Easy Red 2

Easy Red 2

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Champagne - 1914 [Mission]
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Custom Maps and Missions: MissionEditor
Content Descriptors: General Mature Content, Frequent Violence or Gore
File Size
Posted
Updated
2.321 MB
11 May @ 12:11am
7 Jul @ 12:44pm
28 Change Notes ( view )
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Champagne - 1914 [Mission]

In 2 collections by BerenOneHand
Beren's Bloodbath
13 items
Beren's Krieg, 1914-1918
3 items
Description
Beren & August Hamilton present, "Champagne - 1914". This mission is a memorial for the German Expressionist painter August Macke - it is designed with the community in mind and strives to limit DLC use in order to allow for more a accessible WW1 experience. Thanks to all who have played, and to the new: enjoy!

{RECENT UPDATE: CHASSEURS ADDED, Added an MG08 for the German defense at the beginning of the mission. Many little tweaks have been made to the spawn durations of AI and elements in order to control the flow of battle more. This mission is super hard! You should put ticket % up in order to ensure your attackers have enough manpower to see it through. Artillery is extremely deadly here, just like it was in early 1914.}

{The Mission}
Storm the trenches and hold off counterattacks as the German 160th Infanterie-Regiment & supporting elements, or Hold the line as the French Fourth Armee & British Expeditionary Forces...

Portrayed here are early actions in the Champagne region during the Battle of the Aisne in 1914. British & French forces have been ordered to dig-in using any tools available. The positions dug within Champagne regularly consisted of 'Reverse-Slope-Defenses' where the attacker is shot while cresting a hill: this tactic is recreated here with deadly proficiency! The Germans have begun the war with an advantage in artillery caliber and have begun to use this might to hammer the new Entente entrenchments. Barbed wire has been deployed extensively within the middle & back lines in thick patchworks.

Though the trenches shown within this mission do not represent the source material 100%, they allow for the AI to engage in proper defensive actions. The Barbed wire is also similarly designed with openings and hidden supply caches to simulate supplies left by infiltrators during the evening. Scripted artillery will regularly create openings within the wire and cause the battle to shift in an infinite number of ways!

{Squads}
The loadouts designed within this mission include historic ammunition levels and weapon variety that strives for realism. I have not only taken influences from movies, games, and Great War memoirs, but have included researched units who did fight within the region of Champagne during 1914-1915. Squads are larger than vanilla examples and are tailored for large scale action. The player doesn't even have to spawn in and the mission would still be balanced similarly. The player squad spawns ontop of the max cap so in reality the player side will be max+9 whenever they spawn in. Those who enjoy the option of carrying a rifle as officer will find solace here as there are several squads available in this configuration. Medics are player-only and available to all the nations present.

-France- [Rifles; Lebel 1886, Berthier 1907 (Limited/Colonial)]
63er Régiment d'Infanterie (Modele 92 Officer)
63er Brancardier Détachement (Medical)
78er Régiment d'Infanterie (Ruby Officer)
107er Régiment d'Infanterie (Musketon Officer)
1er, Marche de Tirailleurs (Makeshift Grenades)
25ème Chasseurs à pied (Musketon Officer)

-United Kingdom- [Rifles; SMLE, Martini Henry (Very limited)]
51st Div., 7th Black Watch (Webley Officer)
51st Div., 7th Gordons (SMLE Officer)
1st. Bn., Royal Sussex (Webley Officer)
2nd Bn., King's Royal Rifle (SMLE Officer)
RAMC Stretcher-Bearers (Medical)

-Germany- [Rifles; G98,G88, K98az]
Infanterie-Regiment Nr.160 (Luger Officer)
Reserve-Infanterie Nr.69 (C96 Officer)
Reserve-Infanterie Nr.17 (G98 Officer)
Rheinisches Pionier Nr.8 (Sappers)
Jäger-Bataillon No.18 (K98az Officer)
Sanitätshunden (Medical)

{The History}
August Macke was a German painter and one of the leading members of The Blue Rider, an Expressionist group and publication. Born on 3 January 1887, August was raised in Cologne and Bonn, and studied in Düsseldorf under Adolf Maennchen and Fritz Helmut Ehmke. During this time, he also worked as a stage and costume designer. He lived most of his creative life in Bonn, but also spent time in Switzerland, France, Italy, Tunisia, the Netherlands, Belgium, and Britain.

After traveling to Paris for the first time in 1907, he was struck by the work of the Impressionists, and his art style was formed within the mode of French Impressionism, Post-Impressionism, and Fauve. In 1912, he met with Robert Delaunay in Paris, who largely influenced Macke's art from that point onward. In April 1914, he traveled to Tunisia with Paul Klee and Louis Moilliet where his art took a luminist approach; many of his paintings created during this final period are considered to be his most famous.

At the start of World War I, he was drafted into Infantry Regiment No. 160 on 1 August 1914. Previously, he had served in the military from 1908 to 1909 as apart of his one year mandatory service. He saw his first action on 23 August 1914, and was killed near Perthes-lès-Hurlus, Champagne, France on 26 September 1914, sustaining multiple bullet wounds. He was buried in a mass grave at the German Military Cemetery in Souain-Perthes-lès-Hurlus.

