Broken Arrow

Broken Arrow

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Spotting and Stealth
By Atom.Fliege
I was tired of not knowing if units would get spotted or not, so I tested it in the editor. This guide sums up what I found to help others keep their units hidden and spot the enemy first. I’ll update it as I learn more — feedback is always welcome!
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Spotting & Stealth Guide (Based on In-Editor Testing)
So I’ve been playing around in the editor and ran a bunch of tests with different units, terrain types like forests and buildings, and various distances. I don’t know the exact formula the game uses behind the scenes, but based on what I’ve seen so far, this is how things seem to work.
I’ll update this guide if I find out anything new or if any of my assumptions turn out to be wrong. And hey, if you spot a mistake, feel free to correct me — I'm just trying to keep my guys hidden and the enemy in full view, just like you probably are too!
It's just math...
Basic Rule
Spotting Distance = Spotting Value / Stealth Value
So the higher your spotting value is, or the lower the enemy’s stealth, the farther away you can see them.. as you may already know.

Terrain and Buildings
Infantry in Buildings or every Unit in a Forests: Their spotting distance gets cut in half.
Advanced Spotting Distance = Spotting Distance / 2

Other Things I Noticed
  • Once a unit is spotted, it stays spotted until it’s completely out of your normal spotting range (not the reduced one for forest/buildings).
  • If a unit fires its weapon, it temporarily loses its stealth bonus and becomes easier to spot. After a short delay, it goes back to normal.
  • Doesn’t matter if the unit is hiding — if something is inside your spotting range *See basic Rule* and just shot, it stays revealed.
Testing in Editor
Test Scenario 1 — Snipers
I put some American Scout Snipers in the enemy team. They have a stealth value of 3.
Then I used one of my own units, also Scout Snipers, with a spotting value of 2000.

Here's the math:
2000 / 3 = ~666m
So I was able to spot them at about 666 meters in open terrain.
When I put them in a forest or building, that range got halved to ~333 meters.




Test Scenario 2 — Airborne Snipers vs. Enemies
Next test, I used American Airborne Snipers with a spotting value of 2000 (same as before).
Then I placed these enemy units at different distances:

Enemies & Their Stealth:
  • Motopekhota (infantry) – Stealth: 1.75 - [Spotted at: ~1140m; Forest/Buldings ~571m ]
  • Diversanty (recon) – Stealth: 3 - [Spotted at: ~666m; Forest/Buldings ~~333m]
  • T-14 Armata (tank) – Stealth: 1 - [Spotted at: ~2000m; Forest ~1000m]
Helicopters
It's different..
Helicopters are a bit tricky when it comes to spotting. The number shown in the optics value (binocular icon) can be misleading — because they don’t actually use that general value.

If you hover over the icon, you’ll see more detailed optics values depending on altitude — that’s what really matters.

Here’s how it breaks down (using the American AH-1Z Viper as an example):

Optics (Ground): 2000m
→ Spots ground units like tanks and infantry.

Optics (Low Altitude): 2500m
→ Spots low-flying air units like other helicopters.

Optics (High Altitude): 2000m
→ Spots high-flying air units like jets or bombers.

Important Note:
Once a helicopter spots something — like a tank — it won’t just stick to the value it used to spot it. Instead, it uses the highest relevant optics value it has to keep that unit visible.

So for example, if my AH-1Z Viper spots a T-14 Armata (Stealth 1), it will continue tracking it using its Low Altitude Optics value of 2500m — even though it originally spotted the tank using its Ground Optics (2000m).





That means the tank will only disappear if it moves beyond 2500m, not 2000m.
I don’t know if this is a bug — but that’s how it behaves in my tests.
Drones
TL:DR Low-flying drones do the spotting. High-flying drones keep the vision alive.

There are various drones in the game, and I've roughly categorized them by altitude:
  • Low Flyers: e.g. RQ-7 Shadow
  • High Flyers: e.g. MQ-1 Predator, MQ-9 Reaper, RQ-4 Global Hawk
The key difference is how well they can spot infantry, especially stealth units like Ranger Snipers and Scouts.

