Monster Crown

Monster Crown

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Walkthrough
By Disteerily and 1 collaborators
A complete walkthrough and guide of all the monsters and secrets.
   
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Chapter list
A. Introduction and Disclaimers B. Frequently Asked Questions B.1 Breeding B.2 Breeding Continued C. Walkthrough: 1. Beginning and Tutorial: The Farm 2. Windy Province 3. Mill-Dew 4. Dew Cave •Cave Bottom 5. Desperado Province and Crossroads •Desperado Caves •Hermit's Cabin •Traumata Beach •Apo Plateau •Best's Ranch 5.1 Charity Kingdom •Raptor Mountain •Wetland Province 6. Scarred Province •Old Man's Cabin 7. Humanism Kingdom 8. The Riverbed and The Forest •Wayward Woods •Deep Woods •Windy Province West 9. Frost Province and Frobec •Soldier's Caves •Deep Chasm 10. Flowering Province and Appenton •Sepnal 11. Undergrowth Pass 12. Empathy Kingdom •Cliff Cave 13. Duchess' Garden 13.1 Garden Sanctum 14. Nio Kio 15. Nio Kio Powerplant 16. Frobec Caves 17. Appenton Crypt 18. Sepnal •Tunnel 19. Underwater Pass 20. Oceanview Woods 21. Hewston City 21.1 Chief Check 22. Dino-Land (Pit Stop) 23. Finish Line 24. Ocean And Surfing 25. Hell •Crashed Cove •Dark Forest •Dragon Cliff Province •Greed's Castle •Enigma Mirror •Red Sands Province •Blackened Pyramid •Torture's Castle •Lost Province •Mask Boss Theater •Worship's Castle 26. Beating The Game
A. Intro and Disclaimers:
•There is a guide that has a little bit of this info on gamefaqs already, but it's horribly outdated and unfinished, so I'm here with a new one for PC users! The official wiki is still under construction after heavy vandalism from a while back, and info about the game is spread across multiple platforms like Steam, Discord, Etc; and many of them are outdated. •SEVERE BUGS: We aren't getting more updates for the Steam version, so the game breaking / most annoying bugs are as follows: -Backing out of the quit option in your start menu hard-locks your game. -Opening a card pack, without pressing the back button once it auto selects something else in your inventory, will mess up your start menu and hard-lock your game. -Taking a bugged crab egg from the merchant while your egg box is full will hard-lock your game. -If you leave the game open for too long it will start to leak memory. Brilliants will stop being brils in and out of battle, white artifacting will happen on the sprites, and your map ui will disappear. You can fix that by restarting the game. -The 'action select' menu is just ♥♥♥♥♥♥. It will reset your keybinds frequently mid-game, and every time you re-open the game. Selecting half of them is also one box off from where it really is. -Fighting with post-game baby monsters (NOT the hot-bred fetus monsters) can hard-lock your game after a battle and make it unplayable. It's when they level up after a battle we think. Give them a growth stunter or a growth berry and don't take them into battle. -Sometimes reading an inventory book will lock your game once the dialog is finished, press a bunch of buttons like enter and z and x to get out, if you can't exit your game is stuck. -If your monster storage box starts messing up severely, save and restart the game. -Pressing F7 post-game gives you another hidden gene slot, it lets you alter the monsters overworld sprite. This is very very buggy, I do not recommend using it at all. •WARNING: If you enjoy exploring without being spoiled, please do not read. This guide is meant to be somewhat vague about the storyline, but detailed to assist you finding things, secrets, and using base game mechanics. If you can't find something specific, use ctrl+f on this guide and use keywords, it's probably here somewhere. •Please remember to save your game while you play. Wiping out or getting defeated can make you lose items that aren't in the item bank, located in the shops. There is also several hard-locking bugs as of the last update. •The notebook in your start menu is your in-game source of information for basic instructions as well as monster information, though it wont tell you more advanced things about the game. It's fairly barebones. The in-game monster dex is also missing several entries. •Most of the MC1 official website links don't work any more, such as pedigree mod codes, they just link back to the main website. The trade feature has also been down and may not come back up. •Controls: Enter = Start Menu. Z = Accept/Interact. X = Go Back. C = Special Move. 1 = Special Move #2, or change monster name in start menu. Tab = See monsters base stat IV's, or move pages in the boxes. F10 = Copy monster code to clipboard. •If you see me misspell Appenton as Appleton, no you didn't.
B. Frequently Asked Questions
Q. What are the special monsters noted in the guide, separated from the monster lists A: They're bosses or eggs, and some don't respawn, so it's best to capture these first time. They're static and wont move, so save your game before fighting in case you kill it on accident. Q. How many monsters are there? A: Over 1,400. Q. Are there exclusive monsters? A: Sort of. You can only get Baby Monsters and Province Forms from post-game David, new game plus, or Marks Quest. You can get to Marks quest and NG+ from going right when on the main menu to start a new game, before pressing select. You cannot change a game mode midway through a save file, it needs to be a new one. Currently, NG+ is broken for babies and province forms and you have to go to post-game in NG+. Q. What is NG+ and Marks Quest? A: NG+ is supposed to give you baby forms before post game, province forms from Marks Quest, gives you the card binder from the start, and randomizes all your card pulls from most of the monsters in the game. (Cards do Not include special item form monsters, baby monsters, and province monsters. But they do include bosses.) The alt forms are broken for NG+ and only work under certain conditions (maybe difficulty mode), but the cards work as intended. Marks Quest is a short story different from the base game, that has province forms of a handful of monsters, where you play as Mark. Q. What are the types? A: Will (blue), Brute (red), Relentless (yellow), Unstable (green), and Malicious (purple). Malicious beats Unstable beats Relentless beats Will beats Brute beats Malicious. Q. Whats different about using transform in and out of battle? A: Outside of battle, the item is consumed and the transformation is permanent. Transformed monsters have their own species and type sprites. Q. What are monster codes? A: Some codes are used at the box next to the barn to get monsters for free. Other codes are user generated "Pedigree" codes. These are codes of peoples own monsters. You can get your own code by pressing F10 on your monster menu selection screen and take them to a new save file. You can only get the Kings Primigon by using the code KINGPRIM and the Manga Dracoyle from using the code DRAGONKING Q. Do monsters evolve? A: No. Some of them can transform with items. Leveling them up yields more moves, but they don't evolve with levels. The game encourages you to breed to get better stats and different type-based forms. Q. Why wont my monster level up past [x]? A: You need to raise your tamer level by defeating Chief Tamers. They are mostly in or around every town. Nio Kio chief can't be accessed until much later in the game. Appenton chief (Above the city, but still in the city) demands you bring them a weird man and berry, they are both directly to the left (then south) of the castle to the north of Appleton. The dragon tamer chief needs an atomic clock to fight her, you can find them in lost trainer pack items. Any other special cheifs should be noted in their location sections. Q. Where do I get transformation items? A: Normally, in tamer packs or monster chests scattered around the Island as a random