Clair Obscur: Expedition 33

Clair Obscur: Expedition 33

192 ratings
Expedition 33 Bestiary - A graphical guide to enemies (locations, skills, affinities, and more!)
By Mesolimbic

The Canvas is home to a wide variety of fascinating creatures (mostly Nevrons), each of which have their own unique traits. It can be difficult to keep track of details such their affinities & skills, which is why I wanted to compile all of the info on each enemy in an easy to digest, visual format. Think of it like a Pokedex of sorts.

These graphics include:
  • Name and image of the enemy
  • Where they can be located
  • Where the Chromatic version is located
  • Details on all of the attacks & skills it can use
  • Elemental affinities (weaknesses, resistances, etc)
  • Weak spot information
  • Whether or not it flies
This guide is a long term project, so I figured I would begin to publish it now and add to it as time goes on. Keep checking back in the coming days & weeks for the new additions!

Please let me know if anything is missing and incorrect (I may end up forgetting a few things). I plan on making any necessary changes and appreciate all community input!



Additional Notes:
  • In addition to the locations shown, nearly every single enemy can be found somewhere in The Continent (I do not have that listed to avoid redundancy and to save space).
  • Some harder variants of enemies may have stronger versions of their moves (more hits, etc).
  • Some "weak spots" I have labeled could also be additional summons or other special mechanics. I included notes on how they work in these scenarios.


How are enemy stats calculated?
There are multiple unseen factors which determine the stats (HP, attack, defense, speed, etc) an enemy will have; such as archetype, location, various multipliers, and difficulty mode. For much deeper details on this, check out this Reddit post by ElNinoFr who organized all of this information (it gets a a bit complex).



Updates:
5/31/25 - Added page 2 of one-time bosses.
5/24/25 - Added page 1 of one-time bosses.
5/21/25 - Added page 3 & 4 of recurring bosses.
5/19/25 - Added page 2 of recurring bosses (All Évêques).
5/18/25 - Added page 1 of recurring bosses.
5/17/25 - Added page about the Act III Lumiere citizens.
5/16/25 - Added page about Gestral Merchant archetypes plus their names & locations. Also made various changes and additions from a few things I missed.
5/15/25 - Added page about Mimes and where you can get each cosmetic they drop.
5/14/25 - Added page 7 & 8 of standard enemies. Added page about all types of Petanks & their gimmicks.
5/13/25 - Added page 5 & 6 of standard enemies. Updated move details on Braseleur.



When this project is finished, I plan on uploading the higher resolution versions to my Ko-Fi, which I am in the process of reorganizing. (Steam limits file sizes to only 2MB, but the quality should still be decent). If these helped you out, please consider leaving a tip on Ko-Fi.[ko-fi.com]

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Abbest → Braseleur
(Right click + open in new tab for a better view if needed)
Bruler → Chorale
(Right click + open in new tab for a better view if needed)
Clair → Echassier
(Right click + open in new tab for a better view if needed)
Gault → Jar
(Right click + open in new tab for a better view if needed)
Lancelier → Orphelin
(Right click + open in new tab for a better view if needed)
Pelerin → Reaper Cultist
(Right click + open in new tab for a better view if needed)
Robust Sakapatate → Troubadour
(Right click + open in new tab for a better view if needed)
Veilleur → Volester
(Right click + open in new tab for a better view if needed)
Special Enemies | Pètanks
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Special Enemies | Mimes
(Right click + open in new tab for a better view if needed)
Special Enemies | Gestral Merchants
(Right click + open in new tab for a better view if needed)
Special Enemies | Lumière Citizens
(Right click + open in new tab for a better view if needed)
Recurring Bosses | Page 1
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Recurring Bosses | Page 2
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Recurring Bosses | Page 3
(Right click + open in new tab for a better view if needed)
Recurring Bosses | Page 4
(Right click + open in new tab for a better view if needed)
One-Time Bosses | Page 1
(Right click + open in new tab for a better view if needed)

One-Time Bosses | Page 2
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[WIP] The Axons
Work in progress - Check back soon!
[WIP] The Dessandres
Work in progress - Check back soon!
19 Comments
goated guide, never knew the lampmaster's lamps had to be shot in order
FOXCOD 1 Jun @ 6:41am 
👍
Kaji 26 May @ 2:37am 
absolutely beautiful work!! :praisesun:
Mesolimbic  [author] 17 May @ 8:33am 
@Big Swiss Cheese - Yeah I’ll be doing a whole section for the bosses and Chromatics. There’s just no standard form of that enemy, only boss forms.
Big Swiss Cheese 17 May @ 1:41am 
Chromatic Clair Obscur found on peak of Monolith. Spawns after initially reaching that area, in other words, requires revisiting the peak.
Droggelbecher 16 May @ 9:30pm 
@Mesolimbic if i can propose a change i would diffrenciate between, Weakspot = visable, once per fight/until recharged, usable spot that does a lot of damage once or prevents a certain attack.
and
Weak zone = can be visible like inside charlier visor, but dont have to be visible like Chapeliers own tophat, but usable for many shoots.
Mesolimbic  [author] 16 May @ 9:04am 
@Droggelbecher - Thanks I already have those on my list of edits and I’ll be updating them tonight. And nice Lorelei pfp!
Droggelbecher 16 May @ 2:48am 
Chapelier takes incread damahe on this own tophat
Droggelbecher 16 May @ 2:47am 
Ballet takes increaed damage on the head
Droggelbecher 16 May @ 2:47am 
Troubadour has a weakspot inside the trumpet, u can only access it if he is stunned