High Flyers (MQ / RQ Variants)
  • Fly at altitudes around 800 meters, and circle about their target destination with a distance of 1050-1150 meters.
  • Cannot spot stealth 3 infantry in buildings or forest, but there is a trick.

Low Flyers (RQ-7 Shadow)
  • Flies lower and is slightly more vulnerable.
  • Able to detect stealth infantry reliably in buildings or forest.
  • Alone weak and cannon foder but in tandem with the High Flyers, great!

Combined Drone spotting
Friendship is… intelligence sharing? Well, using the RQ-7 Shadow to initially spot hidden enemy infantry allows a high-altitude drone like the MQ-1 Predator to continue tracking the unit after the RQ-7 leaves the area.
  • MQ-1 Predator (orbiting at 800m+) cannot spot the snipers on its own.

  • RQ-7 flies low and spots Ranger Snipers.

  • But after the RQ-7 tags the target, the MQ-1 maintains vision, even after the RQ-7 is gone.

But how about the "RADAR"?
The enemy’s active radar doesn’t improve your drone’s spotting ability — instead, it increases the distance at which your drone loses contact with the radar vehicle, allowing it to stay spotted at an enormous range! In this example, the Patriot PAC-2 radar vehicle remained spotted by MQ-1 Predator up to 6000 meters away before losing contact!


Some tables with data:
Unit Spotter
Spotter Range
Unit Spotted
Spotted Stealth
Spotted at
Spotting lost at
Building?
Forest?
Comment

MQ-1 Predator
4000
LVSR
1
3800
4000
FALSE
FALSE
1900
4000
FALSE
TRUE
Ranger Snipers
3
1300
2600
FALSE
FALSE
x
TRUE
FALSE
unspottable, drone altitude is 800m
x
FALSE
TRUE
unspottable, drone altitude is 800m
Scouts
2.5
1600
3200
FALSE
FALSE
800
1700
TRUE
FALSE
you have to directly fly over them
800
1700
FALSE
TRUE
you have to directly fly over them

MQ-9 Reaper
4500
LVSR
1
4500
4500
FALSE
FALSE
Circling about 1050–1150m around target point
2000
4200
FALSE
TRUE
Ranger Snipers
3
1500
3100
FALSE
FALSE
x
TRUE
FALSE
unspottable, drone altitude is 800m
x
FALSE
TRUE
unspottable, drone altitude is 800m
Scouts
2.5
1800
3600
FALSE
FALSE
900
1800
TRUE
FALSE
900
1800
FALSE
TRUE

RQ-4 Global Hawk
5500
-
-
-
-
Spots everything per calculation, but hard to test in editor due to no weapon on unit.

MQ-1 Reaper + RQ-7 Shadow
4000
LVSR
1
4500
4500
FALSE
FALSE
Circling about 1050–1150m
2000
4200
FALSE
TRUE
Ranger Snipers
3
1500
3100
FALSE
FALSE
x
1400
TRUE
FALSE
Initial spot by RQ-7, MQ-1 continues tracking
x
1400
FALSE
TRUE
Initial spot by RQ-7, MQ-1 continues tracking
Scouts
2.5
1600
3200
FALSE
FALSE
800
1700
TRUE
FALSE
800
1700
FALSE
TRUE

MQ-1 Predator
4000
Patriot PAC-2
1
3800
4100
FALSE
FALSE
1900
3200
FALSE
TRUE
3800
6000
FALSE
FALSE
Radar Active
1900
3200
FALSE
TRUE
Radar Active



Jets, Planes and Helicopters again
TL:DR:
Planes and jets can't spot ground targets.
Their spotting value for ground units is zero—literally 0 across the board.

One Exception
There is one exception: the AC-130J.
It’s the only plane that can spot ground targets. Think of it as your airborne scout gunship.

So… Why Use Jets Then for spotting?
Ever heard of the AGM-88 HARM missile?
These missiles lock onto active enemy radar.
Even if your plane can’t see the radar station directly, the HARM doesn’t care—it homes in on the radar emissions and smashes the target.

Now let’s say you fire a HARM at an enemy radar site.
What happens next? The enemy AA systems (like Patriots) wake up and start firing back.