item. Q. Do items respawn? A: Yes. After picking up items or other overworld items, simply enter a battle. They don't respawn if an egg shows up unless you reboot the game. Q. What can I do on the overworld/ outside of battle? A: Special keybinds with C and 1, the first option on your start menu. You can command your monster to scout (attack) other monsters, mount and ride your bigger monsters across the plains, ask it to sit and feed it treats you find; and use your special powers such as the canoe, running, etc. These keybinds both get reset to running when you exit the game, so be careful where you save and quit if you're out in the wild. Q. Scouting? A: [X] icon. Use it to attack, and often kill if you're strong enough, overworld enemies without entering a battle. Enemies will still move for a few frames when you press the button so be careful. Q. Riding and swimming? A: Few monsters can ride and even less can surf. You can ride VERY early on in the game with a Primigon, right outside the farm, with the action menu saddle. If your monster is strong enough it'll just kill whatever it touches without opening a battle, so it's useful for traveling on land to have one early, if you do some level grinding. You can't swim until post-game. The game doesn't tell you any of this, but you do NOT have to travel the entire game on foot. Q. Relearning moves? A: As a bug, enemies still move on the New Move level-up screen, and take you out of the menu. You can change your monsters moves in Frobec through a weird guy in a house. The weird old guy is useful for breeding specific moves onto monsters. Q. Why is my pact getting scoffed at? A: Normal pacts work more often if the non-boss wild monster is several levels below any of your party monsters. If a monster is a boss, you will need to deplete its health to under half or below regardless of the level difference. Some post-game monsters also only want a specific kind of pact. Q. What are card dungeons and how do I unlock them? A: Empathy Kingdom is where you unlock it, just talk to a kid outside in the middle of town. Cards come from booster packs, which can be purchased at stores or found in lost tamer packs. You may make your own cards by showing the base form of a species to a bootleg card creator in Nio Kio. (Bootlegger is broken in NG+.) NG+ starts with the card binder. The dungeons are full of very little gold and hybrids of the species on the card. The enemies in the card scale in level according to your tamer level, making it a great, yet sometimes challenging, way to level up. Within the card dungeon you have five "dream pacts," you may use these on the monsters in the dungeon. When you exit the dungeon safely by finding all of the staircase holes, you keep the monsters and your card is intact, turning into a holographic. If you die in the dungeon, your card is destroyed unless it's already a holo. Q. What are these extra forms I'm finding in the wild? A: New Game Plus and Post Game are both supposed to add a handful of sort of regional-esque forms and baby forms, but NG+ is broken on that front as of the latest update, they only show up in post-game on a NG+. There is a special Tankukrook that's only in Mark's Quest. The odd forms that aren't baby or regional, that aren't marked in this guide, are wild hybrids, and there's about a dozen scattered across the map. If you come across a weird monster not listed in the area, before post-game, it's a wild hybrid and not a regional form. As far as I know the forms are as follows: 16 Regional (Provinvial) - Bileat_C, Bileat_F, Gualop, Rodask, Saliskipper, Shoreyu, Nautlus Babies - Apo: Windy Province Bifra: Flowering Pronvince Boarnox: Wetlands Province Domigon: Scarred Province Gandit: Oceanview Woods Hyna: Desperado Province Kyro: Dino-Land Lifra: Flowering Province Stamalanche: Frobec Mountain
B.1 Breeding - Breeding doesn't happen right away, you can ignore this section for now.
Q. Why aren't my monsters breeding when I put them in the slots? A: They need names first, you can put them in your party to do that, go to your monster list, and press 1. You'll know they don't have names when they don't have a pop-up in the box menu. Q. How are parents stats determined without genes? A: Primary parent (+) determines: Species, Attack, Defence, Speed, and Movesets if your primary monster has full move slots. Secondary parent determines: (Type?), Palette, Health, Magic, Magic Resist. If the primary parent doesn't have full move slots, the rest will be taken from the secondary parent, up to 3. Q. What are brilliant monsters? The glowing rainbows. A: They happen 1/1000: including boss fights, breeding, and normal fights. It's uncomfirmed if they happen in card dungeons. Bril monsters can pass on a random palette from any monster in the game code, including unimpliments ones, when bred in the (-) secondary slot, or using a gene for the primary slot. Q. Other special breeding conditions without genes? A: A Tardigen can perfectly copy it's partner, though you can never get a Tardigen palette without a bril or a card dungeon monster. Breeding two monsters of the same species results in a generic base form of that monster. Bril (Briliant) monsters can pass down any color palette in the game code. Q. How do IV stats work? A: Complicated: In the settings there is a stat cap you can turn on or off (Uncap Power). 'Uncap Off' for PC makes monsters: not be able to go above 1.5 for Growth Rate, and the total amount of other stats combined can't surpass 23. If you go over the total combined cap, the game will take the amount you went over and subtract it evenly from all stats. The cap includes Growth Rate. 'Uncap On' still has a 5.0 limit to all stats except HP (52), unless it's a conterfeit card monster (They cost 10k money from a shady guy post-game. Bant, LittleLucy, War Ram, and Maiosee, Lizzy.). Conterfeit monsters can only be bred in the barn to pass stats with normal breeding; hot-breeding and fusion brings them down to 5. A lot of old pedigree codes with broken stats get nerfed when you breed them, but some don't, that's trial and error. Growth rate determines the value you get from level up, base stats are the primary factor in the value of stats you get upon leveling up. Your current stats are the product of how you've manipulated the growth rate, base stats and levels of monsters, including orbs. Some permanent transformations manipulate your current stats by a % increase/decrease, depending on if you hit the cap it could go down. You can see your IV's by pressing tab in monster menus. Q. Fusion? A: Combining two monsters together in the first floor of the gene lab, destroying the parents in the process. You can bootleg a briliant monster this way using genes and a Tardigen: copy your bril with the Tardigen with normal breeding and bril color gene passing, then fuse the copy with the new monster you want using genes to pass down the brils color onto the new monster. Q: What do all the symbols in the genetics lab mean? A: The computers allow you to create and save custom chromosomes to use in the barn and fusion. From left to right, they are: HP, Attack, Magic, Speed, Magic Resistance, Defense, Species, Color Palette, Type, and Growth Rate. The computer to the right saves your sequence. You must give it a name and you're set to use it at the barn. Q. What is the green star by my monster? A: This star indicates that your monster is ready to undergo Isotope Therapy, a special feature unlocked shortly north of Appenton in a shack. This bumps up their base stats according to your tamer level. Q. Regarding points, what are they and how may I get more? A: These work with your tamer level. Respect points are used when you breed monsters, and are accumulated when Level Up a monster. Your tamer level is to the right of your points total on the bottom of your start menu.
