Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's absolutely infuriating because they have incredible power options with the forge and unit availability especially with the mods I have installed...so hey, using this with your other mods to actually help and allow these AI armies to upgrade their units (or maybe swap them out/exchange them?) should hopefully really help stopping them field tier 1 trash for 20 turns lol. I'll give it a go and see!
What AI mod (DeepWar AI - Hecleas AI Overhaul - AI Army Tasks and Strategy) would you recommend?
If you have any ideas for improvements or balance tweaks, I’m always open to feedback!
- Improve recruitment
- Refine how unique resources and certain faction mechanics are used
- Add the option to upgrade units
- Introduce other tweaks, all configurable via MCT so each player can tailor the experience to their own campaign
@Ramyam, I'll be looking forward to the review. This is important so that I can get further into calibrating the mod. I advise you to use this mod as well
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3486942432
I feel AI play like they have an handicap, can't use their faction mechanics at all most of the time (some makes sense only player can use)
And Some factions work really bad without a player, AI just can't handle their uniqe mechanics that make them tick.
Not to mention how AI fail to scale armies into late game.
Overall TWW2 AI felt better, partially because of cheating buffs, that people complained about, like gaining lots of extra exp per turn base for units, so they all ran around with full gold vet armies, maybe it was a bit much but same time now in TWW3 where they removed it I don't see AI EVER have a gold unit.
I hope this mod can fill a middle role between how TWW2 handled AI and how TWW3 does.
Plus those mentioned uniqe mechanics they fail to use maybe getting used a bit!
WIll post feedback from campaign.