Stellaris

Stellaris

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Imperium ships mod update
By KainDeamon
a fix for the imperium shipset (nsc version)
   
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gothic_01 = {

ship_kinds = {
default_ship
space_amoeba
tiyanki
voidworm
cutholoid
crystalline_entity
}

ship_selection_weight = {
base = 0
modifier = {
set = 10
graphical_culture = from
}
}

fallback = mammalian_01
ship_color = no
ship_lighting = {
cam_light_1_dir = { 0.5 0.0 0.5 }
cam_light_2_dir = { -0.5 0.2 0.0 }
cam_light_3_dir = { 0.5 -1.0 0.0 }

intensity_near = 0.3
intensity_far = 0.7
near_value = 700
far_value = 700
rim_start_near = 0.5
rim_stop_near = 0.99
rim_start_far = 0.4
rim_stop_far = 0.99
#rim_start_far = 1.5
#rim_stop_far = 2.0
ambient_near = 0.1
ambient_far = 1.0
}
}

7 Comments
Intjbill 15 Jun @ 11:07pm 
Please make a Terravore or Fanatic Purifier guide for Stellaris 4.0. i am asking all to see if i can flood stellaris steam with guildes, or at least see one, lol
KainDeamon  [author] 17 May @ 10:41am 
Sorry I was having a terrible day when I made this and for some reason it strips out the formatting when I paste it in here I've kind of given up on it so you'll just have to figure out the formatting yourself you replace what's in the file with what's in here but you have to get the tabbing right sorry I can't be of more help
91小白那先生 14 May @ 8:03pm 
Is it a replacement? Or paste it below? I replaced it but it was no use
Yes! Yes! die! 13 May @ 5:41am 
Why are ships of biological type
MurMur 12 May @ 8:22pm 
doesnt seem to be working for me, i was able to find the right path to put it i think from your comment but, im still having the same issue.
Soldat Moha 10 May @ 6:31am 
yes it worked fine. thanks The imperator protects
Soldat Moha 10 May @ 6:23am 
is this ready to use now?