Survivalist: Invisible Strain

Survivalist: Invisible Strain

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Incinerator
   
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Tags: IsMod
File Size
Posted
Updated
9.380 MB
6 May @ 7:28am
28 May @ 5:12am
9 Change Notes ( view )

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Incinerator

Description
Patch notes
  • Npcs can now incinerate bodies. Characters will look for nearby corpses, take their valuables, and drop them in the incinerator.

What is this?

This mod adds an incinerator to the game! You can now make all those dirty corpses disappear without leaving a trace. Say goodbye to the endless fields of graves, and instead welcome the fresh smell of burnt human in the morning.

They can burn any kind of body (human or animal) and it will fit four of them at once. Bodies will cremate relatively fast, but you can configure the speed through the settings file.

Members of your community will also incinerate nearby corpses if they aren't busy. They will first take their valuables and then drag their bodies inside the incinerator. They will not incinerate characters from communities that aren't hostile, and they will also avoid incinerating animals that haven't been skinned. You can disable this in the settings.

Requires starting a new game. Not tested in coop.

Recipes
  • Build Incinerator. Requires 3 Construction Skill + ToolBox + 4 SteelIngot + 4 Wood.

Settings
The settings file can be found in the mod's folder under "Settings_Incinerator.xml".
  • CremationRate. The rate at which bodies will cremate. (default 1.0)
  • CanNpcIncinerateBodies. Whether npcs can incinerate bodies. (default true)
  • NpcIncinerateRange. The range at which characters can look for bodies to incinerate. (default 20)

Notes
Could contain bugs, so report any issues in the comments section.

Compatibility
Shouldn't have any incompatibilities.
60 Comments
逍遥HEHE 26 Jun @ 5:02am 
The NPC cannot remove the ashes from the incinerator. When NPCs try to take out the ashes, they will just walk motionless beside the incinerator.
SweetCaptn  [author] 19 Jun @ 3:06am 
You're welcome! @sereal I'll reduce the volume of the fire in the next patch, I'll see if I can make it a setting as well
sereal 19 Jun @ 1:45am 
Thank you for the mod. Really handy! Is there a setting to control the volume of the incinerator? The roaring fire sound is a bit too loud imho.
ASH GAMES 18 Jun @ 4:52pm 
@SweetCaptn yea I started a new savefile and now it works lol. Ive always used mods midgame. Didnt know we can use it before starting a new save file. Thanks! Neat mod btw
MithranArkanere 16 Jun @ 11:44am 
So turns out you can put living people in the incinerator if they are unconscious, but the mod doesn't kill them before erasing the corpse, so it's a good way to get rid of community members you don't like.

"Make it look like an accident".
SweetCaptn  [author] 16 Jun @ 9:19am 
No no, you just have to select the mod when creating a new game. Is this what you did?
ASH GAMES 16 Jun @ 7:42am 
so....i have to start new game then activate the mod? Im quite lost! Ive built in my gameplay but it wont light up nor anyone tried to cremate anything there
MithranArkanere 13 Jun @ 6:37am 
I better follow your workshop then, got this mod mostly as a wsy to hide the evidence after assasinations of looter leaders, and it works wonderfully for that.
SweetCaptn  [author] 13 Jun @ 1:41am 
Sure! that's planned but I'll release a separate mod for it
MithranArkanere 12 Jun @ 1:01pm 
Would it be possible to give the ashes an use? Like an alternative material to charcoal (like how corrugated steel can replace steel), or usable on growing trees or crops to make them grow faster?