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You want building_effects_junctions_tables for the cap increase per building or main_units_tables if you want to change the initial unit cap or remove it entirely (set it to -1 for no cap).
I think it would be relatively easy to lock unit recruitment behind tech nodes, but it wasn't something I wanted to commit to on this build.
With the help of Gato I've narrowed the issue down to this mod now being reliant on my Elspeth Patch. For now using that in addition to this mod is the recommended fix, but I am also working on a fix which will hopefully allow y'all to play this mod without needing the Patch or any Elspeth content.
No idea. I can't replicate it and nobody has provided information that hunted down a cause. I tried disabling anything related to Thrones of Decay, but folks still reported crashing.