B.2 Breeding Continued
Q. What are all of the secret public codes? A: A few. There are longer codes elsewhere on the Steam Guides page, but these are the only ones that wont appear in-game. DRAGONKING - Manga Dracoyle (Unique) KINGPRIM - King's Primigon (Unique) 78MJNEYTYF - Frigidile (In case it's broken or you missed it) Q. What are all of the special transformation items you can get from lost trainer packs or monster treasure, and who do they work on? A: Some monsters you can only fuse in Hewston to collect as well, those are listed at the bottom of the breeding section. Item monster bosses will not be marked in the guide, nor will wild hybrids. Possible Item Monsters: 30 Ferrorizer (FE): Ix, Madis, Igrawn, Chuk, Ambigu Frostbite (FB): Walerus, Hani, Domigon, Epheal Super Gro (SG): Plumo, Jungro, Cobreo, Apo, Laz (For Spore) Anti-Fungal Spray (Or Apo's Light): Laz Atomic Clock (AC): Dracoyle, Darwhol, Juveneel, Gorgem (Post-game) Burning Sky (BS): Raptor, Staglus, Lilibird, Hermes (Post-game) Book Of The Dead (BD): Canite, Glutovi, Trove, Raptor, Hooclaw, Frigidile (Quest) Subtractor Gem : on Gallante for an Owmbra Q. List of special Fusions? A: Make a copy of your monster with breeding Before you fuse anything, some required in the formula are one-of-a-kind and don't respawn. Possible Fusions: 11 x2 Kroodle-doo = King Kroodle x2 King Kroodle = KinKroo x2 KinKroo = KROO Hooclaw and Pursuit = Hoosuit Laz and Panipillr = Lazpillr Lifra and Bifra = Mifra Laz and Pursuit = Keres (Formerly known as Lazsuit) Paiman and (Will or Relentless or Unstable) = PaimanW Paiman and (Brute or Malicious) = PaimanL Kyro x Kreel = Orro Scavengeist x Michmache = Possesus Q. Ridable Monsters? A: Alfric, Aliferz, Amidia, Beydia, Boarnox, Brutus, Buetarius, Cangon, Cobreo, Crydia, Darwhol, Deuvul, Drangus, Echelk, Epheal, EphealFB, Facade, Fu, Gianenome, Gigadrile, Glacial, Glossum, Golpangol, Gorgem, Gridag, Griffin, Gualop, Gyn, Igrawn, Lyne, Machindra, Madis, Megalico, Migma, Myrkrsormr, Oukochou, Panipillr, Primigon, Pursuit, Putridevil, Questabock, Raptor, Rivardien, Salilisk, Shadrache, Staglus, Stallune, Stamlanche, Stega, Storklift, Syleendra, Tanukrook, Tarasque, Tigon, Tombus, Traumata, Trove, Vult, Vulter, Walerus, Yetowl, Zadia Q. Surfable Monsters? A: Darwhol, Epheal, EphealFB, Gianenome, Machindra, Megalico, Myrkrsormr, Rivardien, Storklift, Walerus
1. Beginning and Tutorial: The Farm
Begin by making your character. After a cutscene, go downstairs. Have a chat and go outside. Clear the field of pumpkins, and complete the demo battle. Borrow Teedon and pact a Primigon. Now you get to choose your first monster. All of them work, so it's up to you. You need to raise it one level, and talk to dad. After your talk, the minimap appears. Your destination is the top middle city. Not so fast, be sure to go have a talk with your mom to have the synergy mechanic available in battles, or you'll have to return later anyways. Be sure to grind and level up as you follow along with the guide. Some bosses are very high level. You can turn on exp-share in the menu settings, it distributes exp evenly across the entire team, so it may take longer to level up since you're training everyone at once. •Use the codes above in the faq to get the two code exclusive monsters at the box next to the barn, when it appears. •Later Game Secret Monsters: There's a special monster in the pond right below the house, it's not for start game use and you'll get your ass kicked if you try and get it now, but it's fun for much much later. Save, then discard a pact standing in front of the pond and see what happens. There's also a 1/10 chance to encounter a nightmare monster when sleeping in your bed post-game, with similar stats. •Important game note: There's a LOT of bosses in the game, and a handful of them like to kill themselves with their own moves when you get them down to low health, especially if you use the move Necessary Cleave on them. I'll be noting those. Necessary Cleave attacks a monster but can't kill it. A number of bosses do Not respawn and are one time only. I don't know which ones respawn, so all the bosses are marked in the guide. MONSTERS: 4 Bosses: 2 - Gorriol, Griffin Code Exclusive Monsters: 2 - King's Primigon, Manga Dracoyle
2. Windy Province
Follow the path out of the farm. You can run and jump over segments of the fences with the ramps. If you need to heal or get pacts, go back to talk with dad. If you optionally follow the path south, a boss monster is encounterable. I's too high level, so follow the normal path until you hit a cutscene with multiple people. It's the first boss. If wanted, normal to supreme pacts work on boss monsters. Some bosses are one time only and don't respawn. Pact or defeat it, whatever works, the notebook will be yours. Take the time to read the notebook. It's useful. Keep going east and then take the stairs (not the bridge) down. •Wild Boss: Myrkrsormr, level 30 unstable wild boss down south where the woman ran away. •For You, Regarding the Canoe to Riverbed: It's easier to get to by flying to Mill-Dew ;) MONSTERS: 7 Boss: 2 - Myrkrsormr (Not unique), Walerus (Not unique) Normal Monsters: 5 - Laz, Rodask, Seycret, Primigon, Harvestkin (From picking Pumpkins anywhere on the island)
3. Mill-Dew
Walk in front of the store for a cutscene. Use the phone and talk to your dad. When you go to the middle of town, a scene happens. When you go south and out of town, a longer scene happens. Go east, passing the bridge and then head north. Speak to the people near the cave. Return back to Mill-Dew. Make sure your monsters are at full health and speak to the prospector in the north of town. This is your first real tamer fight, good luck. Upon their defeat you get a cutscene and a chat about the tamer level system. Return to Mill-Dew and speak to Jack, the guy at the northern end of the shoreyu pond, to start a quest- the lady is in the 2nd floor of the house with the noticeboard "Welcome to Mill-Dew". Go back and forth, then go to the dock south of town. Return to the southern town exit, and enter the cave outside of town to the right to leave. •Come back when you have the carry power, carry a lamp to the water down south of the town at night, to the left of the dock, for Syleendra. MONSTERS: 3 Boss: 1 - Syleendra (Not unique) Normal Monsters: 2 - Nautlus, Bileat
4. Dew Cave
You need to solve a puzzle by pushing rocks, they're a bit buggy, but be sure to grab the smaller gems on the floor before you push the big ones. That's free money. Follow the path and exit the cave. •Cave Bottom Returning here with the canoe power grants you access to the bottom of Dew Caves. You can encounter a level 25 boss Epheal here. MONSTERS: 6 Boss: 1 - Epheal (Not unique) Normal Monsters: 5 - Saliskipper, Clamp, Jawes, Shoreyu, Gorgem
5. Desperado Province and Crossroads
