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Vanilla Chemfuel Redux
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
170.585 KB
3 Jul @ 8:45am
17 Jul @ 2:51am
10 Change Notes ( view )

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Vanilla Chemfuel Redux

Description
What it does.
Provides more ways to generate Chemfuel, Tiered Research and Generators, and a few more helpful recipes for the long term.

Bonus
- You can convert dead people.... You monsters...

Save Compatible
~Freely add and remove it whenever you need to.
[This needs testing for Save Compatibility.




General Notes
This is my attempt to rebalance the Vanilla Chemfuel experience, adding new generators, recipes for chemfuel and requirements. You should progress through chemical study to add new chemfuel-related content.

There are also a few new ways to make Vanilla items via chemfuel.




If you have any questions please let me know, or raise an Issue on GitHub or my public Discord Server[discord.gg]

[github.com]


[ko-fi.com]

[discord.gg]


I will delete comments that are just complaints, without a Rimworld Log, Hugslib Log or Save file to replicate the issue.
8 Comments
Ethanw80 18 Jul @ 4:52am 
Love your mod, keep up the amazing work!
Tad  [author] 18 Jul @ 2:39am 
No worries :)
Snake__22 18 Jul @ 12:21am 
You were right. I'm not sure if I somehow messed it up and it got removed from my mod list or if perhaps the rimworld load order screwed me over but thanks.
Tad  [author] 17 Jul @ 2:51am 
That actually looks like you don' have Inheritable Items installed / updated.

This is from that required mod.
parent node named "IHI_ChemfuelFromWood"
Tad  [author] 16 Jul @ 7:26am 
You need to give me a full log / save to see the issue. That doesn't show anything but an NRE, which can come from anywhere.
RYO 16 Jul @ 6:24am 
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DAB8AA5] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Tad  [author] 16 Jul @ 5:30am 
And what bug is that, what script are you choosing?
IA-3S 16 Jul @ 4:17am 
A serious bug prevents me from choosing the script