Scheming Through The Zombie Apocalypse: The Beginning

Scheming Through The Zombie Apocalypse: The Beginning

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How To Get The Last 3 Difficult Dice Achievements!
By bizarro01
This guide is to help you get the following achievements in one go:

* Professional Dicer - Brought loot worth over 700 points to the guild.
* Vengeance Dicer - Avenged Larry by winning all the items of the gambler cat.
* Professional Scavenger Guides - Won all the items of the gambler dog.

If you are like me, these are the final three achievements needed to complete all 19!
   
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Introduction
OK, to get right to it and not beat around the bush, what you want to do once you reach the Bus Station Camp is to bet all of your items, and if you loose, close the game instead of clicking on the "EXIT" button, so that the game doesn't record that you lost and takes all of your looted items up to this point!

This guide will give you some different ways to do this.

I didn't keep track, but it felt like it took me 10-15 tries before I managed to win twice and take all of the bulldogs stuff. You should get the "Professional Dicer" achievement once you do!

Once you work your way through the game and get to the cat at the Playground Camp, be sure to get the dog and the cat to fight first so that you can get the "Vengeance Dicer" achievement when you go through the steps listed above.
You should only have to win once with the cat to get all of her stuff, since you will have accumulated a lot more items by then!

In the end, I had 769p regular points, which came out to be 928p guild points, which was more than enough to get the "Professional Scavenger Guides" achievement!:



The rest of this guide shows the items you get from each location, the percent negotiation options I choose, and how I settled with each looting partner / individual.

NOTE: The split percent negotiation numbers I selected seemed to be the ones with the least amount of back and forth haggling, and were taken from the comments in other guides that others suggested.
What Are The Chances Of Getting a Perfect 10 Roll?
If you do the following query in your favorite AI assistant:

"Can you show me the probability of rolling three six sided dice and getting 10 without going over?"

it will likely say:

"...the chance of rolling three six-sided dice and getting exactly 10 is about 12.5%"

Just so you know what your chances are.

But there is a chance you can win if you land on 8 or 9 (and maybe even 7!) while your opponent goes over 10, which is what happened to me when I landed on a 9 and the bulldog went over 10!!!!
What Are My Chances Of Going Over 10 With 3 Dice?
If you do the following query in you favorite AI assistant:

"As the sum of two dice get closer to 10, what are the chances of the third dice going over 10?"

It should say something to the effect of:

If ( Dice1 + Dice2 = 2 ) Then { Rolling Dice3 gives you a 0% chance of going over 10 }
If ( Dice1 + Dice2 = 3 ) Then { Rolling Dice3 gives you a 0% chance of going over 10 }
If ( Dice1 + Dice2 = 4 ) Then { Rolling Dice3 gives you a 0% chance of going over 10 }
If ( Dice1 + Dice2 = 5 ) Then { Rolling Dice3 gives you a 16.7% chance of going over 10 }
If ( Dice1 + Dice2 = 6 ) Then { Rolling Dice3 gives you a 33.3% chance of going over 10 }
If ( Dice1 + Dice2 = 7 ) Then { Rolling Dice3 gives you a 50% chance of going over 10 }
If ( Dice1 + Dice2 = 8 ) Then { Rolling Dice3 gives you a 66.7% chance of going over 10 }
If ( Dice1 + Dice2 = 9 ) Then { Rolling Dice3 gives you a 83.3% chance of going over 10 }
If ( Dice1 + Dice2 = 10) Then { Rolling Dice3 gives you a 100% chance of going over 10! }

In other words, the takeaway from all of the above can be summarized as:

* If your first two dice total 2, 3, or 4, you should always roll the third dice, since there is zero percent chance of you going over 10!

* If your first two dice total 8, 9, or 10, and your opponent's number is less than or equal to you, you should probably HOLD rolling your third dice, so that your opponent is forced to roll their dice to keep you from winning and force them to risk going over 10!