Chat a little, and you're in the desert. Follow the path. A tamer grabs you and your attention. Now you know how to camp. This is a nice little area to level up your monsters and rest, but if you're ready, go east and follow the road to Crossroads. You should see a scene immediately, go ahead and follow them. You end up with an item called the Dream Egg, which will be ready for you later. The most important thing to do in crossroads is to enter the building on the left. Have a chat with the man upstairs in the post office. Now you can use Storklift to organize your monsters and fly around the island. This man will also give you a Storklift post-game. If you're gutsy, save your game and challenge the second Chief, immediately loitering past the north entrance to town. You win a fabulous monster as a prize and reach Tamer Level 2. This is important to reach your quest destination. Before heading north to Scarred Province, it's worth exploring Desperado. I encourage you to go east, following the road, to unlock the Monster Radar and learn about Scouting. In fact, nothing is keeping you from exploring the bordering provinces except enemy monster levels. Feel free to look around a bit and tame new monsters if you want. Just be sure to stay safe and return back to Crossroads. •Desperado Caves The formidable level 70 gigadrile can be found here. Similar to the Hermit's Cabin, head east out of crossroads and then a little less south until you see bits of oasis. It's a very roundabout path to the first cave entrance, nestled inbetween a three-directional canyon. This eventually leads you to a series of passages and another long overhead bridge. There's monster parts in here to collect for later in Hewston. •Hermit's Cabin Exit Crossroads via the east exit and go south, you will eventually cross a bridge heading south. You will see a long, narrow bridge overhead of you, and this tells you you're going the right way. From here, head west and look for an elevated cave entrance. After dealing with the Traumata gang, you can access the long overhead bridge over to the Hermit. He will give you an Enmirae egg, which takes a while to hatch. •Traumata Beach All the way southeast after exiting from the east exit. Go south from the Monster Radar guy. There are level 25-35 wild monsters, two shacks, and a non-canoe dock here. •Apo Plateau Apo Plateau is in southern desperado, exit from crossroads via the east exit and stick southwest. It is marginally nearby Nio Kio. Talk to the Big Apo for an item that you can use on a spare Laz to transform it into Apo. Enjoy the little slice of peace here. •Best's Ranch Nortwest of town, and mostly fenced off. Here you can get a quest from Mr. Best. The objectives are to the east and the south from the ranch; you will see a group of monsters. Kill all the Hyna's then go back to the ranch, inside will be an item, there's no new dialog. •There's 2 "Boss" monsters here in the sand, a roaming Trove to the north of the crossroads, and a Lyne. Lyne is close to the crossroads, but only has a 1/4 chance to spawn each morning in a few different places close to the roads, and you have to reach more than 3,000$ in the event to win it. Keep switching out monsters before you attack it. •Stega only spawn in one specific location. Head to the far east of the crossroads till you hit water and go a little north, close to the north side of a grassy cliff there will be 3 patches of trees. The top right patch has 3 total trees, the bottom left patch has two rows with a single dent in the top. MONSTERS: 12 Boss: 3 - Trove (Roaming), Lyne, Gigadrile, Storklift (Post-game post office) Hermits Cabin Boss: 1 - Enmirea Egg Normal Monsters: 7 - Gualop, Drangus, Hyna, Stega, Traumata, Duserp (Caves), Molkuran (Caves)

5.1 Charity Kingdom (Optional)
Going to the top left of the desert from the crossroads will lead you to the weird looking bridge land mass on your map. First it will bring you to Raptor Mountain, then through the Wetland Province, and finally to Charity Kingdom if you keep heading west and then follow the path north. There's nothing here in this city story wise right now besides a chief to fight. •Raptor Mountain There's a kid in a camp to the west of Raptor Mountain on the grass, keep talking to him for a Salilisk egg. Head up to the mountain top if you're around level 30. You can't complete the green guys quest until post-game though. Completing this quest gives you fast travel, so remember it for later. MONSTERS: 7 Boss: 1 - Salilisk (Egg) Raptor Mountain: 3 - Raptor, Canite, Dragosbane Wetland Province: 3 - Boarnox, Amphyvern, Plumo
6. Scarred Province
When you're ready you will head out of town to the east, north when the road splits. Enjoy a cutscene to the left of the road, near a patch of headstones. You need to find a large Brutus blocking the road. Speak to the man to the left of brutus before you challenge it. Upon defeating this boss, talk to the man again for $500. Head to the Humanism Kingdom by following the road north. •Fu only spawn in a specific area; right above the sand line into the scar, follow that far to the right till you hit water. Right above you should be a patch of tombstones, and a patch of trees shaped like a high-heel shoe. They wont spawn beloe the shoe tree line, and wont spawn if Brutus is spawning. Run to the north, kill something, then go back to above the tree line but don't dip below it. •Old Man's Cabin Navigate to the eastern section of the province and walk thru a narrow path between trees to reach a secluded house here. This man has ordered too many monsters he can't handle. Each monster in this questline is higher level than the last, and they all operate under boss monster rules when it comes to taming them. Meerlin, Alieel, and Gridag are obtainable from this questline. Play with Meerlin a bit, exit the house, go back inside to catch it. MONSTERS: 9 Boss: 4 - Meerlin, Alieel (Not unique), Gridag, Brutus (Not unique) Normal Monsters: 5 - Golpangol, Vulter, Brutus, Fu, Domigon

7. Humanism Kingdom
There's a nice variety here. On the far right of town, there is a trading house that you can hit up for more monsters. A chief tamer here has a short quest before you can battle them. On the far left is the auction house, where you can sell monsters for gold. However, go north enough and you will have a scene with Mr. King Tenna; this scene will eventually lead you back home to the Farm. •Return to the castle room with the prized beasts and go up the ladder to talk to the prisoner. This starts a quest to get Hood. Do the prisoners request until he asks for the herb, then just go talk to the king a few times, Hood should be down there. If not, go to the Dutchess Garden and come back to talk to the king again. Hood is difficult to get post-game, so make sure to get one now and save before fighting. •There is another sidequest here behind the castle (just walk along the fence outside) that will let you obtain a Bregalle for killing 10 hammer lizards. Just use the scouting mode close to the fence in a narrow path if you're high enough level, there's a good cheese spot. •Magic man quest. Inside the city in a house to the right is a guy ranting about Hewston and how he can make monsters too, give him the 2 monster parts from the Gigadrile caves for a new monster. •You have to fight the big Natlus in the top left above the city before the chief will fight you. MONSTERS: 3 Boss: 3 - Hood, Michmache, Bregalle (Not unique)
8. The Riverbed and The Forest
