RimWorld

RimWorld

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RimMercenaries
   
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Mod, 1.5, 1.6
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2.294 MB
24 May @ 11:32am
12 Jul @ 7:23am
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RimMercenaries

Description

Do your colonists die too often during the battle, or do you just need an army capable of destroying your enemies? Then you need this mod!



(Clothing, armor, and weapons are not included with the mercenaries)
The mod has a user-friendly interface, style changes, viewing character skills before purchase, as well as a shooting list of your fighters, from the weakest raiders to professional fighters with the skills of a field medic.



All interactions with this mod take place through the communication console, you just need to click on the icon shown in the image, and then decide who you need from the list of fighters.



You can choose any xenotype for your fighters, including mods and those created by you.
During the year, you have the opportunity to buy a certain number of fighters among the three tiers.,
The ideology of your settlement is selected by default.



The mod adds a mechanic for integrating mercenaries into the settlement. After a certain period of time, with a small chance, mercenaries can become one of your settlers by receiving small buffs, but at the same time, when such mercenaries die, debuffs similar to the death of a settler will be given.



Q: Can I add this mod to an existing save?
A: I think so.

Q: Is it compatible with Combat Extended?
A: Yea!

Q: Is it compatible with Medieval Overhaul?
A: Yep.

Q: What languages does the mod support?
A: English, Russian, Ukrainian, Chinese and Japanese.



Github[github.com]

Ametist Bell - The idea and total control over the mod
Nafty - Tired coder, artist, multitool (Help)

[ko-fi.com]
97 Comments
Qucumber 17 Jul @ 1:26am 
@Укус за попку are you using WASDed pawn?
lucky_one 🍀 16 Jul @ 3:26pm 
I unsubscribed and subscribed again and the mercenaries are back to normal, I dont know if what happened is a puntual bug or if it will happen again, but I will let you know in that case. I havent had anything similar and I have been playing with this mod A LOT.

Maybe a weird interaction with the 1.6 mod updates.
lucky_one 🍀 16 Jul @ 3:13pm 
@Nafty The only thing I can think of is that maybe some mod is conflicting with it after updates, because I haven't really changed my modlist since I started playing with yours months ago. I will try to look by myself if I can pinpoint what's wromg.

If no one has reported anything similar it's probably on my end.
Nafty  [author] 16 Jul @ 9:05am 
@lucky_one
I tried to reproduce it just with this mod + mine(and dependencies of course) installed and haven't been able to get it(unlocked all research, tried waiting for rest of mercenaries, etc.). Maybe load order of mods matter or there are some more(that you use), that try to patch something generic, and kinda somehow bring this bug? This is very very bizzare issue.
lucky_one 🍀 16 Jul @ 6:02am 
To be honest I dont know, that was my first time opening the menu to hire a mercenary, so that was my first interaction with the console. It's quite funny ngl. Maybe is a bug with the VFE - Pirates since a lot of people have been reporting issues with it, like the "Warcasket" trait not appearing.

Besides that, I cant give you anything else to work. As I said, other xenotypes are completely fine, it happens only with the "Basic" one.
Ametist Bell  [author] 16 Jul @ 3:03am 
What.......Okay, we'll try to fix this bug
Are there any details about how this happened? Did it appear from the beginning of the game or something?
lucky_one 🍀 15 Jul @ 7:22pm 
It only happens with the basic xenotype, every other xenotype is fine.
lucky_one 🍀 15 Jul @ 7:21pm 
Hi, I have a question: Why are all my mercenaries Warcaskets? lmao:

https://imgur.com/a/yxDh33c

I guess this is a bug of some short?
The Phasmid 13 Jul @ 2:40pm 
I really really wish there was an option to not get rid of their passions gained from backstories. (Like a Farmer losing their plants/animals interest/passion). Do you have any interest in making a change like that? Otherwise this is one of my favorite mods at the moment; very high quality!

Choosing xenotypes is SO nice.
krumla 13 Jul @ 2:16pm 
Considering all the people who had blank page. I had the similar issue, but it seems it just needed a 'year' to refresh and the list pulled up. That said, I mean 60 ingame days after comm console was built (and I think after I opened the panel first time too)