Team Fortress 2

Team Fortress 2

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Run Old TF2 Weapon Reverts in Your Own Server
By protons oppai
DO YOU MISS THE SANDMAN AND CLEAVER COMBO? DO YOU MISS OLD AMBASSADOR? HERE'S HOW TO GET OLD WEAPONS BACK IN YOUR SERVER:
   
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Intro
Do you want to try out these reverted weapons immediately? Join castaway.tf game servers!



Still want to use these reverts for your own use? For practice, testing, and whatever? Here's how!
Remember, Google is your friend here.
Guide
0. Install Source Dedicated Server. You can use any of the following guides:
a. This video guide (recommended for the non-technically inclined):
https://www.youtube.com/watch?v=mc0kx3JUeKg

b. TF2 Wiki Dedicated Server Guide
(Windows): https://wiki.teamfortress.com/wiki/Windows_dedicated_server
(Linux): https://wiki.teamfortress.com/wiki/Linux_dedicated_server


1. Download MetaMod and SourceMod (latest versions)
SourceMod: https://www.sourcemod.net/downloads.php?branch=stable
MetaMod: https://www.sourcemm.net/downloads.php?branch=master&all=1


2. Extract files to your corresponding server folder. Here's a video guide on installing SourceMod plugins
https://www.youtube.com/watch?v=QF7urRJIgrE


3. Test out if SourceMod runs on your server.


4. After that, let's install the weapon reverts plugin.
There are basically two versions of the weapon reverts plugin that exists: Bakugo's version and the CastawayTF version. They're pretty much the same - the Castaway version just has more reverts like the Saharan Spy item set bonus and is updated frequently.
a. Bakugo ver: https://forums.alliedmods.net/showthread.php?t=327281
b. Castaway ver (has more reverted weapons): https://github.com/rsedxcftvgyhbujnkiqwe/castaway-plugins

List of reverted weapons in the Castaway version: https://castaway.tf/reverts.html
For the Castaway version, you will need to manually compile the reverts.sp file into reverts.smx using the built-in SourceMod compiler program. The files that matter in the Castaway github are the gamedata folder, and the reverts.sp in the scripting folder.

For both versions, make sure you install the dependencies for the reverts to work:
TF2Items: https://forums.alliedmods.net/forumdisplay.php?f=146
TF2Attributes: https://github.com/FlaminSarge/tf2attributes
TFUtils: https://github.com/nosoop/SM-TFUtils

NOTE: Check the Github readme.md file for more information if you use the Castaway plugin!!
Sample Videos
Here's a video of the plugin with the old Ullapool Caber and Sticky Jumper in action!

And even the Righteous Bison!

The Old Saharan Spy Set Bonus with Silent Decloak!

And here's a very subjective illustration of weapons before and after they were nerfed!
Outro
Thank you for reading my badly written guide.
Old weapons used to be fun, and this was Robin Walker's vision
3 Comments
Suspicious Carl 18 Jul @ 2:06am 
How to have 50% more fun
VerdiusArcana (Castaway.tf) 15 May @ 4:48am 
Just gonna add that there were earlier updates that started the downhill trend for this game, but it got really bad after mym and onwards, which is why I say pre-mym was better

I encourage people to actually try out the revert plugin (either of them is fine, but obviously you get far more with the castaway version of bakugos plugin) or join castaway.tf, you'll quickly notice how few options you actually have in "modern" TF2 because so so many weapons have been turned into a joke on the whims of a incompetent company and clueless pro-players egging them on to nerf everything, pro-players who don't even play 80% of the content of the game and don't even like TF2.
VerdiusArcana (Castaway.tf) 15 May @ 4:43am 
The older weapon balancing pre-mym is so good that even when one subjectively picks the best version of the weapons from different updates or history points and even the occasional release version, the game is still very balanced.

Says alot of how the quality of weapon balancing started going to shit about by the time Robin Walker stepped away from TF2. And is and should be a embarrassment for Valve.

Seriously sometimes Valve nerfed weapons by "fixing" a bug, such as the Dalakohs bar.
Now to be fair, that bug was very important to fix and fix it quickly because it broke the game completely, but they never bothered revisiting it after the hotfix to see if a proper solution could be made. And this trend of unintentionally nerfing weapons with a hotfix and never revisiting it is common.

Maybe one day I'll manage to revert the Dalakohs Bar without also one needing to revert the GRU. But I got more important stuff to work at, one of which is directly necessary for that "maybe" scenario.