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IF (Front.Left.Window < 50% || Front.Window <60% == Allow.Driver.Seat.Decay==1 )
[]
ELSE (Allow.Driver.Seat.Decay==0)
(This makes relevant carparts protect the damage of carparts they naturally intend to pretend from decay, like in this case windows protect the seats from getting damaged by outside elements. You can offcourse also write a seperate method to first check if 'any window' and 'any door' is damaged, and allowing a minor decay, and then adding on top of that a check as described above to increase the rate of decay to simulate the ffects a rainshower would have if the windows near the seat decay.
OR another example, would be, if the hood is still nicely painted, the hood barely takes damage and protects the engine etc. But when the paint comes off, the hood decays faster, and when the hood is damaged to certain degrees, the engine breaks down faster.
would the car parts rust just the same if taken out, or does it only apply to them when they're in the car itself?
As for the undercover suggestion, I did actually think of that and it is entirely possible. I may put it in a future build but I don't think any cars spawn naturally under any roofs in the vanilla game which would make the feature a little bit redundant and cost performance, Correct me if I am wrong though I am the first to admit I have not explored the entire map.