Garry's Mod

Garry's Mod

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Armored Core For Answer- White Glint
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Content Type: Addon
Addon Type: Model
File Size
Posted
242.262 MB
12 Jun @ 3:33pm
1 Change Note ( view )

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Armored Core For Answer- White Glint

Description
Anatolia's Mercenary Armored Core NEXT "White Glint" from AC4A. I bit the bullet and did White Glint II. This took about a month to finish due to a combination of low willpower and the great difficulty of assembling such a complicated model.
I noticed while getting the color values that in-game White Glint uses a beige color instead of white for the horn as well as a near-black color for the weapons. I replaced these with white and black colors from the main model. I nevertheless included the different colors as skingroups for the separate model parts.

If there is anything you think I should add to each AC port, please say so in the comments below.

The scale was difficult to calculate since there are no human models in the game. I originally used 39.37 but have changed to 40 for the final compile. If you think I should change it, or if you have an accurate way of devising the correct scale, I ask you to tell me ASAP.

THIS IS NOT A DRIVEABLE VEHICLE, AND I WILL NEVER MAKE IT ONE, SO PLEASE, DO NOT BOTHER ASKING.

If you want to make this driveable, or a playermodel, contact me and I will give you the raw files.

Includes:
Full-size model
Human-size model
Skybox-size model
Ragdolls
Pre-posed static model
Pre-posed static model in flight
Separate models for the weapons
Separate models for the core, head, arms and legs
Bodygroups for weapons, stabilizer, assault armor and decals
Various animations for opening and closing the overboosters
Separate models for projectiles and the Vanguard Overed Boost

All models except the standalone parts, projectiles and vob have "ac_abemarsh_whiteglint" at the start of their name.

Please report any bugs you find.

Credits:

From Software for Armored Core 4 and Armored Core For Answer
Little-ZAC for providing information on the FatImporter
ANIMAL MOTHER for the ragdoll constraints
Nem for VTFEdit
cra0kalo for his compiler
43 Comments
Yeah, I can agree with you on that. Line Ark, you can probably try to send up a whole map for artwork purposes. Motherwill... That probably will take up a lot of time and a lot of room to put large city size arms fort
Moon.  [author] 11 hours ago 
Line Ark is a map so converting it over is quite challenging.

Motherwill is even worse if you can believe that.
Lordship of Uncreation 11 hours ago 
All that is missing is Line Ark. Or Motherwill.

Nice job overall.
Moon.  [author] 21 Jul @ 4:33pm 
Yes, I have used that book as reference.
Nasca 21 Jul @ 11:49am 
Regarding the scale of White Glint; you've probably seen this, but if not:

https://static.wikia.nocookie.net/armoredcore/images/8/8e/A_New_Order_of_NEXT_Page_91_Size_comparison.png/revision/latest?cb=20210903102859

WG2 is approximately 10 meters tall, per the official concept art of Spirit of Motherwill.

If you wanted to replicate it, most HL2 male models are apparently supposed to be around 1.7-1.8 meters tall, so WG2 is around 5.5 to 6 Dr. Kleiners tall.
Moon.  [author] 14 Jul @ 2:14pm 
Noblesse will have to wait I'm afraid. I can't do playermodels either.
Avtonova 14 Jul @ 2:11pm 
Noblesse Oblige playermodel perchance..?
ThermalVision 10 Jul @ 10:08pm 
I'm a thinker
I could break it down
I'm a shooter
A drastic baby

Agitate and jump out
Feel it in the will
Can you talk about deep-sea with me?
Moon.  [author] 10 Jul @ 3:35am 
Thanks. I wouldn't know about those models sadly.
Choking Mr.Krabs 9 Jul @ 10:14pm 
I wonder what happened to those AC models that the other guy was talking about. They vanished off the workshop not too long ago which is really strange as I used them a lot.
Thanks for making this with a ragdoll though as that is such a time saver.
Great work man!