Upon returning home you're informed of some startling news. Even better, you get the "canoe power" now. All the small, bright red docks you've noticed around the world? Yes, these are for you, and your shiny canoe. Wait till you save dad so you can unlock breeding first. Take a walk back to Windy Province, and you will see a red dock on the northern side of the province. This is the Riverbed, and your goal is to head northeast to the Forest. •There is a sick Jungro to the north before the forest, heal it with an item to get 8 more special healing items. •Wayward Woods It is dangerous to exit the forest from the northeast (for now). Your goal is to be in the northwest part of the forest. Prepare for another boss encounter - level twenty-seven. This scene takes you back to the Farm, where you unlock a key mechanic of the game: Monster Breeding. Not only that, but the egg incubator!, which means wild monster eggs can be yours if you find them around the island. •Deep Woods Return and take the path the Collure was blocking. Level 40ish monsters await you here; all of the creatures here are worth getting if you can handle it. •Windy Province West Return and take the path to the northeast, which leads to a Staglus nest. Tame (to transform later!) or defeat them and exit the nest at the left. Here, you are west of the Farm, and need the canoe to explore the whole area. On rare nights with a gold crescent moon, you can find a level 60 Stallune in the southwest. You can see the moon in the reflection of the water with some sparkles. You cannot have a Momo. MONSTERS: 13 Boss: 3 - Collure (Not unique), Stallune, Staglus (Not unique) Riverbed: 2 - Ambigu, Saliskipper Normal Monsters Wayward Woods: 4 - Slumbear, Collure, Teedon, Crisa Normal Monsters Deep Woods: 4 - Tankukrook, Jungro, Yetowl, Glossum
9. Frost Province and Frobec
Empathy is a long walk. If you have a large monster like Drangus or a nice Echelk, remember that you can ride on these monsters. Use the storklift to return to Crossroads and take the path out east. Keep to the path, when you hit a large bridge you're going the right way, into Frost Province. While traveling you may see groups of people as you saw in Desperado out camping. Be sure to speak to the collection of humans near the road; one person there offers a monster trade, and the campfire offers healing. While there is a lot to explore here, straying from the path can be dangerous in this Province. Remember that you can always return here when you're stronger. By following the path southeast, you will find the town Frobec. Pop in here to access the storklift and make note of the building south of the store: this is the sleepy guy who helps you pick and choose the attacks your monsters have during battle. Another chief, Rodney, is here at the northwest of town. He is down to battle, but formidable so be careful. After Frobec, take the path up north. Eventually the heavy snow recedes for flowers, pollen, and large bees. •Soldier's Caves At the very south west of this part below Frobec there's a cave you can spiral around into. Go to the ocean and find a big cliff that's bordering it, you can slide south along the cliff and go east, keep going in a giant spiral and cross some bridges and you should come to a cave. Pick up all three items, two packs and a book, then you can take them to a woman in a big building in Appenton to see #4. There is 5 total. This cave has #1 and #2. Chapter #5 and #3 are directly west of the Frobect store and you can reach it by the west road near the city and going east into a gap in the trees before you go up past the city. When you find the clearing go all the way down the path to the cliff then go south and around, up some stairs, and there are two caves with one book each. One of the caves is empty, it's a red herring. You can read these in your inventory for more lore but be careful, once you're done it could mess up your menu screen. Hit a few buttons including enter if you get stuck. •Deep Chasm When you hit the border of frost and flowering province, go all the way west. When you see the treeline start easing south until you see a big pit in the earth. The stairs are located on the left of the pit. Level 35-55 Romninoct and Alfric lurk here, as well as a Boss Igrawn at level 70. MONSTERS: 11 Boss: 1 - Igrawn Normal Monsters Frost Province: 4 - Frigidile (? Maybe found here later), Arakiruby, Ix, Echelk, Frobec Mountain: 4 - Ix (Special Colors), Stamlanche, Canite (Special Colors), Fraust Normal Monsters Deep Chasm: 2 - Alfric, Romninoct
10. Flowering Province and Appenton
A beautiful place out in the fields. Take your time to explore a bit, but don't miss a large university town called Appenton. You can find it by following the road. If you take the time to talk to the students in the dorms, you can get some free items and general knowledge from the undergrads. The stores are located out of town to the west. After your visit you'll head north along the path again, and approach a cave to the north. •Sidequest, there's a girl in one of the big buildings that asks you to go to Nio Kio to talk to a thug, go talk to him, go back to the girl, and she'll give you something. •The chief is above the city, but the path to her is inside the city. She wont fight you till you go find a guy and a berry to the direct west (then south) of the castle to the north pass the Undergrowth. •Isotope guy is just north of Appenton before the Undergrowth, and he gives you hot-breeding. Go do one and then he'll let you use isotope therapy to boost your weaker monsters stats based on your crown level. If they have a green star, they can go in the radiation bath. He'll make you fight for it though. (Crown level is the second number at the bottom of your start menu, it's how many chiefs you've fought. The bigger number is breeding points, you need those to breed.) •Sepnal There's a dock to the west of the city. If you would like to visit Sepnal, you need $1000 and to go to chapter 18. •Panipillr Egg quest, you need 2 atomic clocks to hatch it. West of the city for the cave, inside keep going north east for a few rooms. You need to beat the Chief quest first. •Another boss lies just south of the Appenton healer through a break in the shrubs called Glacial. Skirt the north of the cliff below him and follow the path to the cave, enter the cave and go south down a long path, loop around the path inside the cave and exit into the snow, go east to another cave and follow that path around till you reach the boss. The paths are fairly straight foward, and it's hard to get lost. MONSTERS: 5 Boss: 2 - Panpillr, Glacial Normal Monsters: 3 - Hani, Bifra, Lifra
11. The Undergrowth Pass
A maze of a place. There is a puzzle involving pushing around a large seed that you must overcome. There is a formidable boss here that uses defense and synergy to its advantage, be sure to appropriately counter it. Run around till you find the seed, push it down the line paths on the floor. Keep following it around and pushing it down the paths, sometimes it'll drop to a previous floor. After it goes up the long huge zigzag path to the right of the cave, you can walk up to the north exit on that zig zag path. It looks more complicated than it is, just keep running from fights to reset the overworld monsters if they're getting annoying. MONSTERS: 3 Normal Monsters: 3 - Vera, Hermes, Chuk
12. Empathy Kingdom
