Staff - Same as sunflower
  • Ice Blossom Staff - Same as sunflower
  • Caveglow Staff - The first dps sentry, it glows and shoots projectiles that have 1 pierce and 1 bounce
  • Vampire Coffin - This sentry shoots the same projectile as the vampire minions but every 10 shots a crypt bat will be summoned, which flies toward foes dealing damage

Secondary Sentry Weapons
Same as the secondary weapons but with stationary minions:
  • Mushroom Book - Unlike other sentries these mushrooms don't shoot projectiles but instead slows foes nearby by 20% and grants the player a buff that can turn killed foes into mushroom monsters that deals 20 damage, unlike others minions they have health and takes damage from enemies

Light Weapons
These weapons summons minions meant to be used during night or inside caves because they provide light but their damage is lower than others minions of the same tier. All light minions can have their light radius increased by using the copper miner set:
  • Magic Copper Lamp - besides being craftable this lamp have 2% chance to spawn inside chests from caves during world creation, this is the weakest of the light minions, with the smallest light radius and damage
  • Magic Gold Double Lamp - With a bigger light radius this lamp also inflict a burn debuff dealing 5 flat fire damage
  • Magic Tungsten Lamp - With an even bigger light radius this lamp inflict a stronger burn debuff 10 flat fire damage
  • Magic Dungeon Candelabra - It's debuff does 6 flat fire damage but only during night
  • Magic Spider Castle Candelabra - During the day it's debuff does 8 flat fire damage and slows by 10% and during night it does 16 flat fire damage and slows by 30%
Armors
All armors of this mod are fully focused on the summoner class, always increasing your max minion slots and each armor set gives a special effect.
When upgrading a set to tier 1 using upgrade shards, the max minion slots is increased by 1, this applies to all set bonus the gives minion slots.

Copper miner set
This set uses the Copper Miner Hat with the copper chestplate and boots.
When using this set the light emited from all lamp and candelabra minions is increased, helping with cave exploration alongside it's mining speed bonus.

Bloodplate set
This set uses the Bloodplate Mask with the bloodplate chestplate and boots.
The effect of this set is the same as vanilla but the mask have lower health regen than the cowl, making the double health regen when hit weaker.

Frost set
This set uses the Frost Crown with the frost chestplate and boots.
This set inflicts the freezing debuff which slows foes by 30% and damages by 3 flat frost damage every second.
This debuff is inflicted by anything that does summon damage, including minions spawned by trinkets and melee/magic/ranged weapons that does summon damage.

Summoner plague set
This is the first full set of the mod and also the first set that spawn it's own minions.
The rats summoned by this set deal 30 damage, spawn every 5 seconds during combat and hit can foes only once before dying.
You can have up to 8 rats simultaneously and they last 20 seconds each.
When you remove your armor or swap to other set slot all your rats will dissapear.

Shadow set
This set uses the Shadow Helmet with the shadow mantle and boots.
The haunt debuff works the same as the frost set but it deals 5 flat poison damage instead and don't slow.

Shadow horror set
This set summons small horror spirits when you hit foes.
The horror spirits have 1% chance of being summoned every hit and you can have up to 5 of them.
Each spirit deals 50 damage and dissapear after hitting once.
When you remove your armor or swap to other set slot all your spirits will dissapear.

Spider bride set
This set is currently the only one with an activable skill.
This set gives you immunity to all slow debuffs, your summon attacks will deal 5 flat poison damage (same as the shadow set) and you have the abilitty to summon a spider bride.
The spider spits poison projectiles that deals 35 damage with 33% chance to shoot a web projectile that slows foes by 40%.
Trinkets
Most of the trinkets of this mod are combinations of others trinkets, all trinkets are crafted at the summoning table and more trinkets are unlocked as you upgrade your table.

Summoning Table:
  • Mesmer Charm - This trinket almost double the duration of trinket that uses stamina, mostly boots

Demonic Summoning Table:
  • Demonic Polar Claw -
  • Frozen Assassins Cowl -
  • Essence of Companionship -
  • Inducing Satchel -

Tungsten Summoning Table:
  • Shadow Horror Cape -
  • Bone Pile -
  • Hysterical Mirror -
  • Spell Tablet -
  • Challenger's Armor Piece -
  • Summoner Gambit -

Fallen Summoning Table:
  • Mesmer Satchel -
  • Necrotic Claw -
  • Frenzystone Ring -
  • Frenzy Horror Cape -
  • Necromancer Armor -
Potions
All potions are crafted at the alchemy table and can be found at cave chests on alchemy setpieces.

Alchemy:
  • Summon Critical Chance Potion
  • Summon Critical Damage Potion
  • Summon Short Range Potion
  • Summon Range Potion
  • Summon Speed Potion

Caveglow alchemy:
  • Summon Attack Speed Potion
  • Summon Farming Potion
Banners
These banners increases stats that aren't necessarily for summoners but they allow synergies to many types of builds:

  • Banner of Resilience - Increases your max resilience by 10% and gives 10 resilience regen when out of combat
  • Banner of Bouncing - Projectiles can bounce from walls up to 4 times
  • Banner of Dashing - Gives an additional dash stack and reduces your dash cooldown by 10%
  • Banner of Essence - Increases the duration of your essences by 200%
  • Banner of Picking - Increases your item pickup range by 8
  • Banner of Stamina - Increases your max stamina by 40%, stamina regen by 10% and reduces your stamina usage by 10%
  • Banner of Mana - Increases max mana by 10% and mana regen by 25%
Enemies
This mod also adds a few new foes with exclusive drops for crafting summoner equipment.

Horror Spirit
Found at deep forest caves they behave like other spirits, flying through walls and attacking players with melee hits. They have 50% chance to drop Pure Horror ranging from 1 to 5.

Rift Portal
A boss that can be summoned by using a Shadow Horror Portal crafted at the summoning table, it can be summoned only during night at surface islands.
The rift portal is a stationary boss that spawns horror spirits to attack the player and after reaching 50% missing health it will start to spawn ancient horror spirits.

Ancient Horror Spirit
Spawned from the rift portal, they are a stronger version of horror spirits that attack by shooting spike projectiles. They always drop Pure Horror ranging from 5 to 10.
Materials
This mod adds some new materials and also gives new ways to obtain some vanilla ones.

New materials
  • Pure Horror - obtained by killing horror spirits, used to craft horror weapons, shadow horror armor set and horror trinkets

New recipes
  • Book - crafted at the summoning bookshelf with 2 leather, 5 map fragments and 1 void shard

New drops
  • All types of enchanted zombies have 5% chance of dropping 4 spoiled foods, which is used for many crafts of this mod