Starbound

Starbound

Not enough ratings
Codexes Explaining Supper's Combat Overhaul's Modifications
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
46.547 KB
5 May @ 2:41am
1 Change Note ( view )

Subscribe to download
Codexes Explaining Supper's Combat Overhaul's Modifications

Description
Use this with Extended GUI for best results

This mod contains 5 codexes, each containing alphabetically sorted explanations of gear modifications copied from here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1595801436/2521353993641392834/

The codexes are given to every new character (several copies of each, no idea why)
On existing characters, you'll need to spawn them with these commands:
/spawnitem supperarmor-codex /spawnitem suppergeneral-codex /spawnitem supperguns-codex /spawnitem suppermelee-codex /spawnitem suppershields-codex
8 Comments
Assassin 16 May @ 10:50am 
Well, for Orb and Cloud, it's launching projectiles on swing, with combo weapons (Short Sword, Broadsword) it varies on what part of the combo it launches, though it's usually swing 1
Wonky  [author] 16 May @ 1:52am 
If something's missing in this mod, it's because SentientSupper didn't explain it in the first place
Assassin 15 May @ 5:22pm 
Yeah, seems all of the "Projectile launching" mods are missing from the melee list, as I found another, Cloud
Assassin 15 May @ 5:19pm 
Noticed some missing from Melee, such as Orb
Wonky  [author] 6 May @ 3:52pm 
Oh, I see! No need, this mod already makes it so new characters spawn with the codexes in their inventory. It works by patching "player.config" like so:
[
{
"op": "add",
"path": "/defaultItems",
"value": [
"suppergeneral-codex",
"supperguns-codex",
"suppermelee-codex",
"suppershields-codex",
"supperarmor-codex"
]
}
]
1100Ross 6 May @ 2:42pm 
Sorry I use translator. What I meant below was that I have had this issue for many years about the status of weapons and armor etc. Is it possible to create a patch in shiplocker.treasurepools and add the codex from the start of a new game?

[
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "suppergeneral-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "supperguns-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "suppermelee-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "suppershields-codex"} },
{ "op":"add", "path": "/starterTreasure/0/1/fill/-", "value": {"item" : "supperarmor-codex"} }
]
Wonky  [author] 6 May @ 1:44pm 
I'm not entirely sure what you mean there
1100Ross 6 May @ 9:31am 
Thank you for answering a question you had for years. If possible put a patch for shiplocker.treasure. That way everyone is informed when to start a new playthrough.