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Console error messages showed something was wrong with their inventory and ability to pick up items. Removing the batteries and/or creating new lifters fixed the hauling problem in addition to the disassembly crash for the hauler who had two batteries 'installed'.
As for load order, it is in about in the middle from about around a hundred mods, I Definitively have mods among that which add hediffs. Mech Battery mod worked fine for 98% of my playthrough (about to reach endgame and 90% research done) and only yesterday did the haulers start to misbehave due to the batteries. Currently working fine, will keep an eye until the end of this playthrough.
So yea, somehow it is possible for this mod to not only have two batteries in a single mech, the game does not properly detect them anymore and causes crashes afterward.