His last work "Farewell" remained unfinished and is now at the Wallraf-Richartz Museum in Köln. He left behind his wife, Elisabeth Gerhardt (whom he had painted over two hundred times), and their two sons, Wolfgang and Walter, the latter who died of scarlet fever at age 17 in 1927.

Elisabeth learned of August's death a month later, and spent the remainder of her life focusing on memoirs of her time as the wife of Macke; she saved his paintings and copies of his letters, labeled as "degenerate" by the Nazis, by moving them from her house in Berlin before it was bombed in 1943. Their home is now a museum, the August Macke-Haus, and there exists a memorial for August and Elisabeth in the Alter Friedhof in Bonn.

{Map by PrinceofPanzers}
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416057858

{My favorite WW1 missions}
Cambrai - 1917, by Nutella the Hun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3179608503
Kaiserschlacht - 1918, by Nutella the Hun
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3317502322
Taking Monte Grappa, by some äustrian guy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464297840
Gallipoli landing, by DUBDUBBUB
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3231592782
WW1 - Battle of Gallipoli, by L00tGoblin
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3298180611
WW1 - Storm of Steel - Amiens, by jaybee
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3270598317
Ardennes: La Morte de Reutlinger, by BerenOneHand (in memory of Jean Reutlinger 1891-1914)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3455158753

If you have any issues or suggestions please comment below! If you wish to make these types of missions for yourself - friend me and I'll gladly show all my tricks and methods! I do not script AI and rely entirely on the unadulterated mechanics of the game.
29 Comments
BerenOneHand  [author] 19 Jun @ 5:56pm 
Nearly all the utilized trenches have now had natural terrain added to them which greatly increases the accuracy of the mission! If you played the mission early on then dropped it, now is the best time to try it again - it is I think my pinnacle mission over all of my previous creations.:thestar:
BerenOneHand  [author] 15 Jun @ 6:37am 
Instead of adding more detail to roads - I have stumbled into a method of making the trenches appear more accurate to the region and period of combat. Using 'cliffrock7' I am beginning to create rock/clay walls to back the trenches. This allows for more efficient defensive AI and also greatly increases the historical accuracy of the mission. Google "1914 Champagne" and you will find a lot of dirt! I am greatly influenced by the pictures of Hotchkisses perched up ontop of piles of earth instead of behind enclosed defensive works. :hindsight:
BerenOneHand  [author] 14 Jun @ 3:50pm 
@人才 Thank you so much my friend! You proved to me that this game's engine can handle anything that we desire to create, detail & passion is the key to Easy Red 2!

For all, I have massively updated the beginning of the mission in order to bring it up to par with my other works and similar from my favorite WS authors! Now the Germans start the battle within a harsh defense and must fight for every inch of ground. The frontline has been increased massively in segments, but still offers the same attack/defense gameplay for both sides! I believe this is what truly makes the mission one of the most immersive WW1 scenarios currently on the ER2 workshop. It scratches that PtF itch without having frustrating AI. More detail will be added to the roads tonight, enjoy!:thestar:
人才 11 Jun @ 12:29am 
i like this:steamthumbsup:
Sir Charly 4 Jun @ 5:19am 
Great! Yeah it was a pleasure, and the engine is so cool to create such different scenarios.
Very nice! The chasseurs are my favorite in blue with beret or kepi :french:
BerenOneHand  [author] 3 Jun @ 12:05pm 
@Sir Charly, thank you very much! Love hearing that you replayed - I try to design all of these WW1 missions in a way that is almost addicting! I'd love to do the First Battle of the Marne as it can totally be done in ER2 (Ardennes: La Morte de Reutlinger is essentially the same combat but more defenses). I'll ask with Ivan and see if he'd like to add some Chasseurs!:thestar:
Sir Charly 2 Jun @ 9:18am 
very cool map and setup i replayed it like 5 times!!
Hope for a 1914 campaign in the marne with maybe late 14- mid 1915 Bois le Prêtre?
I didn't see if the creator of verdun assets added the chasseurs too. Would be nice if he do so, Jaegers and chasseurs :mow2_mauser_c96:
BerenOneHand  [author] 1 Jun @ 9:23am 
There may have been a map update that has expanded the trench lines... I would warn to avoid the mission until I can update it. I am very busy nowadays so this may take an undefined amount of time. To make up for this, a 1918 mission on the same map is on it's way! :thestar:
BerenOneHand  [author] 25 May @ 11:58am 
The final expansions to the barbed wire defenses will be finished by tonight, the final hold-out phase will also be getting more detail in the Scottish/British defenses! I've started pairing the barbed fences with the bundles - openings in the wire have had hasty patches built using bundles. These patches range from hasty to dastardly, a few openings now include designs that will either push you into the enemy muzzle, or further alienate you from safety as you follow the wire the opposite direction. I'm becoming a bit addicted to this mission, I see opportunity to expand the counterattacks and use designs to increase the ferocity of the entente attack without massively changing the balance of the mission.:hindsight:
BerenOneHand  [author] 23 May @ 7:01pm 
@jaybee , apologies friend for abandoning the discord! I may be rethinking/transitioning the mission to a more fitting map... These new K.U.K uniforms from Ivan have lit a spark under me! The problem I have found is that so many wonderful mountainous maps are filled with German trucks that I have to somehow hide or avoid.:hindsight: