ENDLESS™ Space 2

ENDLESS™ Space 2

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TYPE: Extension
CONTENT: Quests
File Size
Posted
Updated
563.988 KB
11 Jun @ 1:43am
1 Jul @ 12:13am
3 Change Notes ( view )

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Description
This adds progress counters (the X/Y indicator shown to the right of the quest name that ticks toward the current goal) to numerous quest objectives that don't have them in Vanilla.

Note that (like the existing counters), they only refresh when the engine checks whether the quest can progress, which for a lot of quests is only at the start of the turn. So bear in mind that if you've made progress during the current turn, you may have to end the turn to see it reflected.


For an ESG-compatible version, see here.
** POSSIBLE SPOILERS FOLLOW **

The objectives covered are (N represents the added counter):

- Assimilation: "Generate X Science per Turns in one of your Systems before Y Turns" (have N science income in a system)
- Assimilation: "Have X or more Active Laws in your Empire" (have N laws)
- Celestial Worlds DLC: "Assign X to a System and raise its level to 7" (have given hero as governor level N)
- Celestial Worlds DLC: "Assign the Hero X level 7 or more to the System Y" (have given hero as governor of given system level N)
- Celestial Worlds DLC: "Level a Hero up to at least level X" (have hero level N)
- Cravers: "Possess at least X planets in your Empire" (have N planets)
- Cravers: "Submit to the will of the Virtuals, and possess X planets" (have N planets)
- Dark Matter DLC: "Gather additional information, either on the use of the weapon or on its targets" (reveal N% of nodes)
- Exploration: "In less than X Turns, generate Y Industry in one of your Systems" (have N industry income in a system)
- Exploration: "In less than X Turns, possess 2 Ships of at least Y Offensive power" (have N ships of given offensive power)
- Exploration: "In less than X Turns, stockpile Y Dust in your Empire" (have N dust stock)
- Horatio: "In your Empire, assign 2 Hero level X as governor" (have N governors of given level)
- Horatio: "Own 3 Systems of Level 3" (have N systems of given level)
- Horatio: "Possess at least X Star Systems with only Horatio Population" (have N systems with only major pops)
- Horatio: "Reach X Influence per Turns in your Empire" (have N influence income)
- Horatio: "Reach at least 3 active Ecologist laws in your Senate" (have N laws of given party)
- Lumeris: "Arden had it all wrong -- Reach 250 Science thanks to Trading" (have N trade revenue)
- Lumeris: "Assign a Hero as governor on a System, then raise them to at least level 6" (have governor of level N)
- Lumeris: "Back to business. Produce 250 Dust from Trade Routes -- and use some of it to give Arden a decent burial" (have N trade revenue)
- Lumeris: "Bring a System to Level 3" (have system level N)
- Lumeris: "Possess at least 3 Huge Planets" (have N planets of given size)
- Lumeris: "Possess at least 6 Luxury Deposits" (have N luxury deposits)
- Lumeris: "Possess at least X Desert Planets" (have N planets of given type)
- Lumeris: "Reach 150 Dust per Turns in one of your Systems" (have N net income in a system)
- Lumeris: "Take over 3 Home Systems of Minor or Major Civilizations" (have N home systems)
- Nakalim: "Pass at least X Religious Laws" (have N laws of given party)
- Population: "Assign to X Systems, Y heroes of level Z or higher" (have N governors of given level)
- Population: "Capture, assimilate, or attract a new Population type into your empire" (have N pop types)
- Population: "Possess a System which produces at least X Industry" (have N industry income in a system)
- Population: "Possess at least X ships equipped with Squadron modules" (have N ships with squadron modules)
- Population: "Reach X Industry in a System with Pilgrims population" (have N industry production in a system with pilgrims)
- Riftborn: "Have a System with 9 System Improvements in total" (have a system with N improvements)
- Riftborn: "Pass X Ecologist laws" (have N laws of given party)
- Riftborn: "Possess 4 Systems of level X or higher" (have N systems of given level)
- Sophons: "Generate X Influence per Turns in at least 2 Systems" (have given net income in N systems)
- Sophons: "Generate X Influence per Turns in one of your Systems" (have N net income in a system)
- Sophons: "Raise the Approval level in X to at least Y Approval" (have N approval on given system)
- Sophons: "Raise the Mavros Population of your Empire to X" (have N pops of given type)
- Sophons: "Raise the total Population of your Empire to X" (have N pops)
- Sophons: "Raise your Empire Manpower to X" (have N manpower)
- UE: "Hold at least 3 Systems of Level 2 or higher" (have N systems of given level)
- UE: "Produce at least X Dust per Turns in your Empire" (have N dust income)
- UE: "Produce at least X Science per Turns in your Empire" (have N science income)
- UE: "Reach X Populations in your Empire" (have N pops)
- UE: "Stockpile 600 Dust in your Empire" (have N of given stock)
- Unfallen: "Grow enough Systems to Level 2 or more so there are X Spaceports in the empire" (have N systems of given level)
- Unfallen: "Improve X systems to System Upgrade Level 2" (have N systems of given level)
- Unfallen: "Possess X new Star Systems" (have N systems)
- Unfallen: "Produce X Science in your Empire" (have N science income)
- Unfallen: "Reach a stock of X Influence in your Empire" (have N influence stock)
- Vaulters: "Possess at least 5 Ships of X Defensive military power" (have N ships of given defensive power)
- Vodyani: "End the turn with a stock of 600 Influence in your Empire" (have N of given stock)