ARK: Survival Evolved

ARK: Survival Evolved

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Patchwerk: Reborn
   
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Content Types: Mod, Structures, Weapons, Creatures
File Size
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1.698 GB
26 Jun @ 7:59pm
9 Aug @ 12:28pm
56 Change Notes ( view )

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Patchwerk: Reborn

Description
Patchwerk: Reborn adds about 15 new creatures with unique models and animations. These creatures have a variety of taming methods, from normal tranq tames to elementals that are crafted with items.

This mod has 7 essences that can be crafted and used to summon creatures or be made into weapons and armor.
The essences currently in the mod are Fire, Death, Ice, Blood, Void, Earth, and Nature.

These essences can all be created in the essence crafter or harvested from the creatures. The essence crafter requires blood essence to craft which can be obtained by killing goblins.
Once killing the Feral Ogre you can create an upgraded essence crafter which makes more essences faster and at a discount.

Once you have the essence crafter, you can use those essences to make a Channeler. A massive stone array that channels essences into summons or alloys.
All essences have alloys that can be crafted into weapons or armor. These alloys require Goblinsteel, a new metal that reacts very strongly with essences.
The only essence armor in the mod currently is bloodsteel, but eventually all the alloys will have their own unique armor with special effects.
Similarly to the essence crafter, once defeating the Susceptor Guardian you can create an upgraded essence channeler which creates alloys much faster.

The mod has 6 bosses currently. The bosses that are in the mod are the Wooden Mimic, Elder Troll, Feral Ogre, Hallate, Susceptor Guardian and the Goblin Warlord with more coming with each update.
Every "main" boss has a soul which can be used as a saddle for their respective creatures (Elder Troll for Goblins/Humanoid creatures, Hallate for undead creatures, ETC.)
All these bosses drop an assortment of quality items and their respective soul.
Some of these souls can be crafted after defeating the boss and higher tier souls cannot.


More info coming on the creatures and items soon.





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For those wondering about what happened to the ASA version or the old Patchwerk, I kind of just explain the roadmap for this mod and what will happen to some of the more unique creatures or creatures that didn\'t fit with the theme of Patchwerk that I still wanted to readd.
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Patchwerk Reborn will feature a lot of creatures from the old Patchwerk, some will have new models
and most will be reworked or have their stats rescaled in some fashion. The ones that don\'t get their models updated will get special treatment and get a lot of new animations, or just a complete rework.
Most of the "normal" creatures from Patchwerk will stay in the mod or move to a side mod. Although
some will be moved to my other mods, and some may not be added at all, but I may make a Patchwerk Legacy mod that has every creature from the OG Patchwerk that got purged or didn\'t make the cut for the Reborn version.

All the steampunk creatures will move to a separate mod. Still mostly in the works, but I\'m gonna release that one really soon actually.

Most of the Sci-Fi creatures from the OG mod like the Fighter Droids, Skorpmare, and just anything overly futuristic will most likely be heavily reworked and moved to my other mod, Invasion. (Which I also have to remake because I keep losing my mods.)

Most of the essences and "elements" will come back in some fashion, some won\'t though because I made so many essences and materials for the OG Patchwerk that I didn\'t really know what to do with them, same thing goes for a lot of the "Generic" creatures in Patchwerk that didn\'t really have any thing unique about them.

I made Patchwerk Reborn for ASA originally, but I kinda messed up on the code a little bit since I was learning the UE5 or ASA Devkit at that time. Anyways I ended up losing the files to the mod and would\'ve had to remake it from scratch. Also the fact that I don\'t even have the ASA Devkit installed anymore is another roadblock I don\'t feel like dealing with.

People have also commented that they want ASE Patchwerk back so I\'ll just try and make everyone happy and port it to ASA whenever that Devkit is a little better optimized, or when it doesn\'t take up 2 TBs of storage.
9 Comments
ZeplinLovesJessica  [author] 4 Aug @ 9:36am 
Might be the weight of the resources themselves, were you encumbered while trying to craft it?
Either way I've moved the engram to the essence crafter so you should be able to craft it now.
ZombA32 2 Aug @ 8:32pm 
Idk if i'm just not able to or just stoopid but it wont let me put all the resources to craft the channeler in my inventory or is there another area to craft it in?
Runtoym 29 Jul @ 5:18pm 
discord?
The Lego Man 15 Jul @ 9:52am 
very nice mod i approve
ZeplinLovesJessica  [author] 14 Jul @ 8:32pm 
I will add more new creatures eventually but as of right now most of the creatures will be remade creatures from the first mod since their ideas and abilities are more fleshed out and complete. I will add a completely new creature occasionally though.
MR.bones 14 Jul @ 6:01pm 
will you be adding more creatures in the future like an Orc, or will this just stay as a remake for ASE
ZeplinLovesJessica  [author] 14 Jul @ 1:31pm 
Yea, but i used a lot of the old models from that mod so there may be duplicate creatures or bugs if you use them both
KoKo_Miyamura 14 Jul @ 10:48am 
can this be used with the old patchwerk mod
_Malpa_Pablo_ 13 Jul @ 11:30am 
bardzo fajny mod polecam