Here, you may keep to the path north. There will be a short cutscene before you enter the kingdom. Another chief tamer is in town, with a special quest before battling them - you also get a special monster from this. Make sure you have atomic clocks on hand. A child near the storklift will give you the card binder after bragging. Take your time to look around before entering the castle. The guy in front of the castle is full of ♥♥♥♥. The King needs to see a monster that is 4th generation or above. To complete this task, you must unlock breeding by saving dad. Once you have a 4th generation monster, have it in your party and show the King. She will allow you to visit a special garden that's to the southeast of the Kingdom. Bring a lot of pacts, this garden is packed with monsters. •Cliff Cave This is where you need to go during the chief events. Leave town and make your way north through the trees, keeping east until you see them. It's not too complicated to get to your objective, keep going up. Your target is a level 40 semi-unique boss, also noteworthy to tame. Congrats. •Myedin here in the cave has an attack that deals damage but won't slay a monster, Necessary Cleave, it's noteworthy and important to pick up for low level monsters and bosses. The bosses that like to kill themselves at low health should be marked in the guide. remember that some bosses do Not respawn. MONSTERS: 3 Boss: - 1 Gyn Normal Monsters: Same as Flowering Province Cliff Cave Monsters: - 2 Midas, Myedin
13. Duchess' Garden
You are free to explore the garden, battling her is optional. I encourage you to pact as many monsters as you can find. The Inner Sanctum is post-game only, you can't get past that monster. Once you leave the garden, there is an unavoidable scene that triggers immediately. MONSTERS: 5 Normal Monsters: 5 - Glutovi, Vyrn, Cobreo, Hareohearts, Rituowl
13.1 Garden Sanctum (Post-game)
There's a lot of monsters here to collect, but it's only post-game. It's called the 'Inner Sanctum' but its real name is Garden Sanctum. MONSTERS: 17 Normal Monsters: 17 - Zadoll, Whirvus, Bombril, Cosmos Vulpes, Farie, Hymeraden, Vyper, Beeta, Narth, Creekeon, Nighknit, Kobamus, Scisider, Hoobat, Dizee, Genie, Hauntremelo
14. Nio Kio
After getting the lowdown on your sudden, new goals, why not take a moment to explore the big city? There is a casino, a custom card maker in the alleys, another chief tamer near the middle-north of town, and more. If you would like to begin the quest in Nio Kio, you may enter the concert hall in the middle of town, and run right up to the front row. You must do the Nio Kio boss monster before Appenton, or the Appenton dungeon will be incompletable. •You can also find a special monster on a golden moon here as well in the back alleys behind the power plant. It will kill itself if you use the cleave move on it. •There's a guy in the casino that asks you to go back to the crossroads bar for drinks, do that and come back to see what he gives you. •There is a fake card maker here who will make cards of your base non-type altered monsters. •There is a second card counterfeiter here who will sell you overpowered monster cards that break the stat cap when bred (conditional, see breeding notes), but she is post-game only. These dungeons are scary, and Bant runs very fast. •The chief wont show up in the grassy park till later in the game, so check back later. MONSTERS: 6 Boss: 1 - Perygrinn Post Game - Card Counterfeiter for 10k Money - Bant, LittleLucy, War Ram, Maioasee, Lizzy
15. Nio Kio Power Plant
Head up to the powerplant in the northern part of town. There are a few smaller cutscenes until you get inside the power plant proper. This puzzle involves grabbing batteries and placing them beside the closed doors by surfing magnets across electric waves. Be sure to grab a Vult boss or both from here. If you have the power from Appenton already, you can use it to store the batteries. Otherwise you carry them the normal way. It is time to meet your first Behemoth. I suggest pacting this and every boss, so make sure you save before you approach it. Afterwards you have another cutscene. There is no need to report back to the 11th floor of the Gambit; they're always watching you. You now have the Thunderstomp power, which helps with floor switches, as well as knocking flying monsters out from the sky to battle you. NG+ messes with getting powers, but save and reload the game and enter a few buildings and it should show up. MONSTERS: 4 Boss: 2 - Vult, Zadia Normal Monsters: 2 - Roedra, Serket
16. Frobec Caves
You may be strong enough to challenge the Chief if you haven't. They're at the top left of town with a Gridag. Go to the big building at the top of the city to see the mayor. Questionable up things are happening in there. Head to the frozen pond in the northern part of town. You will take on the task of babysitting a child. After this, go north for a cutscene to the strange, jagged roof house. Save for a battle and open the door. Follow the child. Go out the back of the hut and follow the "path" down and around until you get to a cave. (WARNING! If you see Frigidile here, they don't respawn once you catch the boss! Catch one now!) There's no puzzles in the caves, just follow the path and prepare for a boss fight at the end. Enjoy more cutscenes after that. PS: You can't run from the gators if they catch you. MONSTERS: 3 Boss: 1 - Crydia Normal Monsters: 2 - Frigidile, Stamlanche
17. Appenton Crypt
Head up to the University's 2nd floor. Talk to the two students directly across from the stairwell in order to see the mural upclose. Remember what it looks like- printscreen, screenshot, a small drawing, or a note will do. Speak to the young lady on the right side of the stairs and then go down. She'll accompany you. With Anne, approach the large cross statue in the middle of town and examine it from the front. Complete the sliding picture puzzle and a path down to the dirty old Crypts opens. Sometimes the game will bug and complete the puzzle before you do the last spin. The floor panel puzzle can only be completed by using Thunder from your commands, as well as asking Anne to stand on them after you position her atop the panels. Monsters no longer interact with floor puzzles when told to sit. You get Thunder Stomp from doing the Nio Kio power plant, so you can't do this quest first. Using the stomp with Anne messes with your command keybinds, so it might get frustrating. A couple floors of this leads you down to the main event, another Behemoth. Battle the person down there, and then speak to Anne. Accept the gift from the behemoth, and the battle begins. You may use your gift or save it for another monster, behemoths follow boss rules for pacting. You now have the Sage's Pack power, which allows you to tuck in items to save for later, such as pumpkins, batteries, lamps, mysterious alluring items, anything you can pick up around the Island. MONSTERS: 3 Boss: 1 - Amidia Crypts: 2 - Gavile, Libird
18. Sepnal
West of Appenton is the ferry to Sepnal. It costs money to go there. Sometimes on the way over you start deep sea fishing, a fun minigame. Other times you just need to wait and look around the ferry. Sometimes you'll find an egg. When you arrive speak to people, take a look around. It is a generally safe area until you go north of town. There's a very small spawn area to the north of the town next to the flame to find a handful of monsters. Further north is a boss named Death. •Tunnel A level 120 boss monster awaits at the end of the tunnel, good luck. MONSTERS: 12 Boss: 1 - Death Deep Sea Fishing: 6 - Juveneel, Oship, Mermor, Jawes, Shoreyu, Alieel Normal Monsters: 5 - Hooclaw, Ghawlin, Scavengeist, Release, Scrave
19. Underwater Pass
