Stellaris

Stellaris

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No Minor-artifacts-cost archaeological weapons & insights reloc IV
   
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8.977 MB
8 Jun @ 12:00am
28 Jul @ 10:26am
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No Minor-artifacts-cost archaeological weapons & insights reloc IV

In 1 collection by Elecoffee
文明不息:复兴 拓展包IV
5 items
Description
[Original direction] [Text Optimization] [Resource Use Optimization]
The original MOD was designed to make the setting and acquisition of heuristic and archaeological technologies (mainly weapons) more reasonable, in order to cope with Valve's first contact DLC and the major version update 3.7. Therefore, it is applicable to all versions above 3.7. The current version is a 4.0 port version, which is applicable to version 4.0.

Minor Artifacts ? No need for areheo-weapons.

About insight:
· All the descriptions of insight technology has been changed,and signed by “!”.

About archaeological weapons and other archaeological technology:

· Now, you can use archaeological weapons with simple rare resources, such as crystals, gases and motes, instead of the minor artifacts.

· Now, you can't get archaeological technology in tech-pool, unless you have a council leader with trait "curator" (leader_trait_curator) , or has technology "curator tech-lab" "(tech_archeology_lab_ancrel)
(Similar settings have been adopted by Paradox now.)

· Now, the society decision "artifact_arcane_deciphering" which is unlocked by “Arcane Deciphering” can help us get the archaeo technology, and the cost of this decision is changed to 300 minor artifacts and 360 days instead of 500 minor artifacts and 720 days
· Fixed a bug where vanilla Ancient Science mutation point defense would not attack strike crafts and missiles normally.
· You can get archaeo technology in archaeological sites as before.

· [3.14] Fixed the issue where the original ancient mutation point defense weapon could not normally attack carrier-based aircraft and missiles (but did not fix other point defenses).
· [4.0] Fixed the issue where the maintenance fee for the energy coins of the biological ship ion cannon could not be properly replaced for food.
· [4.0] Fixed the Zelo Storm effect to fit the description (it has been verified that neither the Chinese nor English descriptions have been changed, and Paradox did not respond when this issue was mistakenly submitted)

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This mod is used to change First contect DLC and Update of 3.7, which makes archaeo weapons not uses minor artifacts and changes the descriptions of insight technologies.
Because in my opinion, if only you can build a archaeo weapons when useing the artifacts, it's sound so crazy as you can understand.
5 Comments
Elecoffee  [author] 28 Jul @ 3:43am 
@Nahios-si 好的!
Nahios-si 25 Jul @ 10:31am 
原mod页面无了,所以能补个介绍么?
JOSTAR 15 Jun @ 8:36pm 
那可能是和别的mod冲突了,感谢
Elecoffee  [author] 15 Jun @ 8:37am 
@JOSTAR 你可能不知道,这个mod的自打上上次更新之后文件里面连个能读取的科技文件都没有,不太可能有影响。但是我比较谨慎,测试了一下,不存在你说的问题,可能是你没记清楚,可以考虑一下打个科技树mod辅助一下。
JOSTAR 15 Jun @ 5:21am 
老哥,订阅了之后有BUG,导致巨构制造科技和后面好多远古科技刷不出来