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Yes, I did not take into account the integrated GPUs that do not have dedicated VRAM and instead use the main RAM, which is much slower than VRAM. In such case, lowering the texture resolution might actually be the right thing to do, but playing on integrated GPUs (old ones, at least, excluding the Vega series) is pure pain anyway
Cannot say if DDR4 RAM or newer is fast enough to be used as VRAM for old games when combined with (relatively) modern integrated GPUs, though — never tried it
changing it to 4096 might lag XD, i think you meant a value below the default right?
I would not recommend capping the framerate because this also increases input latency: the lower the framerate, the higher the input latency
Shader detail option also disables blur and normals and might help in certain demanding custom campaigns that are highly prone to crashing when this option is set to "High" or "Very high", with or without any add-ons
There is no point in lowering the texture resolution when your graphics card has enough VRAM, which this game does not need a lot. I think about 1 Gb is more than enough for 1920×1080p. The weakest graphics card I have for testing has 2 Gb, so I cannot say for sure, but I can say for sure that 2 Gb of VRAM are too much for 1920×1080p regardless of graphics settings. The type of VRAM also matters: GDDR4 and GDDR5 are very common in old graphics cards and simply more than enough for this game's textures