Total War: WARHAMMER III

Total War: WARHAMMER III

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Increased Responsiveness - re-uploaded edition
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Tags: mod
File Size
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16 May @ 4:13pm
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Increased Responsiveness - re-uploaded edition

Description
This is a re-upload of Increased Responsiveness, cause the original creator for some unknown reason deleted it without warning bricking ALOT of saves which is exactly why i re-uploaded it.

The mod is just some DB edits so its very lightweight and should not require any updates

Original Description:
A very simple and lightweight mod that I’ve been using for quite a bit.
Improves the way your units react to commands when pinned/firing/idling.

Pinning improvement:
– Ranged units and artillery are far more susceptible to be pinned in melee. Hybrid units swap between melee/ranged weapons quicker as a results.
– Idle melee units will react faster when coming in contact with enemy units.
– When ordered to move units will try their best to follow the order, instead of going back into the fight just because a lone unit has been trapped in combat. It will still happen if too many units are pinned.

Firing Improvement:
– Increased LOS threshold to become obstructed, so that even if less troops are able to shoot, they’ll still fire on the enemy.
– Decreased the obstruction radius of friendly units, especially for weapons that have friendly fire. Now a man can shoot above the head of a dwarf. Incredible.


24 Comments
Todespirscher 8 Jul @ 7:20pm 
Is compatible with Radious mod?
[NC] Will Francesco 7 Jul @ 6:37pm 
did anyone notice if CA actually fixed Cavalry disengagement/responsiveness in-game? In recent patch? feels a lot better, even without this mod.
AM  [author] 23 May @ 6:01pm 
it was deleted not hidden, you can still access hidden content within the WH3 mod manager
Thuynder 23 May @ 5:59pm 
thanks for adding the functions of the mod to the mod description :)
I, too, hate that Steam fully deletes hidden workshop content from your PC with no ability to save it, bricking saves no matter how many hundreds of hours were in them. Wild.
RatboyW 23 May @ 2:40pm 
Oh fuck yeah, thanks for saving this! I remember having to do this exact thing in the WH2 days for Recruit Legendary Lords haha, nbd that's what us tinkerers with copies in the data folder are for lol
Aranea 23 May @ 12:18pm 
two questions, does this improve bomber units in general as well? they are very clunk in wh3, something changed with them from wh2 to wh3 that made them so bad at doing anything in my experience.

also does it affect perfomance negatively in any way?
Violen 22 May @ 7:56am 
WHY the FAK did it get removed?? It was easily the best and only AI combat mod i used. It cant be understated how essential I say this mod is.
What a tragedy.. Hope it never breaks. :steamsad:
Thuynder 22 May @ 5:13am 
What is this..?
sarumanthecursed 21 May @ 10:24am 
Wegh was a mod on the workshop by lorghul and was not a mene. It was an overhaul
Lemonz 20 May @ 9:45pm 
@sarumanthecursed Wegh was a /twg/ meme that stopped being relevant