GROUND BRANCH

GROUND BRANCH

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1.8 kill house map (Hico 3# CQB Center)-1035
   
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Non-asset mods: Mission
Ground Branch versions: v1035
File Size
Posted
5.288 MB
27 May @ 8:53pm
1 Change Note ( view )

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1.8 kill house map (Hico 3# CQB Center)-1035

Description
This is the 1035 version of the Kill House map. I'm very grateful to @k1t for helping me fix these maps. Without his help, I might not have been able to re-upload these maps. I also want to thank everyone for liking the maps I made during the 1034 period.

Special note: There will be a loading time of about 30 seconds when entering the ready room, and there will be a frame drop at the moment of entering the ready room. Just wait for a moment and it will return to normal. The most important point is that when switching maps or returning to the home page, it is very likely to load for a long time or even freeze. At this time, you need to bring up the task manager and close the game. Due to my limited technical ability, this is the only thing I can do. I hope you can understand.

This is my tenth map released on the Steam Work Shop, and here are a few things to keep in mind:
1. Based on this map, I designed three target maps 1.8 the target 1 2and3, a combat map, a no enemies no target, 1.8 the target series and no enemies no target There are no enemies, they are all targets for players to use for training, and there are enemies in the actual combat map
2. Since the navblock fails, I use a fence to fence the map in the actual combat map to prevent the AI from running around
3. Due to my limited technical ability, the doors in the map cannot be interacted with, and you can understand it as a cover to create an angle disadvantage.
4. If you notice that the AI is running around, moving against the wall, or the gun is leaking through the wall, please end the round and start again
5. To open it, click on the Terrorist Hunt mode in the lone game or host game, click on the compound map, and the map options will pop up below
6. The map supports multiplayer connection, and the host only needs to download the map and invite players to enter. The invited players can download the map without downloading it