Total War: ATTILA

Total War: ATTILA

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Even More Authentic Reskin
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Tags: mod, Graphical
File Size
Posted
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2.507 GB
13 May @ 12:40pm
19 Jul @ 5:25pm
131 Change Notes ( view )

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Even More Authentic Reskin

Description
Did you enjoy Authentic Vanilla Reskin, my previous mod?

Let me introduce you to Even More Authentic Reskin.

This mod is an even more advanced reskin than the previous one, aiming to completely overhaul the units of all factions in the game, At the moment, only the Roman Empire, the Black Huns, Gothic and Germanic kingdoms are available. (see F.A.Q. below).

In addition to a detailed reskin, this mod focuses on three main aspects:

  • A complete redesign of all shield visuals
  • A rework of helmet and armor to create a more cohesive aesthetic
  • The creation of new models and textures to add more variety to the armors

To achieve this, I relied on the mod "Late Roman Shield Designs: Modder's Resource", from which I used the shield base. From there, I changed all of the shield patterns by hand-painting them using motifs taken directly from the Notitia Dignitatum. Unit ranks are now reflected in their shields, and I even went the extra mile by creating two variants per shield to avoid a factory-made feel.

I also reworked many of the metal textures, especially on helmets, which often used to clash with each other in terms of tone. These textures have been refined to better match the game’s aesthetic and most visual overhaul mods.

Lastly, I added new brass textures for certain helmets to increase variety even further. I also took more models from older Total War games, but always made sure not to include any model that would break the visual harmony.

As for the visual design choices, they remain the same as those from Authentic Vanilla Reskin:

“I reworked the color schemes of clothing and shields based on the historical research of Michel Pastoureau. This results in a wide variety of colors, though rarely vivid, to reflect how hard it was to preserve dyes from fading due to sunlight and wear. Elite units, however, often feature more intense and vibrant colors.

Regarding equipment, I did my best with vanilla models and what I could import from other Total War games. My goal was to stay as historically accurate as possible, while allowing for some liberties to highlight differences between unit types. I chose to represent the period from 420 to 480 AD, partly because most reskins focus either earlier or later, partly because that’s the period described in the base game, and finally because many in-game models actually belong to a very late (sometimes even medieval) era, for example, very limited Intercisa helmet variety 😢.”

This is my second mod, and I want it to be even more ambitious than the first, I hope you’ll enjoy it!



F.A.Q.

– What does the mod do?
Eventually, it will reskin units, generals, and leaders of all factions in the game. But for now it works in tandem with my other mod, Authentic Vanilla Reskin. At the moment, only the Roman Empire, the Black Huns, Gothic and Germanic kingdoms are available.

– Is the mod finished?
No.

– What is the mod compatible with?
Everything that doesn’t alter unit skins or faction colors.
Most importantly, it’s compatible with my previous mod and improves many models and uniforms, including a good number of helmets.

– Is the mod historically accurate?
Yes and no. I’ve done my best, but between the eccentric vanilla models and the lack of information on some cultures, some compromises had to be made.
In general, you can consider this mod more historical than something like Taste of Capitalism’s Grand Campaign, but less historical than Fireforged Empire.
Above all, I aimed for consistency and visual coherence.

– Can I use or modify this mod?
Of course!
However, unlike the previous mod, and given the huge amount of work involved, a link back to this mod would be appreciated.




If you have feedback, suggestions, or spot any issues, feel free to leave a comment.



Credits

Special thanks to Celticus and Stealth4Health for the shield models.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=norwegian&id=883104300&searchtext=late+roman+shields+hd

Thanks to Voodoo for his pattern mod — it made it much easier for me to work on my own designs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3039057592&searchtext=shield

Thanks to XxRedHornetxX / Resonare Romanorum for the pteryges models.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2209844293&searchtext=hd




If you have feedback, suggestions, or spot any issues, feel free to leave a comment.

-------

UPDATE:
22/05/25 – Major Update: All Roman Empire units have now been reskinned. Fixed several visual bugs and corrected multiple LODs, including all mounts. In the coming days/weeks, my work will focus on Roman defectors, followed most likely by the Gothic Kingdoms.
16/07/25: All naval and land units of the Gothic and Germanic kingdoms have now been reskinned. I’ve corrected and added a few models. The next objective is the Sassanid Empire, followed by the White Huns and Alan naval units.
Long-term objectives in order:
-Sassanids and Desert Kingdoms
-Britons and Northern Kingdoms
-Slavic Kingdoms
-Generals
-Civilians
17/07/25: 2 new reskins added for the Sassanid Empire. Numerous new helmet models included.
18/07/25: 1 new reskin added for the Sassanid Empire. Fixed a few visual glitches.
19/07/25: 2 new reskins added for the Sassanid Empire. Fixed a few visual glitches.
20/07/25: 4 new reskins added for the Sassanid Empire. Fixed a few visual glitches that affected some trousers.
98 Comments
FireAndRun  [author] 18 Jul @ 1:55pm 
@FumusBoniJuris
Thank you !
Yes, unfortunately it's a problem I know the origin of, but fixing it will take A LOT of time. BUT it will be fixed. Don’t expect a patch for this before several months.
FumusBoniJuris 17 Jul @ 10:37pm 
Thank you for your work. Can't play the game without it anymore. However (idk if this has been discussed before), there are some missing LOD models that can affect gameplay slightly. Any idea how to fix this? Keep it up! Cheers!
FireAndRun  [author] 17 Jul @ 6:29am 
@RebelofAppalachia Thank you very much, I'll keep doing my best!
RebelofAppalachia 16 Jul @ 8:38am 
Always a delight to turn on this mod and SEE how many new units have been made to look so much better. Appreciate you, bossman!
FireAndRun  [author] 16 Jul @ 2:59am 
@Muertoshki Thank you ! That's honestly the best compliment I could get :)
Muertoshki 15 Jul @ 9:43am 
I love your mod, it made me want to play attila again, I'm looking forward to play even more!!!
FireAndRun  [author] 15 Jul @ 2:04am 
@木m To be honest, I’d love to, but it looks like it would take a lot of time. For now, I haven’t made up my mind.
木m 14 Jul @ 6:42am 
Will you make some unit card?
FireAndRun  [author] 7 Jul @ 5:07pm 
@anve
So there are several sources supporting this choice, and they all trace back to Dura Europos.

More broadly, I was looking for ways to visually distinguish the heavy units of the Eastern and Western Roman Empires without relying on helmets that look too Sassanid. There’s also an artistic decision behind it: I wanted to give the Eastern Empire a slightly more "“medieval”" feeling to reflect its transition into the next era. The scale coif — in this case represented by a mail coif (since I don’t have other models) — is meant to symbolize that shift toward the Middle Ages.

Here are some available visual sources:
https://fr.m.wikipedia.org/wiki/Fichier:DuraSyn-NB1-Eben_Ezer_battle-The_Ark.jpg
https://www.reddit.com/r/ArmsandArmor/comments/y8ie4k/did_romans_wear_scale_coifs/
https://jimsfigs.blogspot.com/2012/08/heavy-roman-infantry-vignette-completed.html
anve 7 Jul @ 1:20pm 
Are all those mail coifs without helmet really historically accurate for that period ? I wasn't able to find anything in the historical sources.