Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe a weird interaction with the 1.6 mod updates.
If no one has reported anything similar it's probably on my end.
I tried to reproduce it just with this mod + mine(and dependencies of course) installed and haven't been able to get it(unlocked all research, tried waiting for rest of mercenaries, etc.). Maybe load order of mods matter or there are some more(that you use), that try to patch something generic, and kinda somehow bring this bug? This is very very bizzare issue.
Besides that, I cant give you anything else to work. As I said, other xenotypes are completely fine, it happens only with the "Basic" one.
Are there any details about how this happened? Did it appear from the beginning of the game or something?
https://imgur.com/a/yxDh33c
I guess this is a bug of some short?
Choosing xenotypes is SO nice.