Stellaris

Stellaris

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Plentiful Traditions 4.x Bugfixes
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27.274 MB
27 May @ 1:49am
29 May @ 7:13am
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Plentiful Traditions 4.x Bugfixes

In 1 collection by Nick127
4.0: A Hotfix Odyssey [V.0.5] // 08.06
88 items
Description
Tripple Bugfix for the Current Plentifull Traditions Mod.
Only use This mod for the time being as it contains the Main Mod with fixes.

Fixes Game Freeze related to Neural Implant Tech
(Thanks for Helping Alan Kraskow)

Added Fix for Hivemind Edict Cost counting positive in the Minus ( -27/-146) by truehiddenevil

Fixes Clone Vats and Clone Vats not applying new Planet Limits after Finishing Tradition "cloning"
(Fix found by Kavvan Shrike)

Enjoy and hopefully this wont be needed very long.

Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1311725711
10 Comments
Winter 12 Jul @ 12:48pm 
looked at the comment section of the original and here is what someone sent

[district_type.cpp:371]: District type is missing zone slots. This will lead to a crash:
- district_hive_1
- district_hive_2
- district_hive_3
- district_nexus_1
- district_nexus_2
- district_nexus_3

someone also said it effect machine, nanite, and hive worlds not sure how helpful it is but hope it helps
Nick127  [author] 11 Jul @ 9:17am 
i might take a look at it at some point once my collection is up to date. been really busy with work related travel. At the latest im gonna have more time starting August to pick things back up again.
if anyone has more details on what exactly is wrong, that would be helpfull
Winter 6 Jul @ 9:26am 
not sure if you are still trying to keep this working but the main mod is broken again and it has been a few weeks now but the thing that is broken has to do with hive/machine worlds district specialization have not seen anyone make a fix yet at least from what I can find
Shigurame 31 May @ 1:06pm 
Thank you very much for sharing the bugfixes with everyone. o7
Karyna 30 May @ 1:46am 
thanks for this!
Nick127  [author] 29 May @ 7:18am 
Update is Live with latest Improvements. Enjoy :D
Nick127  [author] 29 May @ 4:03am 
Hey there, thanks for the update Kavvan. i will later today test it and find out how to push an Update for this fix that incorporates that. Awesome Stuff
Kavvan Shrike 29 May @ 3:42am 
I suspect that's why the original plnet_limit was removed since it is also removed in the official files instead of my shitty one line of code fix DON'T do that insert this it does the same thing but accounts for cloning techs...this is what the official stellaris code for planet limit looks like for clone vats:
planet_limit = {
base = 1
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_upgraded_capital = yes
add = 1
}
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_major_upgraded_capital = yes
add = 1
}
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_fully_upgraded_capital = yes
add = 1
}
}
Nick127  [author] 28 May @ 4:36am 
That has been brought to my Attention yesterday evening, looking into it but cant promise anything
Hellbrink 27 May @ 8:05pm 
it looks like the biogenesis cloning tradition does not increase clone vat planet cap with this