Crusader Kings III

Crusader Kings III

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Sol Beast Masters (Deluxe)
   
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6.762 MB
30 Jun @ 5:30pm
20 Jul @ 2:09am
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Sol Beast Masters (Deluxe)

Description
Beast Masters (Deluxe)
Do you like to trample your foes with War Elephants?
Unfortunately, they're restricted to a few gameplay areas.
Elephant Cavalry units aren't supported with bonuses everywhere the way Heavy_Cavalry is.
Expensive stacks of 25 units with few bonus givers are not the most reliable MAA type.

How about we fix this?
  1. Make them available to more areas.
  2. Just a few variations of elephant_cavalry units.
  3. Just a little more content for our favorite tramplers.

What this mod offers:
  • New Elephant Cavalry units:

    Unit graphics included
    • Northern Mammoths: Siberia, Northern Europe.
    • European Mastodons: Western Europe (except Britannia), Southern Europe, Southeast Europe.
    • African Elephants: Non-Saharan Africa
    • More To Come... Syrian Elephant, diverisfy African Elephants into Carthage Elehpant and Savanna Elephant

  • New Tribal Era Innovations:

    • European Mastodonry: world_europe_west_germania world_europe_west_francia world_europe_west_iberia world_europe_south.
    • African Elephantry: world_africa_north world_africa_west world_africa_east
    • Northern Mammothry: world_europe_north world_siberia; d_perm d_ural d_udmurtia d_biarmia d_vologda d_chudia d_ustyug d_kazan d_martyuba d_nizhny_novgorod
    • Northern Mammothry: mostly the same.

  • New Cultural Traditions:

    • European Mastodon Lords: New Tradition for the African Elephants!
    • African Elephant Lords: New Tradition for the European Mastodons!
    • Northern Mammoth Lords: New Tradition for the Northern Mammoths!
      These are regional "Lords of the Elephant" variations.

  • 2 New Tracked Traits:

    • Elephant Cavalry Master 1 track of 5 levels:
    • Elephant Whisperer: two tracks of two levels, Elephant Trainer and Elephant Shepherd

  • Plugged into Vanilla:

    • Elephant Pens, Domicle:
    • Elephant Pens will unlock with the new innovations in their respective geographical regions, and may now be built by Tribals in addition to Feudals.
    • Camp Elephant Reserve and Court Officer Elephantry Captain will work with new innovations.
    • Elephant Yurt added.
    • Estate Elephant Pasture upgrades will work with new innovations.

    • Elephant Accolades:
      The new elephant units are eligible for accolades and have their own accolade war elephant.
      ep2 and ep3 accolades.

    • Educating Heirs: The new elephant units are eligible for accolades and have their own accolade war elephant.
      influence_child_elephant_commander supported.

    • Court Position Types: Elephantry Captain Camp Officer will recognize new traits.

    • Trait Distribution: Each culture with a county in the correct geographical_region will get the respective elephantry innovation on_game_start_after_lobby through on_actions.
      I am open to changing this.

    • AI Usage: The AI will use this mod.

  • Game Balance Preserved:

    This is not an OP Mod. That said, the vanilla game does not have much support for Elephant Cavalry the way it does Heavy Infantry or Horse Archers. To compensate, the traits are a little strong, but are also among the few means of improving the unit. I will rebalance as needed.
    • The traditions, innovations, and traits do not appear too unbalanced, given that:
    • The game has few sources of elephant modifiers compared to other types of units.
    • Elephant stacks are 25, hired stacks are 10. This isn't some game breaker.


I hope the traits and innovations will make War Elephants worthy units for those who invest in them.

To my knowledge, this should not require DLC to function properly but some DLC content might be enhanced by it.


Compatibilities
Ironman Compatible
Achievement Compatible

Other Mods
This should be compatible with most mods.
Mods which redefine geographical regions or rename the vanilla elephant buildings might give some trouble.
New cultures, if in the appropriate geographical region, will enjoy elephants.
If a non-compatible list arises, I will take note and see if I can solve it.

Total Conversions will probably not work because those mods do tend to rename geographic regions.

If you enjoy this mod,
Then you already know what to do...
Please give a like and favorite!


Some nice people have provided a Chinese translation right here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
13 Comments
Sol  [author] 4 hours ago 
I fixed the tradition names, thanks!
thaelmann 19 Jul @ 12:44am 
This is a really neat idea! More tusks! :D
Predatitor41 18 Jul @ 4:29pm 
Thanks for this!
JimmyG1970 17 Jul @ 11:22pm 
please compatch for agot
hamletsdead 14 Jul @ 5:42pm 
Just FYI the English loc .yml file needs "_name" at the end of each tradition, as without it none of the names show up properly. Simple fix should look like this e.g., tradition_sol_northern_mammoth_lords_name:0 "Northern Mammoth Lords." Love the mod, keep up the great work!
squidy 8 Jul @ 5:22pm 
suggestion: elephant hunting for nomads and the hunt activity (i crave the neolithic run)
無壹 5 Jul @ 8:50pm 
@Sol Such a great mod!I want more Chinese player to use it, so I've translated it into Chinese, could you please add a link in description?

Here's my translation: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3090564070
Sol  [author] 5 Jul @ 2:57pm 
Update includes:
Carthage Elephants, Persian Elephants.
Redrawing the Northern Mammoth and European Mastodon ranges.
Britannia and Eire may now have European Mastodons.
Fixed a typo error in an image file.
Sol  [author] 5 Jul @ 2:01pm 
I have created a Persia War Elephant and Carthage War Elephant, will update once I get it done.

I will consider creating a patched version for AGOT, it's been a long time since I looked at AGOT.
Zirack26 4 Jul @ 12:12am 
It would be incredible to have a version of the mod adapted to agot.