Victoria 3

Victoria 3

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Better Infamy, Treaties, and Claims
   
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2. juli kl. 8:32
11. juli kl. 13:44
6 ændringsbemærkninger ( vis )

Abonner for at downloade
Better Infamy, Treaties, and Claims

Beskrivelse
Better balance means conquering where you want to conquer and making either direct conquest or protectorates viable, both small and large population states proportional. This means that players should feel like they have more options that have similar value relative to the infamy cost.
• Arbitrary maximums per state and per wargoal are higher and less common to reach.
• Lower infamy penalty for direct conquest of states instead of making subjects.
• No infamy for goals involving low liberty desire subjects.
• No infamy discount if not at low liberty desire.
• Making goals primary demands costs 25% infamy, down from 50%.
• Wargoals not fulfilled refund 75% infamy instead of 50%.

Infamy Makes More Sense
From a Victorian era imperialist's perspective, of course.
• Targeting recognized countries produces dramatically higher infamy.
• Major and minor powers cost more infamy than great powers to represent buffer states in the concert of Europe and the diplomatic controversiality of re-colonization in the Americas.
• Colonies and chartered companies count as unrecognized for infamy until they gain independence.
• Taking claims is less infamy than subjugation.
• Taking homelands and unincorporated states has a bigger discount.
• Up to 5000/week can always be demanded from Transfer Money with zero infamy.
• Demanding more money costs less infamy per pound.
• Ban Slavery and Investment Rights cost no infamy.
• All infamy costs adjusted to be proportionate.

Managing Infamy Less Painful
• Higher base infamy decay at 6 per year.
• Higher decay from extra influence, now 50%.
• Lower liberty desire from infamy, now 0.05 at infamous, 0.10 at notorious, and 0.25 at pariah.
• Above 100 infamy, liberty desire from infamy scales up to a maximum of 2.5 at 1000 infamy.
• Infamy decay from the small arms trade event is 0.25 to keep some unique flavor for international dependence on weapons exports.

Zero Infamy Less Unappealing
• At zero infamy, a country can make a 4 year renewable peace pledge.
• No offensive diplomatic plays can be started.
• Breaks when taking any infamy. Increases infamy gain when broken.
• Starts with 25% improve relations speed and 15% trade advantage from "Peacetime Economy."
• After 8 years, the benefits of "Peace and Love" are 25% trade advantage, 25% more migration attraction, 5% higher birth rate, and a 75% increase in improve relations speed.

Treaty Acceptance Makes More Sense
• What you see is what you get! There is no "gift" modifier that changes the value of a treaty article that's on the table.
• Every treaty article has been rebalanced so that you can get more acceptance if it's something the AI should really want.
• Up to 500 acceptance from a generous Transfer Money article is possible if it is a very large addition to the recipient's income.
• The AI will offer at least 50 acceptance for any adjacent state.
• The AI will offer more for investment rights if their population or available workforce is small.
• The AI will offer more for defense pacts and alliances with more powerful countries.

AI Handles Treaties Better
• The AI demands more to agree to articles such as investment rights, treaty ports, and trade privileges.
• The AI does not value worthless non-colonization articles.
• The AI will make extortionate or impossible demands for land that it doesn't want to trade given the cultures of the homelands in the state. This scales with the value of the province and varies with the specific reason it is valued more.
• The AI will be more willing to trade away split states and states that the other country has a claim on already.
• The AI is less willing to offer Transfer Money if it doesn't have a large gold balance and a significant surplus income beyond fixed expenses. Scaling is based a bit more on AI income compared to money transferred.

Less Exploitable Treaties
• There continue to be issues with calculating the value of treaty articles such as State Transfer during renegotiation. To reduce the surface area for finding exploits of the AI, the AI rejects renegotiation offers. This also means less busywork for managing existing treaties and a more meaningful distinction with longer duration treaties. It is still possible to withdraw outside of the binding period and offer a new treaty.
• Removed infamy for withdrawing from anything other than Take On Debt, Transfer State, and Treaty Port. These have infamy as a soft deterrent to taking an immediate benefit and breaking treaties after signing.
• Securing a law commitment article can be difficult with -250 base acceptance, but there is a buff for ideological union leaders of +200 acceptance. It is still very difficult to get help with changing a law that the other country doesn't even have (-500 acceptance), and other countries are wary of changing to a law that you haven't enacted (-500 acceptance).

New Diplomatic Action: Make Irredentist Claim
After researching Nationalism, a country can claim an adjacent state that has a homeland with a culture that shares both a heritage and non-heritage cultural trait with their primary cultures.

