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AFAIK, ACT in a jamming field won't turn off. It will go all over the place.
Tbh, I don't understand how do people rely on ACT at all if jamming is concerned. Unless the missile is very close, ACT won't even detect the source track at all, so it's not like stuff like ACT/[HOJ] could work, does it? Yet I believe I've seen people mentioning it somewhere.
If you could put it in 1-2 sentences, what would be your #1 advice for ensuring good contribution and hits in a high-stack match?
I imagine how you can go after cappers and DDs... maybe incoming Vauxes. But what about other stuff? Aren't you being softkilled to oblivion? It feels like going after large ships or blindly searching for backline would be too risky to execute reliably.
When I see Sarissas or ADs, I just assume I'm being hard-countered and give up on the target.
Maybe it's just my skill issue though.
In my opinion, CLNs are in a very weird spot with high skill level, overcomplicated mechanics, nuances and bugs.
I wanted to ask if you share that impression to some degree, or what's your general take on their balance?
Then there's a high risk of being shut down early, with a questionable ability to earn your value - it all depends how heavily are you being countered.
You explained well how much of a problem Sarissas are, but I think ADs deserve more highlight too. It's a little better, now that they are S2 size, but they still keep the ability to almost completely nullify your salvo, unless you sent it from just the right angle. And you won't know the angle, until you get a visual confirmation. And even then you gotta hope that the target won't roll before arrival.
...
I appreciate especially the effort placed in visual aid.
I use cold launch containers on a top-down hull. (It's not a big deal for me to group the salvo, as long as I pick the first waypoint right and roll the ship correctly.)
I don't know if it's also a big deal for hot launch, but perhaps it's worth noting that when you launch mixed salvos, putting your salvo containers in different banks helps salvo grouping, since multiple banks will be used for firing.
I never tried SAH-Pike containers, but you did a good job discouraging me. Good to know that I'm not missing out, there.