Project Zomboid

Project Zomboid

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Coryerdon B42
   
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File Size
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Updated
58.042 MB
18 Jun @ 6:48am
3 Jul @ 9:55pm
6 Change Notes ( view )

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Coryerdon B42

Description
VERY Important!
⚠️ If you use this map along with Taylorsville B42, you'll need to place Coryerdon BELOW Taylorsville in your map load order ⚠️


Another old map now available for B42. I'll UNLIST this mod when the original mod author release their B42's version. Meanwhile let me know if there are some bugs, I have not time to testing this.

All credits of the map goes to the original author: @我给你们去买橘子♡
Show your love to the original author:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2782415851

- A somewhat infested city but with a lot to discover and explore. In some places, it's wise to bring diapers, just in case -

Ocuppied cells:
(28,22),(32,24),(34,26),(37,24),(28,23),(32,25),(34,27),(38,22)
(29,22),(32,26),(34,28),(38,23),(29,23),(32,27),(35,22),(38,24)
(30,22),(32,28),(35,23),(39,22),(30,23),(33,22),(35,24),(39,23)
(30,24),(33,23),(35,25),(39,24),(30,25),(33,24),(35,26),(40,22)
(30,26),(33,25),(35,27),(40,23),(31,22),(33,26),(35,28),(40,24)
(31,23),(33,27),(36,22),(41,22),(31,24),(33,28),(36,23),(41,23)
(31,25),(34,22),(36,24),(41,24),(31,26),(34,23),(36,25),(32,22)
(34,24),(37,22),(32,23),(34,25),(37,23)


To delete chunks of an area use this:

[buchojefe.github.io]
You should only do it if you already have a saved game; it's not necessary to delete the chunks for a new game

If you enjoy my work, feel free to toss me a coin.

[ko-fi.com]
[cafecito.app]

Workshop ID: 3502623745
Mod ID: CoryerdonB42
Map Folder: Coryerdon B42
Popular Discussions View All (1)
0
18 Jun @ 6:55am
PINNED: Bugs Report
BuchoJefe
16 Comments
Extazz 10 Jul @ 12:35pm 
Zombie spawns are really messed up. There are thousand of zombies in the countryside around the city, and on the roads leading out of the city, but almost 0 Z's inside the city...
melos_tiles 29 Jun @ 11:44pm 
@BuchoJefe: I hope this situation gives you some room for thought. I don't mind anybody using my tiles but you have to ask and then files would need to be renamed. In my case *.pack file, *.tiles file, pack ID have to be different to my main pack, otherwise it would conflict with my main pack and people would come to me complaining while my pack is not working right, even though my tilepack is not even updated for B42 officially.

B42 has changed drastically to version before, there has to be depthmaps to tiles now, new tiledefinitions and a lot more. Simply porting tilepacks is not enough, let alone just repack it. But I hope you get the deal now. Please be more careful and ask for permission before.
melos_tiles 29 Jun @ 11:34pm 
@Leo5 You can call it a mistake but if its happening for weeks now with multiple uploads, I would call it something else.
Leo5 29 Jun @ 8:18pm 
bro made a mistake and you tell him he should not mod, thats kinda messed up melo
BuchoJefe  [author] 29 Jun @ 3:48pm 
@thepelona, :Glow_Tulip::lunar2019piginablanket:
thepelona 29 Jun @ 3:24pm 
Vamoooo
BuchoJefe  [author] 28 Jun @ 9:19pm 
@melos_tiles, Hi Melos and really sorry, that wasn't my intention; it's part of a really convoluted workflow. Thanks for letting me know. I'll make a note so I can get a prior report for future conversions. I've already updated it without the tile mod; you can check it. It's faster to find me on Discord next time; you have my contact.
BuchoJefe  [author] 23 Jun @ 10:59am 
@alyssonchoy6390, si instalas Taylorsville puedes usar los puente de esa ciudad para llegar a Westpoint. Quizás más adelante modifique la vieja celda del puente para hacer uno directo a Westpoint. Solo recuerda poner DEBAJO de Taylorsville a Coryerdon en la lista de prioridades de mods en caso de usar ese mapa.
alyssonchoy6390 23 Jun @ 10:54am 
es genial solo uqe falta la conexcion el puente que daba para west point , pero por lo general muy bien extrañaba este mapa
贤狼赫萝 23 Jun @ 1:49am 
原地图作者就是这样设计的 左边出生地么有僵尸 中间核心区全是怪