There is a cooldown on pressing claims of 1 year if a major or great power, 18 months if a minor power or unrecognized major power, and 2 years otherwise. The duration and cost is cut in half if the target is unrecognized and the claimant recognized, if the state is unincorporated, or if the target is a split state in a state region where the claimant also has a state. Pressing a claim reduces relations with all countries with an interest in that region and reduces the effectiveness of improving relations for the duration of the modifier Pressing Claim.

New Diplomatic Action: Claim Natural Borders
This claim is aimed at eliminating split states, exclaves, and other border gore. The tooltips explain valid targets.

Tweaks and Quality of Life Improvements
• When used to start the war, the ban slavery goal will instantly enact the slavery ban law after victory.
• Every country rank now grants twice as much influence, such as 2000 influence as a great power, up from 1000 influence.
• Negative migration attraction modifiers have been removed from country ranks. This reduces depopulation issues.
• Minor powers targeted with the Make Protectorate war goal now have a -50% prestige modifier "Defending Autonomy" for the duration of the war, which is replaced with a +20% decaying prestige modifier "Defended Autonomy" at the end of the war. This is so that the war goal isn't lost as often during the war.
• Puppets and vassals can no longer give away investment rights.
• Any minor, major, or great power can now withdraw from treaties with a treaty port article.
• The bandit leader trait reduces infamy decay by -25%, down from -50%.
• Power bloc leaders cannot join power blocs before disbanding their own.
• Fixes a display bug where the infamy cost for breaking a treaty in the "penalties" on the negotiation screen didn't factor in treaty duration.
• Infamy for "The Rogue Imperialist," "A Brazen Expedition," "Colonial Clash," and "Ruler in the East" reduced.
• The AI uses the peace pledge and claims features when it suits their strategic goals.

This mod has been translated into French, German, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Turkish. This mod works with patch 1.9.6. It can be added to a save.
61 kommentarer
Amoeba For 34 minutter siden 
>Colonies and chartered companies count as unrecognized for infamy until they gain independence.

Great mod, but this change makes playing as a starting subject unplayable. Nations like Canada, Finland, Norway, DEI, Raj.
hello_moto2901 For 53 minutter siden 
Thank you for the good work you do!
srand42  [ophavsmand] For 4 timer siden 
@hello_moto2901
I think you're right. I just tested getting investment rights as a tiny country. There's currently not enough that Bahrain can offer in 1836, and a Bahrain without foreign investments at least somewhere else isn't great. I will make some adjustments to give small countries more possibilities on the treaty screen, especially for investment rights.

The logic for 'Claim Natural Borders' can be adjusted. Maybe it should be directional in cases where one side of the split state has a large majority of the population. That would let Spain claim Gibraltar but not vice versa (without needing a special case for the state region).
hello_moto2901 For 6 timer siden 
also its impossible to get investment rights as small nations and other things
hello_moto2901 For 6 timer siden 
this mod causes britain to constantly get all out south spain because its a split state
had For 6 timer siden 
My money transfer is separate article.
Also, im looking from time to time at defence pact between prussia and austria, most of times prussia dont like it.
srand42  [ophavsmand] For 8 timer siden 
Sure thing! I'm having a great time working on this mod.

There is a specific issue that is also in the base game where a treaty port article disables withdrawing from a treaty. This is commonly seen by enforcing treaty port together with something like Money Transfer and getting them eternally or until Qing becomes recognized and can withdraw from treaty ports. I'm assuming that it's good not to go to war every 5 years to keep a treaty port active, so I'd like to fix this somehow (if I can figure out how) so only the treaty port stays active, not the rest of the treaty, maybe by making a new treaty when the binding period expires and the AI wants to withdraw.
had For 8 timer siden 
Ah yes, i have treaty with china giving me 40k war reps, they should cance it because binding no more
NotokBoomer🍅🦝 For 9 timer siden 
@had @srand42
Same deal with the bing period being expired but the AI still almost never cancel treaties on their own. In my game, it takes supporting opposite sides of a diplomatic play for them to cancel defensive alliance, while supporting independence never got cancelled even when being loyal or the suzerain changed through transfer subject. Workaround currently is to release subject instead of transfer subject for those with support independence treaties.

Anyway, thank you for this great mod and also being responsive to the community.
had For 9 timer siden 
Well, it is not binding anymore, but seems it went from unfavorable to favorable.
Seems like irl war between prussia and austria happaned in 1866, but in vanilla prussia usually go after austria around ~1850. So maybe it is all fine.