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Check it without the mod and UI-O enabled only.
If the issue does not show it might be the case that Steam did not update the mod.
Unsub from it and resub to force Steam to update it.
You are welcome. This was new to me as well.
This is not an issue of the mod(s).
I've tested it with and without the mod active and a basic setup.
Test case 1:
- UI-O active only.
Test case 2:
- UI-O active
- BS active
If you play a ring-world origin you get the default districts. Valid for both test cases.
If you construct a ring-world you get the unspecialized districts. Valid for both test cases.
This is either a design decision from PDX or a vanilla bug.
I did what you suggested to "shadow_hunter_chris" twice, no luck.
Additional mods running:
- More precursors
- Forgotten empires 4.0
- Precursor selection
- Expanded events
- Some unique systems in [4.0.x]
- UI Overhaul Dynamic - Ascension slots
- UI Overhaul Dynamic - More tradition categories
- Special ships: Shipbuilding focus
- Unlimited fallen empire buildings - It makes it possible to research all fallen empire building types, not only a few, and removes the 3 buildings of the same type limit from the planets.
- UI Overhaul Dynamic
More and scrollabe building slots for zones is the last mod in the loading order
Any suggestions?
Thank you for the mod BTW! It is awesome! 3 buildings per district is just not enough. I do not know what Paradox was thinking...
YW. Have fun. :-)
Thank you. i tried doing what you said. it was most likely an inpropper update. now the age of insanely dense and tall planets will begin once more