RimWorld

RimWorld

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Rim-Effect Renegade: N7
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Mod, 1.5, 1.6
File Size
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52.992 MB
30 Apr @ 10:41am
10 Jul @ 12:15pm
2 Change Notes ( view )

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Rim-Effect Renegade: N7

In 1 collection by Neronix17
Rim-Effect: Renegade
10 items
Description

Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles.

Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process.

Rim Effect N7 is an add-on module to the Core module. It introduces a new pawn kind - N7 operative, capable of utilising powerful biotic and tech abilities. N7 is a vocational code in the Systems Alliance military. The "N" designates special forces and the "7" refers to the highest level of proficiency. It applies to Alliance personnel who have graduated from the Interplanetary Combatives Training (ICT) program.

These soldiers use specialised gear including weapons and armors based on those from Mass Effect games. Mechanic-wise, N7 armors come with unique abilities, whilst N7 weapons have a 10% chance to deal devastating double damage. This equipment is however tied to a special research project and is expensive to make.

The Renegade and Legacy versions are entirely separate and not compatible with one another, see the collection here for more information.


[github.com]


Q: I got N7 Adept suit but I can’t use Dark channel?
A: You need to have biotic amp installed to benefit from it.

Q: I dislike X mechanic, can I disable it?
A: No, the entirety of the mod comes as one package, with every mechanic tied to other mechanics. If you dislike something, simply don’t use it in game - there is plenty of elements in this mod. Avoid the ones you dislike.

Q: Do I need RimEffect Core for this to work?
A: Absolutely yes.

Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like. You should be able to remove it, although you will get some errors!


Oskar Potocki, Project Lead and Design Lead;
Oracle of Thessia, Secondary Project Lead;
erdelf, Programmer;
xrushha, Programmer;
Shakesthespeare, Artist;
Kriptobaam, Artist;
Alastair, Artist;
Helixien, Artist;
Luizi, Artist;
Sparky, Artist;

Sounds sourced from original games. Property of Bioware.

(CC BY-NC-ND 4.0)[creativecommons.org]

The Patreon can be followed for free, any Rim-Effect related posts will be public and free, you are not obligated to support for any Rim-Effect specific information!

[www.patreon.com]