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Zgłoś problem z tłumaczeniem
I still think you should consider reducing the range. Or at least, cap the maximum range so lords can't just jump around their provinces like crazy. Just my suggestion.
Small armies move so far because i want there to be a reason to have them, and its not that useful on the offensive for most factions because taking a settlement uses all your movement and you have to win the battles only using like 5 units (and even if you can do it you have to manual every battle you fight with them which can be a big enough time sink to discourage overusing them even it if was a OP strat which i dont think it is)
I'm amazed that there's a mod at all that relegates movement range based off the speed of the units in an army. I'm interested in seeing how this works, although I'm still concerned about the logic of increased raiding profit by having less units. And the high movement range of single unit armies. Or even very small armies.
I mean, no matter how logistically well you manage an army, it still takes a set amount of time for someone on foot to reach a destination. Though I get it's easier logistically to move an army around if there are less men and equipment that needs to be moved and supply an army.
This mod, though does help build upon my desire to have multiple smaller armies working in tandem.
I've been watching and reading up alot on Napolean's Corps system and wanted to emulate a similar style into my game. There's already a user on Reddit whose practically dedicated his games to be as close as possible to the Corps.
And is your mod compatible/work with unit mods like Mixu's by accounting for their custom unit's speeds?
And does your mod work dynamically by accounting for increases in unit speeds from effects such as items, tech, and skills or is it all reliant on the base speed of each unit?