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Damage curve is now adjusted. (We are using nonlinear math now!)
Three settings have been added. Hard, Hardened, and Hardest.
Sliders are retained for individual preferences.
Highly encouraged to reset your settings to a new value as the math behind the old values has changed and made the old settings less ideal.
@SirProok May I ask how this work with explosives? I couldn't find anything related to it on the info and I am curious if it just applies the values you set. Im talking about how it interacts with things like nades and explosive weapons (Thermorifle or impact weapons for example)