Follow the path east of Frobec to get to this cave. Puzzles. You should have gotten power ups during your main boss encounters, you're gonna need Thunder Stomp again for the first puzzle. Second puzzle use your bag command and put the balls in the cups at the same time. Third puzzle, Save First, then use your snowflake power to glide across the pitfalls. They look like cracks on the ground with some rocks. Sometimes the game will be buggy about the pitfalls and you can just walk right through them, or you might get perma-stuck. Save when you exit the cave. This is where choices matter for the ending. (Warning, siding with gangsters has direct gameplay consequences outside of the storyline; it's been known that wild baby monsters wont show up if you side with them.) MONSTERS: 2 Normal Monsters: 2 - Darwhol, Shroop
20. Oceanview Woods
Catch some monsters here after the cutscene, the path leads right to the city. Do not enter that staircase before the city yet if you see it, there will be consequences you wont like. The boss has "anti-piracy measures". MONSTERS: 4 Normal Monsters: 4 - Gandit, Wouloupe, Zarrat, Mimika
21. Hewston City
Finally, the gene breeding is here. Look at the top of the guide for more information about specifics with breeding, it's complicated but there's roughly (literally) half a million combinations of monster/color combos. The building for genes is in the top right of the town. First floor is fusion, second floor is genome building. It's probably for the best to start actually breeding good stats and moves onto monsters at this point, instead of throwing spaghetti at the wall if you aren't on easy mode, the later content and those level 100+ monsters you've seen before now scale extremely high. Head into the cafe to talk to Staph. Don't follow him to the building below the gene center just yet, go do the bulleted points here and the next section Dino-Land first, then come back so you don't have to make second trips. After that's done, the story splits here. If you sided with the gansters, different things happen. We wont be covering that route in this guide, but all you have to do is follow the story beats. Everthing besides that should still be listed in this guide, and nothing should be missable if you picked one side or the other besides baby monsters. Go to the building below the gene center to see the cutscene. The first boss can be caught, the second can't, but prepare for two fights back to back. Head to the Finish Line section below to keep reading for Charity Kingdom. •There's a fossil weirdo next to the healing station and Storklift, he deals in fossils. There's 2 in Dino-Land. •If you picked up the pelts in the snow near Frobec, give it to the woman in the top left building. This does nothing, but it's there. •If you've been talking/buying/selling with the merchant this whole time, he should've given you a crab egg by now. Several actually. He's very bugged and loves giving you infinite crabs. •If you've been picking up wild eggs, the weird pulsating yellow and red things, the only way to get Mathen is to catch one from a nest that's defending an egg, not beating it. Don't remember if this is post-game only or not. •The chief is south of the city directly to the right of the stairs. •Post-game you can talk to Staph to get Tardigen. Tardigen can duplicate anything it breeds with, but you can never get Tardigens colors unless you breed brilliant monsters. It works like a Ditto. Do NOT catch it when you first go on this quest, follow his instructions then come back after you finish the quest. MONSTERS: 4 Bosses: 4 - Beydia, Tardigen, Cargocra (Egg), Mathen (Nests)
21.1 Chief Check
It's a good idea to see if you have all 8 chiefs by this point, the first chief in Mill-Dew was a freebie, and each flyable city will have one besides the farm. Some require quests to access them, and those should be noted in their city sections above. The monster chief rewards are as follows: Crossroads: Cobreo Charity Kingdom: Juveneel Humanism Kingdom: Taupsy Frobec: Dracoyle Appenton: Mimika Empathy Kingdom: Migma Nio Kio: Scrave Hewston: Zarrat
22. Dino-Land
You can come here earlier if you want as long as you have fireball in your action menu. You can get here by going right of the southern entrance to the undergrowth caves. When you see something block the stairs, equip the fireball action from the start menu and use it on the bush. It's not necessary to be here, but it's a fun DLC thing. You can get a funny little chicken here! But watch out; you can't have the cows or sheep. Go down the path and use the snowflake slide action to get over the bridges. All of my Raptyl's were misaligned and broken to ♥♥♥♥ so it was a straight shot, you can still get one at the end of the slides from the land if yours are busted too. Beat this boss since you can't capture him. Go back down to the second of the slides on the south side, and instead of going up, go down and left of the stairs to Labbin Cliff. Run around a little to the south west near the ferry to grab the fossils. Go to the north west hugging the water to grab the bow. •When you get the two fossils you can take them back to that fossil weirdo in Hewston. When you reboot your game and you still have the fossils, the dialog boxes for picking them up may pop up again, but it should be harmless. •You need the bow to get Kroodle-doo, and then shoot four of them with it. Two on the farm, one on Best's ranch, one in Empathy kingdom. Be careful and save before the final shot. Use Tardigen to duplicate that chicken, you only get one. MONSTERS: 10 Boss: 2 - Devine, King Kroodle (Uncapturable) Normal Monsters: 8 - Kreel, Kyro, Scephy, Raptyl, Lydinia (Fossil), Eldinia (Fossil), Wild Labbin, Kroodle-doo (Sort of)
23. Finish Line
Head to Charity Kingdom right away after the cutscenes if you're done breeding in Hewston. You need to go around to the back of the castle. Fight some guys then go inside. The boss is level 60 this time instead of mid 30's so be prepared. See the scene and let the credits roll. There's a bit of dialog after the credits. If you sided with the gansters the game is a bit longer. Once the dialog is done, the game will boot you back to the main menu. Boot up your save and you're ready to go to post-game! You can go find the post-game secrets, and you're on your way to the ocean! All of these bullet points can be completed before leaving the island, more details about them are in their location sections if they aren't here. •Storklift egg in crossroads. •Garden Sanctum in Empathy Kingdom. •Unique Nio Kio Card Bootleger. Each is 10k. •You most likely wont be high enough level to beat Death in Sepnal, the Griffin on the farm, or the nightmare Gorriol in your bed just yet, so do a little level grinding and breeding for later. •Tardigen in Hewston City. Do NOT catch it on your first go-in. Talk to Staph in the hospital building. The lab is right down the second set of stairs to the left of Hewston, then north to a weird staircase. Tardigen is to the left, DO NOT CATCH IT YET, go talk to Staph first or it'll be ♥♥♥♥♥♥ up and ♥♥♥♥ up your eggs. After talking to Staph, go back and be sure to explore to the right side as well for a neat device. You can use this device in the notebook section under the monsters list, but to turn it off you need to restart your game. It's buggy when you ride on monsters. •Rivardien in the ocean section of the guide. •Raptor Mountain quest. She's south of Appenton through the gap in the fence, go through the caves into Frobec. Bright pink and can't miss her. The item is in your normal start menu, not your actions or items.
