Starbound

Starbound

87 ratings
Dimensional Wings & Omniblink Tech v1.2.5
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.872 MB
30 Jun @ 12:02pm
14 Jul @ 9:02pm
15 Change Notes ( view )

Subscribe to download
Dimensional Wings & Omniblink Tech v1.2.5

Description
Mini Update 1.2.5:
Blink sprites now flip based on player direction.

I had made this mod for personal use a long time ago but decided to flesh it out and publish it. Enjoy.

I'm using project 42 with a custom sprite I made in this gif.

Dimensional Wings
(Legs Tech)

Characteristics:
• Energy cost: 10/s
• Full animation and afterimages for the wings
• Custom sounds for activation and wing flap (the flap is low-volume to avoid being annoying)
• Can move in any direction
• Can hover by holding Shift
• Grants fall damage immunity while active
• Can be reactivated without energy to secure a safe fall
• Buffs on the player affect the flying and gliding speed
• Pressing space again deactivates the tech at all points except when the wings are closed, since people might spam press to save themselves from a fall.

I made them to behave more like Terraria wings, but with twists to suit Starbound’s flow and feel more fun.

Functionality:
Double-jump to activate. Wings appear furled (closed) and will NOT make you fly immediately.
Press any direction to start flying, or hold Shift to hover.
While hovering, moving in any direction will begin flight.
Releasing all directions and Shift makes you fall.

Q:
Why the furled wings and no immediate flight?
A (update 1.2.3):
It's a safety measure. If you run out of energy, the wings will close, keeping the safe fall buff active. As a bonus, you can still hold up to glide at the price of energy regen, releasing it closes wings, and energy resumes restoring during the fall.
Example of falling without energy:


16 times the detail 17 times the colors (Update 1.1)

Since the game doesn't support changing tech colors, I made 16 copies with different colors.
Colors are as follows (in alphabetical order): Black, blue, brown, forest green, gold, green, ice, magenta, orange, pink, purple, red, steel, teal, white, and yellow.


Omniblink
(Body Tech)

Characteristics:
• Energy cost: 20 per use
• Can teleport in 8 directions (diagonals only with “special2”, since double-tapping diagonals is not a thing in Starbound)
• Custom animation and sounds (there is a GBA-era reference in here that some may recognize)

Functionality:
Double-tap a direction to teleport.
If you use a mod that restores “special2” (like RPG Growth, Zerotap, or WolFen FLCN-11 Gunship), you can use that key too.


It's a bug feature

While coding this, I changed the internal movement ability states to custom names so they’d work together. Turns out... they work with everything — including distortion spheres and morph abilities like those from RPG Growth and Project Irisil.

I considered patching this out, but it was too funny. I can make an optional patch later if needed.

Obtaining (Update 1.2)

Intended standalone way: Omniblink and the crafting station appear at Treasured Trophies.

The dedicated crafting station looks massive, but only the 4 center blocks conflict with other items, and it can be placed anywhere, even on air; So feel free to decorate around with it. If you really want to, you'll know it when you see it.

Activating the tech items will animate the item, consume it, unlock the tech, and immediately equip it.

⚠ Warning
The unlock items do not check whether you already have the tech. They will be consumed regardless.

Alternate way: If you have bk3k's Tech Helper, the techs will appear immediately in your tech console for 150 tech cards each.

Use this if the above mod breaks your tech UI. bk3k's Tech Helper priority fix.

Compatibility

Community weapons modpack has a crafting station with the same item ID as this mod, patch here.

Multiplayer Friendly?

Both techs are based on core Starbound abilities (Rocket Jump and Blink). They should work fine if other players don’t have the mod installed, but they will likely see missing assets or effects.

Patches Included (updated and tested)

I’ve made four optional patches to customize the experience:

1. Idle Wings Patch:
Makes wings always visible while the tech is equipped, even when idle. It may look odd when using distortion spheres.

2. Player-Only Wings Patch:
Makes wings appear only on the player and disables them while using distortion spheres or morph abilities like those in RPG Growth or Project Irisil.
Other movement techs will disable them too since the tag is the same, but I created a check only for pressing "F" so they may not even have the chance to, either way wings will reactivate once used again.

3. No Afterimages Patch:
Disables afterimages for the wings.

4. No Particles Patch:
Disables particles emitted by the wings.

None of the patches conflict with each other, but #2 overrides #1 if both are installed.

Issues… Maybe

I tried to make the wings appear between the player and the back item, but it looks like Starbound hardcodes these positions inside the same zlevel.
Modded invisible back items are a quick fix here, but minimalistic back items have some good results too.

Removing

If you want to remove the mod, unequip the techs first, or you will not be able to use the character until you unequip them by installing the mod again or some other similar way. Openstarbound seems to not have this issue.

Permissions

You’re free to use anything from this mod — just credit me and, if possible, link back to this Workshop page.

If there are any errors, just tell me and I'll patch it up.
26 Comments
Jetfire 9 hours ago 
Really nice looking wings!
SWIM 11 Jul @ 5:01pm 
This is the mod I never knew I needed.
Mark.P  [author] 9 Jul @ 7:42pm 
Great, I'll be able to patch it. I'll update the main mod to prevent file conflicts and create a patch to change the item ID that conflicts with this mod. I'll create it as a patch since changing the item ID on the main mod would delete all older instances of my crafting station from the game.
HyperFrieza 8 Jul @ 5:44pm 
It was a Community Weapons pack that featured multiple weapons, and utilized Dimensional Liquids and Solids to craft.
Mark.P  [author] 8 Jul @ 3:50pm 
Thank you, and if there is any conflict, just tell me what mod is conflicting, and I'll create a patch for it. I just can't update the ID names on the main mod to not break them for people that are using it already.
SylphIzare 8 Jul @ 1:05am 
This is amazing to see. Thank you for sharing such a beautiful item with all of us.
HyperFrieza 7 Jul @ 7:24am 
I figured as much. There's another mod that has that same item being made.
Mark.P  [author] 6 Jul @ 8:10pm 
Only if it has the same name, the crafting table name is "Something from somewhere", its name in the game files is "dimensionalworkbench" if you want to spawn it with "/spawnitem"
HyperFrieza 6 Jul @ 1:52pm 
I sadly was unable to find the mentioned crafting table in Treasured Trophies, maybe another mod is interfering with it?
Mark.P  [author] 5 Jul @ 11:51pm 
Accepted, send me the picture or starbound.log or both and I'll debug it.