* If your first two dice total 8 or 9, and your opponent is at a higher number than you, you might as well roll your third dice because you will automatically loose if you don't risk ending in a draw/tie, getting a number higher than them without going over 10, or getting a perfect 10!
The Trick!
1. Advance the story line to get to the camp where the bulldog is at.
2. Go to the bulldog and get past all the dialog to get to the dice game (Press 'n' to skip dialog)
3. Put all of your items up to bet.
4. Roll your dice. Keep the following in mind:

4. If you loose the dice roll, DO NOT click the EXIT button!!!

Instead, try any of the following:
* If you have multiple monitors, just go to one of the other monitors and right click on the game running in the Task Bar and close the game.

If you only have a single monitor:
* Press the Windows Key on your keyboard to access your Desktop and Task Bar, and right click on the icon for the game and close it.
* Hold down on the Alt key and pressing the Tab in order to get out of the current game and select a different program running to access your task bar to close out the game.
* Press and hold the Alt key and the F4 key to close the currently running game. If you are on a laptop, you might also have to press and hold Alt+Fn and then F4, since they tend to try and pack more functions onto some key on the smaller keyboards.

Doing any of the above steps prevents you from actually loosing all of the items that you bet, and allows you to relaunch the game again from the Camps, instead of having to start the game all over again from the very beginning!


If you do win the dice roll, go ahead and click on "EXIT" inside the game, take back the items you bet, and then take the equivalent amount from your opponent, and restart the process from step 2.


Once you win twice, I would recommend pushing ahead to the next location to make sure you see the "Saving" indicator, to make sure you locked in your win against the Bulldog or the cat!
If you are brave enough to risk it and exit the game while you are still at either camp, leave a comment if it still saves all of your winnings from the bulldog or cat!

I didn't keep track, but it felt like it took me 10-15 tries before I managed to win twice and take all of the bulldogs stuff. You should get the "Professional Dicer" achievement once you do!

Once you work your way through the game and get to the cat at the Playground Camp, be sure to get the dog and the cat to fight first so that you can get the "Vengeance Dicer" achievement when you go through the steps listed above.

You should only have to win once with the cat to get all of her stuff, since you will have accumulated a lot more items by then!
Location 1: Store 24h (Where You Meet Zombie Carl)
The first place you will visit is the "Store 24h", where you will pick up the following items:


Then some more items:


Then you will meet Zombie Carl, and negotiate 1/3 (33%) of what's in the fridge:


Which you will find the following in the fridge:


Then the Bulls will show up, and you will negotiate 50-50 loot split with the Bulls:


Which the following is how I got exactly 50-50 loot split, while attempting to keep the items that held the highest guild value:

Location 2: Essential Supplies (Guinea Pig/Elliot)
Now you should have the map from the Bulls and then you should run into Elliot the Guinea Pig, where you negotiate splitting the loot 20-80:


For the Guinea Pig, be sure to select the Essential Supplies location:


These are the first items you will find:


Then some more stuff:


Then the third set of items:


Then the fourth set of items:


Then the fifth set of items:


Then you talk the Guinea Pig into going after the 2-ply tp:


Then you settle the 20/80 split with the Guinea Pig:

Location 3: Bus Station Camp (Clean Out Bulldog!)
The next destination is the Bus Station Camp, where you get to clean out that smug Bulldog finally!:


Go talk to the Bulldog and get through all of the dialog to get to the dice game:


The following is my first bet, betting all 45p worth of my items:


If you loose, DO NOT CLICK ON EXIT!!!:


Instead, press the Windows key on your keyboard to access your desktop and task bar, right click on the icon for the game as indicated below, and select "X Close window" so that it doesn't save the results that you lost!


Relaunch the game and restart the process again.


When you do win, go ahead and click on "EXIT":

(Note that I won with a score of 9, because the Bulldog had a lower score than me, and needed to roll his third dice in order to at least match me or get a perfect 10!)

After taking back my initially 45p bet of items (I didn't bother taking a screen shot of that), here is a screen shot with the following 45p worth of items selected from the Bulldog's inventory on the left hand side. I now have 90p worth of items (45p+45p=90p) to put up against the Bulldog's remaining 72p worth of items!


After winning a second time, now all of the Bulldog's items (are) belong to me!