24. Ocean And Surfing (Post-game from here)
There are actually very few surfable monsters. Surfing Monsters can be found in the QA . •Lucifer or LittleLucy. This monster has 3 spawn points in the ocean and rely on the clock to get. One floating to the bottom left corner of the map just beyond the visible white map area, one south of the gap between Frobec and Hewston below the map line, and one just north of Crashed Cove. You have to wait a full 24 in-game hours for it to spawn, but beating it will give you 4 different eggs randomly. Gyn, Omozon, Salilisk, and Lucy. Finding Lucy is a pain in the ass, but you'll know the spawn location because it wont let you swim over it when Lucy isn't there. •Mayhem will spawn and move in a line across the top of Hells map, on the line, moving back and forth. He has a 25% chance to spawn. •Rivardien can be found in the water south of Raptor Mountain below some red docks. •Charity Crypts The boss Pursuit lies here. You need a Demon Pact to get it, and those are found in Hell. Surf around the east side of Charity Kingdom, the entrance is facing eastward unlike most cave openings. MONSTERS: 13 Boss: 2 - Lucifer, Mayhem, Rivardien, Omozon (Lucifer Egg), Pursuit (Requires Demon Pact to Tame) Ocean: 7 - Alieel, Epheal, Juveneel, Migma, Myrkrsormr, Syleendra, Walerus Charity Crypts: Facade
25. Hell
You can get here pretty quickly without surfing if you go back to the strange raptor at the top of Raptor Mountain. She'll give you an item to fly directly to Crashed Cove after doing her quest, and she'll become your fast travel. You can use the flute on the start screen near the bottom. Or you can surf to Hell on the back of a surfable monster and play in the ocean. There are a LOT of bosses here, and a lot of them need a Demon Pact to tame them, so have many on hand. Many normal monsters here in hell need those special pacts as well, so if they scoff come back with a Demon Pact. You can find them in monster chests everywhere, and they respawn when you load a new area and come back. It was heavily recommended to get the move Necessary Cleave from Cliff Cave in Empathy Kingdom. I don't know which bosses respawn and which don't, and some bosses like to kill themselves with their own attacks. Don't fight the 3rd castle boss just yet, that's in the next section! This place is a high-key awful maze, so grab everything you want if you don't wanna come back. As long as you've been inside a few main locations like the castles, the raptor will take you back. •Crashed Cove Raptor quest to get here fast. It's the area you'll probably get to first, the spawnrates are absolutely trash. Aliferz is below the cave to the west that leads to Dragon Cliff Province, you need to surf across a small pond to get him and go a little south. •Monsters - Crashed Cove: 5 - Aliferz (Boss), Gianenome, Playg, Megalico, Rotgul •Dark Forest This place is south of crashed cove, but north of Red Sands Province. Malloom is around the south side of a lake up a narrow path. The exit is somewhere to the south, but it's hard to spot. Kiryin is up and to the left of the south exit inside the forest through a secret exit. Don't use cleave on it or it'll kill itself. •Monsters - Dark Forest: 6 - Malloom (Boss), Kiryin (Boss), Cheshinger, Kushe, Lepicrini, Tearhare, Thanatis •Dragon Cliff Province This is the west side of hell, surfing down from Mill Town. Griffin was south in a weird cave that popped me out and closed the exit behind me, if you end up not finding the cave just go catch the super high level one on the farm. Shadrache was in a different, smaller, cave before reaching Greeds Castle. •Monsters - Dragon Cliff Province: 5 - Shadrache (Boss, Cave), Griffin (Boss), Dracoyle, Questabock, Tarasque •Greed's Castle Greed is located to the bottom west of the map where Charity Kingdom would be. This would be your first King boss. •Enigma Mirror Located in Greed’s Eastern Dark Castle, you can get a Hood here as a boss. If you didn't keep yours from the prisoner quest you can get one here. Good luck. •Monsters - Greed's Castle: 4 - Hood (Boss, mirror), Chesgard (Boss), Crawkadaga, Thallox, [GREED] •Red Sands Province This is south of the Dark Forest. Machindra is blocked off by some shrubs you need to use fireball on, north of Torture's Castle. Drakupyr is south of the Pyramid in a tower. The Pyramid is a flyable location. •Monsters - Red Sands Province: 8 - Drakupyr (Boss, Tower), Machindra (Boss), Baku, Buetarius, Cangon, Stagu, Taupsy •Blakened Pyramid This should be south west of the south exit to the forest. •Monsters - Blackened Pyramid: 2 - Tombus (Boss), Andromidas, Bregalle •Torture's Castle Torture is located in the center bottom of the map where Humanism Kingdom would be. This would be your second King boss. Valrounin can only be caught after beating this king, there should be a staircause in the top right of the throne room. •Monsters - Torture's Castle: 8 - Agony (Boss, wall), Surgus (Boss), Valrounin (Boss), Deuvul, Maphallis, Paiman, Putridevil, Vivisek, [TORTURE] •Lost Province This is the east side of hell, where Worship's Castle is located. Oukochou can be swam to from Tortures Castle, just go to the middle white dot on right land and he's right next to the beach. The Mask Boss is just north of that across a small pond, but I would just ignore this boss. Contrapt is just north of the theater. Golabeest is somewhere around the theater, across a pond into a cave. •Monsters - Lost Province: 8 - Oukochou (Boss), Golabeest (Boss, Tomb), Apath, Gallante, Palobandra, Tigon, Urs, Warlok •Mask Boss Theater This thing can't be caught, and it will permanently lower your monsters stats the longer you're in battle. It also turns your monsters into masks. The game will warn you when you're here. There's no reward. This guy just sucks to suck. Contrapt is north of here outside. •Worship's Castle Worship is located to the bottom right of the map where Empathy Kingdom would be. This is the final boss of the game and will roll credits if you travel too far into this castle and beat the boss, there's a section after this one in the guide to learn a bit more about it. •Thirst This can't be caught either. Just kill it. •Monsters - Worship's Castle: 3 - Contrapt (Boss, north of the theater), Agoribus, Psymbix, [WORSHIP, final boss, see next section] MONSTERS: 49 Bosses will be in their general areas for this section, there's a lot!
26. Beating The Game
Go kill some kings! Once you beat all the kings in their castles, Torture and Greed, you can fight the final king Worship, but the game will just take you to before you beat the final boss after the credits roll. Save just in case before doing that final boss, the game should also save upon credit roll. You can fight worship over and over again if you want. That's all of the content in the game (I think). If you missed something you can go back post-credits to find it, or start a new game with Mark's Quest. Mark's Quest can be access like New Game Plus, on the main game menu go right on the new game option till you see them. I will not be making a guide for Mark.