But here's the catch:
Even now, your plane still won’t see those AA units. It literally can't—it’s blind to ground targets.
If you want to reveal and target them afterward, you’ll need something else.
Use a recon drone, ground scout, or another spotting unit to light them up.



Plane-to-Plane Spotting and Why Altitude Matters
What I found out during testing:
  • If a spotting plane is flying at high altitude, it uses its high-altitude spotting value to detect both high and low-altitude targets.

  • If it's flying low, it uses:
    • Low-altitude spotting for low-altitude targets
    • High-altitude spotting for high-altitude targets

Plane-to-Helicopter Spotting
Jets handle spotting helicopters differently than spotting other planes. The key rule:
Jets always use their low-altitude spotting value when detecting helicopters, regardless of whether the jet itself is flying high or low.

Consider a Longbow AH-64D helicopter and an F-15C Eagle jet:
  • Longbow AH-64D: low-altitude spotting 3200m, high-altitude spotting 2000m, stealth 1.25
  • F-15C Eagle: low-altitude spotting 4000m, high-altitude spotting 12000m, stealth 1.0
At low altitude, both spot each other at about 3200m (Longbow: 3200/1, F-15C: 4000/1.25).
At high altitude, the jet’s spotting against the helicopter is still based on its low-altitude spotting (4000/1.25 = 3200m), but the helicopter spots the jet later due to its lower high-altitude spotting value (2000/1 = 2000m).


Good-to-Know: Stealth Planes
Planes like the B-2 Spirit or F-117 Nighthawk have a stealth value of 1.75.
Doesn’t sound like much? Well, for aircrafts, that’s pretty good.

Most jets have a spotting value of 6000
→ They won’t see the B-2 until 3400 meters

High-end jets with 12000 spotting
→ Still won’t see the B-2 until 6800 meters

That’s a lot of sneaky space to operate in before being detected.




Suppressed Weapons
Short answere, yes they work.. kinda
I used the LVSR truck with a spotting value of 1000 as the spotter, and tested against Ranger Snipers (Stealth 3) in different situations — like with and without suppressors, inside buildings, and while shooting or staying quiet.

Suppression delays being spotted, but doesn’t make you invisible.
  • When Ranger Snipers used suppressed weapons (range 900m), they were only spotted at 600m, and lost at 900m, without the advantage of buildings or forest.

  • With unsuppressed, long-range weapons (range 1200m), they were spotted much earlier — at 1200m, and stayed visible. Interesting to notice is that the spotting range of the LVSR is only 1000.

  • A sniper firing from a building with a suppressor stayed hidden longer.

  • In one case, they were spotted at 700m, but lost again at 560m — because the building stealth bonus came back before they could shoot again (their weapon had a long fire delay).

Spotter
Range
Target Unit
Stealth
Spotted At
Lost At
Building
Shooting
Notes
LVSR
1000
Ranger Snipers
3
330m
700m
FALSE
FALSE
Not firing
LVSR
1000
Ranger Snipers
3
600m
900m
FALSE
TRUE
Suppressed, 900m range
LVSR
1000
Ranger Snipers
3
1200m
>1200m
FALSE
TRUE
Unsuppressed, 1200m anti-material rifle
LVSR
1000
Ranger Snipers
3
600m
900m
FALSE
TRUE
Suppressed, 900m range
LVSR
1000
Ranger Snipers
3
600m
700m
TRUE
TRUE
Suppressed, in building
LVSR
1000
Ranger Snipers
3
700m
560m
TRUE
TRUE
Unsuppressed, stealth returned before next shot

My thoughts
In my opinion, using stealth units like snipers to set up ambushes can give you the first shot — which is nice — but they’re super fragile and usually don’t survive a full fight. They're much better for sneaky harassment in the enemy's backline: picking off AA units, artillery, or logistics trucks trying to bring supplies to the front or just being good spotter.
Ambush time
Let’s talk ambushes - because someone brought it up in the comments…

In this setup, I parked a Stryker ATGM with Stealth 1 inside a forest, lying in wait to blast an approaching LVSR truck.