"All your base are belong to us!" :-p [en.wikipedia.org]


You should have the "Professional Dicer" achievement now!

After cleaning out the Bulldog, I do recall trading with the dark-haired kangaroo woman for a few items with a higher guild value, especially now that I have more items to trade!
Location 4: Drug Store (Krista the Yellow-Haired She-Goat)
After you clean out the Bulldog, and traded with the dark-haired kangaroo woman, go talk to Krista, the yellow-haired she-goat and get her to scavenge for you:


Take her to the Drug Store to scavenge:


First set of Drug Store items:


Second set of Drug Store items:


Third set of Drug Store items (At some point around here, you have to convince Krista to go down to the basement to get more stuff!):


Fourth set of Drug Store items:


Fifth set of Drug Store items:


Somewhere around here you convince Krista to just run out of the Drug Store.

How I ended up settling with Krista on the 40/60 item split:

Location 5: Playground Camp (Recruit Wombat to Scavenge)
On the drive to the Playground Camp, you will see a kid, but don't bother to stop and deal with him, since he doesn't really contribute anything to your scavenging.


Once you are at the Playground Camp, talk to the cat, and make sure you get the dog and cat to fight, so when you clean her out, you get the "Vengeance Dicer" achievement!


Just follow the same process that you used for the Bulldog to clean her out.

You can do some trading with the frog guy to get a couple more higher guild value items.

After that, go recruit the Wombat (You can pick most anything, since he is easy to recruit!, but do select 20% of the loot!):

"How about becoming scavenging friends?"

"You're the one who actually does the scavenging."

"20% of the looot."

"Let's go!"
Location 6: Bookstore with Wombat
Once you get to the Bookstore, the Wombat starts looting:


Second set of items found at Bookstore:


Third set of items at Bookstore. At some point, someone will be banging on a locker door, but don't have the Wombat let them out!


The Bulls will show up to open the locker, which you will convince them that you will not join the guild so that they don't beat up the wombat, which will cause you to loose some valuable items towards getting the 700 points to get the "Professional Scavenger Guides" achievement!


How I settled the 80-20 split of the loot with the Wombat:

Location 7: Wine House (with Foxy Lady!)
While driving, you will flag down the Foxy Lady, and negotiate a loot scavenge split. You should end up with a 20/80 split with the Foxy Lady, even though below it initially says 30-70 split:


First set of items from Wine House:


Second set of Items from Wine House:


Third set of items from Wine House:


Fourth set of items from Wine House:


Sorting/Picking out the items most valuable to the guild, in order to maximize the 30 weight limit:


You will want to use the van to lead the Zombies away from the Wine House so that the Foxy Lady can safely escape (with your share of the loot!) and meet you back at the camp:


Settling the 20/80 split with the Foxy Lady:

Location 8: The Guild
Before leaving for the guild, I attempted to gamble the dice with the cat just to check to see if I had enough basic points, which I did (769p), but I couldn't exit from the gamble, so I just bet the cheapest thing that I could (a pack of cigarettes). I lost the gamble, but still had more than enough points left!:


When I got to the guild, it turns out that the total guild points was 928p, more than enough points to get the final achievement: "Professional Scavenger Guides"!:

Conclusion
In conclusion, this is basically what I did:

* If I could take everything from a looting location, I did, but if I couldn't, I took the items that had the highest guild value.

* When settling with a looting partner, I kept the items with the highest guild value.

* I cleaned out the Bulldog and gambling cat.

* I traded for higher guild value items with the kangaroo lady and the frog guy at the two camps, but I really don't think it really added that many points in the end.

* I talked Elliot the Guinea Pig and Krista the yellow-haired she-goat to loot further in order to get more/better stuff.

I think you could probably get by by just cleaning out the Bulldog and cat, and just selecting the best guild items. Probably pushing Elliot and Krista to loot further might have helped a bit too.

I had seen some buried references to terminating the game in order to keep from having to start all over from the very beginning, but couldn't find any guides that were written to really highlight this trick. I also wasn't really sure if it would still work!

Hopefully this guide will highlight this trick more and help a lot of you to complete all of the achievements and allow you to put this game to rest, once and for all!