To help the Stryker out — since its own spotting value is only 1200m — I used Scout Snipers as dedicated spotters. That way, the Stryker can stay hidden in the woods while already having a visible target to shoot at.

I did this because the TOW-2 missile has a longer range than the Stryker's spotting distance — so I wanted it to fire before it would normally even see the enemy, in this case, the LVSR truck.

Well... it works, as you can see here: you can already see the explosion decals under the truck.


But how about without the forest?
It works too! Just... worse.
Without the forest’s stealth bonus, the Stryker ATGM is way easier to spot once it starts firing. You'll still get that first surprise shot if someone else is doing the spotting, but staying hidden gets a lot harder. So yeah, ambushing from the open? Risky but doable.


Spotter
Spotter Range
Unit Spotted
Stealth
Spotted At
Spotting Lost At
Forest?
Unit Shooting?
Comment
LVSR
1000
Stryker ATGM
1
< 1500m
> 1500m
FALSE
TRUE
Stryker continues shooting at LVSR over 1500m without being spotted
LVSR
1000
Stryker ATGM
1
1000m
> 1000m
TRUE
TRUE
Spotter spotted by Scout Snipers

Quick note: The reload time of the TOW-2 is around 8–12 seconds — just enough for the forest stealth buff to reset. So if the enemy doesn’t have eyes on you during that downtime, you can stay hidden and fire again. Just like the snipers in the earlier section.
Additional Note
One More Thing About Spotting
Keep in mind that spotting distance is always “up to” a certain range — not a guaranteed detection the moment something enters that distance.

So if the math says you should see a unit at 1000m, it might actually get spotted a bit closer, like 950–990m. Why?
Because the whole unit (or at least enough of it) needs to be fully inside your spotting range. If just one guy from an infantry squad steps into your spotting bubble, that might not be enough to trigger detection right away.



16 Comments
Slackaveli999 6 Jul @ 3:18pm 
LEGENDARY guide, Mate
Not on the rug Man! 2 Jul @ 2:31pm 
Thank you for your post...impressive dedication and nice work.
Atom.Fliege  [author] 30 Jun @ 5:07pm 
@Inferdy I added this info because planes use their high-altitude spotting value when detecting low-flying planes, but not when detecting helicopters. Just wanted to clarify so it doesn’t get confusing with the rest of the spotting logic I mentioned above, regarding planes.
Inferdy 30 Jun @ 10:46am 
Helicopters are always considered low-altitude targets because that is what they are, whether they are flying low or high.
tony 30 Jun @ 10:13am 
Im just here for the achievement :captainclown:
Trex 30 Jun @ 4:51am 
Kleiner Hinweis: Deine Guide ist als " Deutsch " gelistet.
Ich würde das auf Englisch umstellen, damit die Leute das dort je nach Filter auch besser finden, da die Guide ja auf Englisch ist.
Atom.Fliege  [author] 29 Jun @ 2:55pm 
Thanks for all the comments! I’ll keep testing and updating this guide as I go. Just added a small section now because I wanted to share the results ASAP. Drones, jets, and helicopters are up next.
Aw hell, it's Arc 29 Jun @ 12:58pm 
I think an additional section on drone vision would be helpful. In my own testing I discovered that the altitude of the drone actually has a very high impact in its ability to detect stealthy units since the spot distance takes into account the vertical distance to the ground. Specifically, I discovered that the 4500 vision high-altitude drones like the Sentinel and Orion actually can't spot snipers in cover because their post-stealth detection radius is 750m and they fly at an altitude of ~800m, while the low-altitude drones can despite their on-paper vision range being less than half.
Furman 28 Jun @ 6:54am 
I'm curious on how suppressed weapons work, do they keep the stealth bonus? It seems like it has some impact on stealth as snipers with suppressors seem to do better at staying hidden and firing
MattGroy 27 Jun @ 11:08pm 
@puggy most tanks have 1400 ground optics, while most infantry (ATGM included) have 1.75 stealth - so as long as ATGMs are shooting at targets further than 800m (1400/1.75), they should stay hidden in buildings/forests (unless, of course, there aren't any enemy scout units in a vicinity)